Tutorial Links |
Tutorial Links |
Jan 10 2010, 19:50
Post
#2
|
|
New Member Group: Members Posts: 9 Joined: 16-December 09 Member No.: 6,913 |
Hi Sir D@nte,
At first.. I'm sorry fro annoying You, but I don't know how to do, though I read many forums and guides about my problem; Could You help me for this basic editing problem?: I have doubts about starting to edit an already existing Arma1 map; This is my doubt: All objects (men, tanks, groups and so on), by default are invisible (deactivated); then go to activate (spawn for the first time) with Bluefor presence in town... OK Instead, it doesn't happen for my objects? (addons): All my placed addons, stay already there just when I start the mission! - And I think, later a few minutes I'm playing... the map becomes heavy and losts fluidity! (though I've initializing many things by "doStop" and "doFollow" commands). I know I'm a noob..., but: Which one is the metod to keep the AI no-spawned just start the mission? Do exist a simple way to keep all disactivated.. or invisible, till Bluefor come around enemy? Just like the default objects? For example.. An easy way by a big trigger or similars... to keep all Ai addons disabled ? I've seen many forums and explainings, but nowhere it's explained how to start editing and what "logic" needs like base for the new Units and vehicles to create! Please Sir... if You could tell me an easy and "genial" solution... .. mmhh.. am I too much noob?!?! All my hope in Your hands!! I'm sorry for my bad English Kind Regards Paolo |
|
|
Lo-Fi Version | Time is now: 22nd June 2024 - 20:50 |