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Armed Assault Info Forums _ Addons - Released _ zWarfare 1.2.E

Posted by: zGuba Apr 10 2009, 16:28

zWarfare 1.2.G
This is an improved version of Warfare 1.2 gathered from 1.16 beta patch, distributed as an addon, designed to improve mission performance.
CWR Nogova island version is out!

Release highlights:

- added 32 player CWR Nogova Warfare (requires CWR islands pack)
- added option to disable grass
- AI not engaging enemy base when no player is connected
- Russian Hinds and more equipment avaiable in A.C.E. version

Additional units avaiable:
- M2A2 Bradley ported by modEmMaik
- Mi-24D/V Hind gunship using model by EricM and RKSL instead of funky Ka-50 Hokum
- Su-34 Fullback equipped with KAB-250L

Key features:
- A.C.E. scenario config #1: USMC vs VDV
- self-dependant (only XEH is required to play basic set with new vehicles)
- using default BLUFOR units instead of forcing BIS USMC
- improved death cam effect
- improved gears
- revised pricing
- correct crews for armored and aerial units
- changed light factory offer: Strykers moved there
- changed city depot offer: added motorcycles, trucks and reinforcements
- AI choppers starting in the air
- Mi-24 Hind gunship by EricM and RKSL instead of funky Ka-50 Hokum
- Su-34 with KAB-250L bombs (currently using GBU-12 model)
- custom weapons for gunships: LOAL mode for Cobra's Hellifre, realistic Mi-24 weapons
- improved AI skill and experience system: higher initial skills for sniper and commando units
- more informative AI team codenames: both for player and missionmaker, beginner and veteran
- default team for vehicle crews: green
- default team for troops: yellow
- localized display names for new units and weapons
- proportional endgame statistic bars
- mission date based on build time

Community made features:
- Battlefield 2 / A.C.E. style armament for assault helicopters
- SmurfC OFP M2A2 Bradley IFV ported by modEmMaik
- AI gunship teams
- Mando Hitching v1.5 with little modifications
- Mi-24 automatically makes use of A.C.E. missile guidance and countermeasures
Thank You guys!

Improvements to Warfare 1.2:
- improved vehicle rearming
- some wasteful 'waitUntil' loops replaced with less resource consuming 'whiles & sleeps'

Warfare 1.2 features:
- motorcycles in Light Factory
- auto-unstucking AI supply trucks and salvagers

Addon requires ArmA 1.14 and Extended EventHandlers.

http://zguba.ofp.pl/ucms/file.php?id=25&action=1 - 28.8 MB

Posted by: zGuba Jun 6 2009, 04:47

zWarfare 1.2.G

Release highlights:
- mission converted for CWR Nogova island
- grass is now optional
- fixed some bugs
- more vehicles and weapons in A.C.E. scenarios
- template mission files integrated into archive

http://img191.imageshack.us/my.php?image=zwarfarenogova.jpg

http://zguba.ofp.pl/ucms/file.php?id=25&action=1 - 28.8 MB

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