Tutorial Links |
Tutorial Links |
Jul 26 2008, 23:45
Post
#81
|
|
Junior Member Group: Members Posts: 27 Joined: 21-October 07 From: Conce, Chile. Member No.: 1,514 |
New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen. http://www.veoh.com/videos/v152992166rBQkjah I can't see the video, the site say me than my country it's blocked and proxy don't want load the video, Can you may upload it to vimeo or youtube, Please. -------------------- |
|
|
Jul 27 2008, 00:19
Post
#82
|
|
Junior Member Group: Members Posts: 19 Joined: 21-July 08 From: Canada Member No.: 3,694 |
I can't see the video, the site say me than my country it's blocked and proxy don't want load the video, Can you may upload it to vimeo or youtube, Please. http://www.vimeo.com/1413486 This post has been edited by Mustang60348: Jul 27 2008, 01:03 |
|
|
Jul 27 2008, 12:47
Post
#83
|
|
Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
2Mustang
maybe you can reupload your Crysis tutes to vimeo too ? veoh do not work with a lot of the countries for some reason |
|
|
Jul 27 2008, 15:00
Post
#84
|
|
Junior Member Group: Members Posts: 19 Joined: 21-July 08 From: Canada Member No.: 3,694 |
2Mustang maybe you can reupload your Crysis tutes to vimeo too ? veoh do not work with a lot of the countries for some reason I will have a look at doing that today #1 Done - http://www.vimeo.com/1415990 #2 Done - http://www.vimeo.com/1416200 #3 Done - http://www.vimeo.com/1416166 #4 Done - http://www.vimeo.com/1416247 This post has been edited by Mustang60348: Jul 27 2008, 16:18 |
|
|
Jul 27 2008, 21:04
Post
#85
|
|
Junior Member Group: Members Posts: 19 Joined: 21-July 08 From: Canada Member No.: 3,694 |
My second tutorial for the series of exporting from 3ds max to Armed Assault
http://www.vimeo.com/1417473 http://www.veoh.com/videos/v15306810rRWK4P96 This one is how to import into Oxygen and how to get the textures working This post has been edited by Mustang60348: Jul 27 2008, 22:22 |
|
|
Jul 27 2008, 23:04
Post
#86
|
|
ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Great ! I hope you don't mind the news I made
http://www.armedassault.info/index.php?cat...&setlang=en Also please don't doublepost..use the edit button in the futur Cheers Deadeye -------------------- |
|
|
Jul 29 2008, 15:13
Post
#87
|
|
New Member Group: Members Posts: 1 Joined: 13-March 08 Member No.: 2,642 |
thanks mustang for using the vimeo and vimeoHD service!
btw are there both videos ? and could You update the news with these links ? t thanks |
|
|
Aug 4 2008, 21:49
Post
#88
|
|
Junior Member Group: Members Posts: 19 Joined: 21-July 08 From: Canada Member No.: 3,694 |
|
|
|
Oct 29 2008, 02:05
Post
#89
|
|
Junior Member Group: Members Posts: 19 Joined: 16-October 08 From: Indiana, USA Member No.: 4,357 |
I need RVMAT files that I can open with the MatEditor that comes with O2. I unpbo'd the ones I needed from the ArmA Addons folder, but they do not work. I can't edit them in the program. I get an I/O error and i have to edit them in the text editor.
|
|
|
Oct 29 2008, 10:30
Post
#90
|
|
Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
I need RVMAT files that I can open with the MatEditor that comes with O2. I unpbo'd the ones I needed from the ArmA Addons folder, but they do not work. I can't edit them in the program. I get an I/O error and i have to edit them in the text editor. tru use rvmat confector tool by... (kegeuts?)-------------------- |
|
|
Oct 29 2008, 16:49
Post
#91
|
|
ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Please use the Modelling/Question thread for these issues...only Tutorial links in here
http://forum.armedassault.info/index.php?showtopic=850 -------------------- |
|
|
Jan 10 2009, 18:27
Post
#92
|
|
New Member Group: Members Posts: 2 Joined: 12-February 08 Member No.: 2,353 |
does anyone have any good UV mapping tutorials or programs? here is an easy uv mapping tutorial for 3ds max http://www.mg-motorsports.net/Forum/tabid/...ic/Default.aspx |
|
|
Feb 26 2009, 19:05
Post
#93
|
|
N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
DO you know any cloth and vehicle (metal & rust) for GIMP?
|
|
|
Jan 10 2010, 19:50
Post
#94
|
|
New Member Group: Members Posts: 9 Joined: 16-December 09 Member No.: 6,913 |
Hi Sir D@nte,
At first.. I'm sorry fro annoying You, but I don't know how to do, though I read many forums and guides about my problem; Could You help me for this basic editing problem?: I have doubts about starting to edit an already existing Arma1 map; This is my doubt: All objects (men, tanks, groups and so on), by default are invisible (deactivated); then go to activate (spawn for the first time) with Bluefor presence in town... OK Instead, it doesn't happen for my objects? (addons): All my placed addons, stay already there just when I start the mission! - And I think, later a few minutes I'm playing... the map becomes heavy and losts fluidity! (though I've initializing many things by "doStop" and "doFollow" commands). I know I'm a noob..., but: Which one is the metod to keep the AI no-spawned just start the mission? Do exist a simple way to keep all disactivated.. or invisible, till Bluefor come around enemy? Just like the default objects? For example.. An easy way by a big trigger or similars... to keep all Ai addons disabled ? I've seen many forums and explainings, but nowhere it's explained how to start editing and what "logic" needs like base for the new Units and vehicles to create! Please Sir... if You could tell me an easy and "genial" solution... .. mmhh.. am I too much noob?!?! All my hope in Your hands!! I'm sorry for my bad English Kind Regards Paolo |
|
|
Lo-Fi Version | Time is now: 25th May 2024 - 15:17 |