Tutorial Links |
Tutorial Links |
Jan 28 2008, 20:15
Post
#61
|
|
Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
how do i use texview to turn a paa into an editable format?
-------------------- wld427 on BI forums
|
|
|
Jan 28 2008, 20:28
Post
#62
|
|
Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
how do i use texview to turn a paa into an editable format? Change the extension from "filename.paa" to "filename.tga" by hand when saving, there is (still) no drop-down list option for this. -------------------- |
|
|
Jan 30 2008, 17:41
Post
#63
|
|
New Member Group: Members Posts: 4 Joined: 13-November 06 Member No.: 161 |
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.
-------------------- |
|
|
Jan 30 2008, 23:59
Post
#64
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps. well, not so much low-poly, it's around 6000 verticles Thanks for the tut -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Feb 2 2008, 02:33
Post
#65
|
|
Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
anybody know of a plug in for paint shop pro and ot a tutorial
-------------------- wld427 on BI forums
|
|
|
Feb 2 2008, 11:38
Post
#66
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Feb 3 2008, 21:41
Post
#67
|
|
Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......
can anybody help? -------------------- wld427 on BI forums
|
|
|
Feb 3 2008, 22:11
Post
#68
|
|
Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7...... USe paa plugin for photoshopcan anybody help? -------------------- |
|
|
Feb 4 2008, 02:52
Post
#69
|
|
Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
USe paa plugin for photoshop does that work with paint shop pro .... i do not have photo shop -------------------- wld427 on BI forums
|
|
|
Feb 4 2008, 03:08
Post
#70
|
|
Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
I am looking for a tutorial that covers changing just the uniform texture. for example i want to take the default unit and change his uniform to cadpat. Does anybody have a tutorial to cover this? I dont want to create a new unit, just edit the one i already have.
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges. i understand how to import convert and export the textures. What i dont understand is i dont think everybody paints each individual stitch in the uniform or molle pouch -------------------- wld427 on BI forums
|
|
|
Feb 4 2008, 11:17
Post
#71
|
|
New Member Group: Members Posts: 4 Joined: 13-November 06 Member No.: 161 |
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges. Unit texture uniform seams template by Ebud -------------------- |
|
|
Feb 4 2008, 15:07
Post
#72
|
|
Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
This thread is not for asking help in making something, it's for depositing helpful links and information. For getting help, we have the [Modeling/Texturing Problem Thread]
-------------------- |
|
|
Feb 13 2008, 09:09
Post
#73
|
|
Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
Here is the Glass Damage Tutorial I promised, I have converted it to .pdf for easier reading and downloading as well as online viewing. Glass_Damage_Tutorial -------------------- |
|
|
Feb 13 2008, 10:40
Post
#74
|
|
ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Added to the tutorial section :
http://www.armedassault.info/index.php?cat...&setlang=en Thx for your time ObmaR -------------------- |
|
|
Feb 22 2008, 00:20
Post
#75
|
|
Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Not so much a tutorial, but rather a very good source of information for ArmA addonmakers are the [MLOD models released by BIS].
-------------------- |
|
|
Feb 29 2008, 04:22
Post
#76
|
|
Member Group: Members Posts: 73 Joined: 24-November 07 From: Australia Member No.: 1,781 |
Any tutes on taking a unique character model and getting it walking within Arma? I'm thinking of making some sci-fi soldiers or something
-------------------- |
|
|
Feb 29 2008, 15:59
Post
#77
|
|
ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
un-pbo SLX People from Solus and have a look at the model (with selections....)
To get the unit ingame JB's tuts might be helpful : -------------------- |
|
|
Mar 29 2008, 18:59
Post
#78
|
|
Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
anybody have a tut for doing damage textures and applying them?
-------------------- wld427 on BI forums
|
|
|
Jun 6 2008, 00:18
Post
#79
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
this is a little little tutorial on how to increase your vegetation performance impact on FPS:
QUOTE I noticed one thing:
What really causes lag is the Pixel shader and Vertex Shader of the _ca texture (the vegetation): they normally have VertexShader: NormalMapSpecularThroughNoFade and PixelShader: NormalMapSpecularThrough. If instead of that PixelShader, we add the simple PixelShader: NormalMapThrough but with the flag NoAlphaWrite, we will have the SAME effect, but with an increase of FPS and performance Check yourself: Before: After: -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Jul 26 2008, 22:32
Post
#80
|
|
Junior Member Group: Members Posts: 19 Joined: 21-July 08 From: Canada Member No.: 3,694 |
New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen.
http://www.veoh.com/videos/v152992166rBQkjah Second in the series http://www.vimeo.com/1417473 http://www.veoh.com/videos/v15306810rRWK4P96 Third in Series http://www.vimeo.com/1465487 http://www.veoh.com/videos/v15488991EHpMdjhq This post has been edited by Mustang60348: Aug 4 2008, 21:47 |
|
|
Lo-Fi Version | Time is now: 8th June 2024 - 09:18 |