Army of the Czecho-Slovak Republic 1938-1945, An Armed Assault modification by WWIIcz |
Army of the Czecho-Slovak Republic 1938-1945, An Armed Assault modification by WWIIcz |
Oct 5 2007, 06:36
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#61
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
Linker Split:
YES!!!! Salvatore Lee its in team 2 years. Tasi - leader, webdesing Farmr - 3d, test Jeboň - test Bolec - 2d, 3d (too make for Blitzkrieg mod) HoRi - 2d, 3d Frankie - information ------------------------------------------------ and we kooperate with: September 1939 Mod ( already one year) KVH BŘECLAV V.Těhnik - information Pochyst - information and others good mens -------------------- |
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Oct 5 2007, 06:51
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#62
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
All the Mo.30 armoured cars in the Czechoslovak Army carried identical camouflage, i.e. in the sense of its form and distribution of distinct coloured spots on the armour plate surfaces of each car. Tge spots were formed of colour shades of light ochre, reddicsh brown and dull green, with the green considered to be the basic uńderlying colour. The inner surface of the combat compartment was painted a shade of ivory. The police registration numbers consisted of five Arabic numerals on blask plates of 340 x 140 mm, completed with 3 mm wide white circumference border. -------------------- |
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Oct 5 2007, 08:22
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#63
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Junior Member Group: Members Posts: 27 Joined: 23-September 07 Member No.: 1,293 |
Jak dla mnie bomba Petr , tylko brakuje mi faktury metalu
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Oct 5 2007, 10:46
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#64
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Jak dla mnie bomba Petr , tylko brakuje mi faktury metalu Model39 : This is an english forum, so post in english! Use a PM if you want to communicate in your native language ! QUOTE §7)Write in English
As this is the English part of the board please write in English. Try avoiding writing in any other language since the majority of the members most likely won't understand. Please avoid using short forms of words e.g. "m8" instead of mate, "u r" instead of you are or your, it may seem attractive to type in such a "shorthand" manner but remember that there are many people on the forums who do not have English as a first language, so it is disrespectful to use bad English simply for the sake of laziness. (Obviously there are common shortenings of words that have been used for many years on the internet that continue to be acceptable, e.g. LMAO, LOL, FYI etc.) -------------------- |
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Oct 14 2007, 20:13
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#65
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He's called 'Fingers' Vagin. Cute name. Group: Members Posts: 363 Joined: 17-November 06 From: Kaer Morhen Member No.: 213 |
WANTED
We are looking for: - Somebody who knows how to work with ArmA config files Contact me by ICQ:338775009 or e-mail: Viet.Cong@seznam.cz OR Contact petrtlach our head addon, mission etc etc. maker ICQ:216-944-366 -------------------- Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!) |
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Oct 18 2007, 18:07
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#66
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
Yeah, we need help, we have little team. More work - mod for OFP and ArmA, two version.
We making in Cinema 4d, 3ds max, oxygen 1, oxygen 2 and 2d bodypaint, photoshop, paintshop. ................................................................................ ................. I have two pictupe from the 3d program Cinema 4d. WIP. Heavy objects: and AC Mo.30 (Slovakian) comp and WIP -------------------- |
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Oct 19 2007, 12:42
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#67
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Member Group: Members Posts: 85 Joined: 31-December 06 From: CZ, Prague Member No.: 511 |
Id like to ask, whether you are making these forts/bunkers placeable or a part of the landscape. In which case Id like to know if you are making a super realistic island according to maps of czech border areas?
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Oct 19 2007, 12:55
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#68
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He's called 'Fingers' Vagin. Cute name. Group: Members Posts: 363 Joined: 17-November 06 From: Kaer Morhen Member No.: 213 |
Id like to ask, whether you are making these forts/bunkers placeable or a part of the landscape. In which case Id like to know if you are making a super realistic island according to maps of czech border areas? Bunkers/Forts will be placeable via Editor and about maps, well we haven't anybody who knows how to make new ArmA maps, yes tools are out but we are now busy making authentic Armory, weapons, objects and soldiers etc.... -------------------- Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!) |
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Oct 19 2007, 13:23
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#69
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New Member Group: Members Posts: 3 Joined: 8-April 07 Member No.: 738 |
all looks pretty Where i can hear sounds of this mod?
P.S Mods sounds are very important. |
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Oct 21 2007, 15:23
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#70
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
all looks pretty Where i can hear sounds of this mod? P.S Mods sounds are very important. what the sounds?? -------------------- |
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Oct 21 2007, 19:27
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#71
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New Member Group: Members Posts: 3 Joined: 8-April 07 Member No.: 738 |
sound of mod guns, amors, vehicles...
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Oct 22 2007, 06:54
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#72
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
sound of mod guns, amors, vehicles... Soundpack to you won't say nothing. Sounds its not as replace. -------------------- |
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Oct 24 2007, 18:40
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#73
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He's called 'Fingers' Vagin. Cute name. Group: Members Posts: 363 Joined: 17-November 06 From: Kaer Morhen Member No.: 213 |
yeah, the souds will be 100% authentic
-------------------- Minsc will lead with blade and boot! Boo will take care of the details. - BG2
Formerly known as Salvatore_Leeİ (In nomine Memory! and Rot In Pieces!) |
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Oct 26 2007, 18:32
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#74
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New Member Group: Members Posts: 3 Joined: 8-April 07 Member No.: 738 |
nice... i'm waiting for it
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Nov 11 2007, 21:27
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#75
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
hello,
sorry for long time my posts. Momental i make OFP vesion this mod. But for ArmA I prepare new model THNP/S model A as: LT vz.38 LT-38 LT-38 (with khaki camo) LTM-38 Bfw 38(t) Pz kpfw 38(t) This model have more details and fixed technical bugs. His its picture as geman version: Reflection its too at the texture. In 3d program I have off all efekcts when i make screens.. -------------------- |
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Nov 15 2007, 10:24
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#76
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
I have for your new picture (WIP). Heavy objects in game (momental only normal and specular map). Picture by Pochyst and Pz kpfw II in progres (Cinema 4d).
Pz kpfw II -------------------- |
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Nov 15 2007, 22:08
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#77
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ArmA.info Sarcasm Society's Beast of War Group: Site Team Posts: 547 Joined: 4-November 06 From: Marseille Member No.: 12 |
Very nice picts
-------------------- This is my totaly useless signature Lazyness = mc² |
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Nov 17 2007, 09:31
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#78
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Member Group: Members Posts: 162 Joined: 9-July 07 Member No.: 970 |
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Nov 17 2007, 09:44
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#79
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
bunker models are very detailed, good job! do they have paths for AI?
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Nov 18 2007, 19:24
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#80
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Member Group: Members Posts: 161 Joined: 16-December 06 From: Nitra , Slovakia Member No.: 459 |
wow , good work!
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Lo-Fi Version | Time is now: 19th April 2024 - 00:53 |