General Armed Assault Discussion Thread, News, Opinions and everything else |
General Armed Assault Discussion Thread, News, Opinions and everything else |
Nov 29 2006, 19:48
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#281
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
My specs are still
X2 4000+ 2 GB RAM Geforce 7950GT Oh and yes, I'm badly pissed of because of the controls. Missing already my fire-in-commander-view option. Command menue doesn't seem to be closeable in that mode (you know DEL on numblock). So you can't watch you're tank shooting from plenty different angles! -------------------- Former "Uber"-Administrator.
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Nov 29 2006, 19:54
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#282
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Member Group: Members Posts: 43 Joined: 12-November 06 From: Scotland Member No.: 94 |
Just ORDERED ARMED ASSAULT OFF EBAY!!!!!
AAAAAH!!! WOOOO!!!!!!! Ah! Phew! Cant wait to get it going! -------------------- |
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Nov 29 2006, 20:31
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#283
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Member Group: Members Posts: 57 Joined: 4-November 06 From: Sarajevo, Bosnia & Herzegovina Member No.: 16 |
My specs are still X2 4000+ 2 GB RAM Geforce 7950GT Oh and yes, I'm badly pissed of because of the controls. Missing already my fire-in-commander-view option. Command menue doesn't seem to be closeable in that mode (you know DEL on numblock). So you can't watch you're tank shooting from plenty different angles! Try remapping it to some unbinded key. Worked for me. |
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Nov 29 2006, 22:55
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#284
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Member Group: Members Posts: 43 Joined: 12-November 06 From: Scotland Member No.: 94 |
Aww crap! just had a thought!
Does the German version have edited content?! like green blood?! or anything difrent! I pray not! and i think not, as its a port of CZ version. Please confirm? -------------------- |
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Nov 29 2006, 23:04
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#285
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
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Nov 29 2006, 23:09
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#286
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
Aww crap! just had a thought! Does the German version have edited content?! like green blood?! or anything difrent! I pray not! and i think not, as its a port of CZ version. Please confirm? Looks all the same. Red blood. Normal skin color. English voices. -------------------- Former "Uber"-Administrator.
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Nov 29 2006, 23:11
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#287
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
Homer, you said you always get 30fps+, is that on medium settings or high..?
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Nov 29 2006, 23:20
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#288
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
I'm still playing on high settings.
Texture detail on highest. Shadows, terrain detail normal. Postprocessing minimum (I don't like the blurring). Every other setting on high. -------------------- Former "Uber"-Administrator.
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Nov 29 2006, 23:32
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#289
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
Lush!! Thanks Homer
I think I'll definatley look into ordering the German version when that hotfix comes out - but TBH I don't even think I'll need it |
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Nov 30 2006, 10:02
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#290
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KH Was Here 06 Group: Members Posts: 132 Joined: 12-November 06 From: Gold Coast, Australia Member No.: 40 |
KH - Does my new rig compare to yours? See Tech thread
Will mine be as powerful as yours? -------------------- |
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Nov 30 2006, 11:12
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#291
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
KH - Does my new rig compare to yours? See Tech thread Will mine be as powerful as yours? YOur system will be twice as fast as Homers ARMA has arrived My mood : -------------------- |
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Nov 30 2006, 11:26
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#292
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KH Was Here 06 Group: Members Posts: 132 Joined: 12-November 06 From: Gold Coast, Australia Member No.: 40 |
Whew, Really?
Awesome -------------------- |
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Nov 30 2006, 11:44
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#293
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
Dude, you have 1.800 Euros for instance, I just had 700, so it should be at least twice as good as mine
You're currently bought/going to buy the system I always wanted On ArmA: Got the controls a bit better now but still missing some general features like target acquisition via RMB. Can't find it in the optiones... -------------------- Former "Uber"-Administrator.
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Nov 30 2006, 13:18
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#294
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Member Group: Members Posts: 73 Joined: 25-November 06 Member No.: 281 |
It is in the game, the differance is that you have to hold the button instead of clicking (otherwise it goes to "raise weapon"). I think it's called something like "Target Lock" in the keymap.
