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#2
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New Member ![]() Group: Members Posts: 2 Joined: 15-July 07 Member No.: 985 ![]() |
This tutorial it's not correct, and kinda misleading.
The correct way to create a normal map is by making a Hi poly model to bake the normals, OR to transform a BUMP MAP into a normal map using the Nvidia photoshop filter (or gimp). Just creating a normal map using a color map as a base, it's useless. Some links http://en.wikipedia.org/wiki/Normal_mapping http://www.bencloward.com/tutorials_normal_maps1.shtml -------------------- |
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#3
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
This tutorial it's not correct, and kinda misleading. The correct way to create a normal map is by making a Hi poly model to bake the normals, OR to transform a BUMP MAP into a normal map using the Nvidia photoshop filter (or gimp). Just creating a normal map using a color map as a base, it's useless. Some links http://en.wikipedia.org/wiki/Normal_mapping http://www.bencloward.com/tutorials_normal_maps1.shtml Well, if you are handy with google, see this: Blender wiki about normal and bump mapping Or this: Wiki about bump and normal mapping It's basically the same. ArmA uses Normal mapping, and the results are the images I put in this tutorial... I know it would be better to use a bump map, but a color one is ok too (for not wasting time)... since there aren't any tutorials about this hard argument, I decided to write one ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Lo-Fi Version | Time is now: 14th June 2024 - 03:55 |