Cold War Rearmed - Public Beta Release |
Cold War Rearmed - Public Beta Release |
May 18 2009, 17:52
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#1
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Junior Member Group: Members Posts: 27 Joined: 30-August 08 From: Zimbabwe Member No.: 4,048 |
*** Important message to the community and the fans of CWR *** After more than two years of hard work, several setbacks and people coming and going, a lot of great donations from very talented and kind people, and with a lot of support from many sources I need to make the following announcement: Cold War Rearmed has been released Some months back it seemed that we cannot make it in time, that a release for ArmA is not possible. But with the help of many people who spent a lot of their free time and their models an impossible task has been done. Without our donators and the hard and dedicated work from the team this would not have been possible. A huge thank you to all the people at BIS for all their support, assistance and input in the past two years. I am grateful to these kind people and the whole CWR Mod team. However, not all tasks has been completed. There are models which don't match the quality of others. There might be bugs in the missions and campaigns. There might be translation errors and yes there are even some placeholders still in use we were not able to replace with finished models, we used a lot of sticky-tape and welding to make it happen. We had then to decide: Release what we have, or abandon all the work and donations and wait for ArmA2. We decided to release CWR as a public beta and hope that you enjoy what we have done in the past two years. Detailed Bugreports and constructive feedback are highly appreciated and we do our best to fix what we can. Depending on how many people are still interested in our Mod even after ArmA2 has been released, we might provide further bugfixes and patches. If you have an addon you think it would replace our existing ones we're more than happy to include it. There are certain people out there we asked for help or cooperation several times but they simply ignored us, there are also a bunch of people which joined and promised us the moon on a stick but never did anything. I do not want hear any complaints from these people, not a single word - you know who you are. Last but not least, please check the included credits scene for a list of all involved people. Please check also the readme for some important details. Thanks for your interest in our work and have fun with Berghoff, Gastovski, Armstrong, Kozlowski, Fowley, Guba, Angelina and all the others. Download Mirrors: Courtesy of Armaholic Courtesy of Armaholic Mirror courtesy of E-UTP.NET Mirror courtesy of arma2.pl Mirror courtesy of Armed-Assault.de Courtesy of armagame.info Courtesy of Armed-Assault.info Fixed SP Mission "Infantry" (v1.09) A little Icon set for CWR (v1.0) Missing Winter Kolgujev Addons Resistance Campaign v1.04 CWC Campaign v1.04 Fixed MP versions This post has been edited by W0lle: Jun 2 2009, 17:51 |
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May 19 2009, 19:46
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#2
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Junior Member Group: Members Posts: 27 Joined: 30-August 08 From: Zimbabwe Member No.: 4,048 |
QUOTE The Kozlice does next to no damage. We use the OFP/Elite weapon values everywhere. No changes were made to any of them. QUOTE Another issue is the AI handling of anti tank weapons in my humble opinion. Seemingly even more excessively than in vanilla ArmA, they fire the rocket propelled grenades at everything that moves, and not only tanks. That can be nice for sure but not if you need well equipped LAW soldiers to engage hostile tanks Again we haven't changed anything here, the values are either default ArmA or default OFP/Elite ones. QUOTE - No damage texture for SU-25... - Weird ground texture but at the airport when looking at dead bodies - Soldiers in CH47 got their feet in the helo floor... After that we got all the LQ sounds and weapons... The Su-25 and Chinook are both Placeholders (obviously). Airport... we have 5 or 6 of them, it would help a lot if we would know at which airport. As for the sounds, I explained already why we can't use the original ones. It's boring to repeat over and over again. We use only soundfiles from the Xbox version, if they sound identical to the OFP ones then because they were used in the Xbox version too. The voices are a mix from Elite and hidden ArmA ones. Low-quality weapons, everyone had 3 or 4 chances to join and work with us... Don't get me wrong, we all know that the quality of weapons is partially terrible. We asked several skilled people and they decided to either ignore us or promised us everything we wanted to hear just to then disappear without a word. What makes me angry is people who either ignored our call for help or can't do stuff on their own but then complain about the ugly content. It's easy to complain if you were not involved in developing the stuff. |
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