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Nov 30 2006, 15:43
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#295
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
Thanks, found it, it's working now. Just found some other general bugs:
M2 ammo belt for the commander MG has no animation, but M249 and M240 belt has. No zoom in Commanderview, neither in Commander-MG. Furthermore I get a strange error when starting ArmA: No entry: \....\ArmA\ArmA.cfg.3D_Performance After clicking OK the game starts normally. Anyone who knows what the problem is? -------------------- Former "Uber"-Administrator.
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Nov 30 2006, 15:48
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#296
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Member Group: Members Posts: 73 Joined: 25-November 06 Member No.: 281 |
No idea, but the no zoom in command mode is annoying.
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Nov 30 2006, 17:43
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#297
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Member Group: Members Posts: 43 Joined: 12-November 06 From: Scotland Member No.: 94 |
Indeed, though remember this is still like 1.01 or 1.01 or something, when we finished with OFP it waqs near as perfect as it was ever gonna be
KH, how did you get such a good PC for 700 euro? -------------------- |
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Nov 30 2006, 18:28
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#298
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
To tell you the truth: I had to lower my details today. Played a MP machted, no I tried it but it was lagging like hell. I don't have low FPS but the game was loading/stuck every 3 seconds and it was annoying. Currently all settings on normal, expect Anti Aliasing and Texture detail, they're still running on "high" but it seems to run quite smooth now.
Edit Patch 1.01 for German Armed Assault version has been released. Download @ morphicon.de Patch 1.01 for Czech Armed Assault version has been released. Download @ armed-assault.de QUOTE ************************************************** *************************
*** 1.01 Performance: - Significantly improved general performance of the German version - Improved performance on shading detail and texture detail very low - Optimized grass implementation - Fixed bug in texture management: All textures could have been thrown away under certain conditions Stability and Security: - Some crash opportunities in multiplayer fixed. - Crash when out of videomemory fixed - Removed function exportLandscapeXYZ AI: - Pathfinding improvements - Combat reaction improvements Multiplayer: - Dedicated server related improvements Campaign: - Improved missions endings in various conditions - Fixed mission duration info ENGINE CHANGE LOG ================= 1.01 - Fixed: Some users disconnected from the MP session after several minutes 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed. 1.01 - Fixed: Lowering terrain grid increased overall settings indication. 1.01 - Fixed: Window flags changed to improve full-screen window border handling. 1.01 - New: Support for improved UI in dialogs during joining to dedicated server 1.01 - Changed: normal maps are not used when using "shading quality" "very low" 1.01 - Improved: AI pathfinding failing less often now 1.01 - Removed: function exportLandscapeXYZ 1.01 - Fixed: Tonemapping was not involved in the flare color calculation 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions 1.01 - Fixed: crash when out of videomemory 1.01 - Fixed: AI sometimes did not react to change formation command 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known. 1.01 - Fixed: AI sometimes planned path through walls 1.01 - Fixed: AI sometimes did not found path around mountains 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.' 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets 1.01 - Fixed: Possible crash when exiting multiplayer game. 1.01 - Fixed: Possible crash when hosting MP session 1.01 - Fixed: LOD selection for clutters was not working properly 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed 1.01 - Fixed: Crash in multiplayer lobby screen 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign 1.01 - Fixed: Command interface, with ALT held should move cursor 1.01 - Fixed: Improved AI reaction to soldier being hit nearby. 1.01 - Fixed: Improved AI reaction to friendly units observed being killed. 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles. 1.01 - Fixed: Unicode used for dedicated server console output. 1.01 - Fixed: Unicode used for debugger output (OutputDebugString) -------------------- Former "Uber"-Administrator.
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Nov 30 2006, 18:41
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#299
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~Established April, 2004~ Group: Former .info Serviceman Posts: 800 Joined: 12-November 06 From: Sussex, England Member No.: 34 |
Has that patch made a difference for you KH?
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Nov 30 2006, 18:46
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#300
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The King Group: Former .info Serviceman Posts: 169 Joined: 16-October 06 Member No.: 5 |
+50% performance I'd say.
-------------------- Former "Uber"-Administrator.
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