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> Armed Assault II requirements
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post Dec 13 2008, 14:17
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Has it been released yet?? helpsos.gif helpsos.gif .... because im thinking about buying a new laptop just for this game

my current specs are:

4gb ddr 2 ram
intel core dou 2 (2.20 ghz)
nividia 8600 GT

will this run Armed Assault II or shall I go for the new comp with a little better cpu, I think it was 2.53 or something
 
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Linker Split
post Dec 13 2008, 14:40
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It has not been releqased yet tongue.gif

but I think your PC is good to play it.
Can you play FARCRY 2 on your PC?


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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zip
post Dec 13 2008, 15:23
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QUOTE(Linker Split @ Dec 13 2008, 14:40) *
It has not been releqased yet tongue.gif

but I think your PC is good to play it.
Can you play FARCRY 2 on your PC?


havent tried yet xD .... but Arma runs "ok" it just get stressed with too many details running, but okay fair im a vista user cry3.gif
 
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Linker Split
post Dec 13 2008, 15:33
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remove (s)Vista and use XP


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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zip
post Dec 13 2008, 15:39
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QUOTE(Linker Split @ Dec 13 2008, 15:33) *
remove (s)Vista and use XP


heh if only I had that option weapons_owned.gif
 
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Linker Split
post Dec 13 2008, 15:54
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Don't u have a XP installation CD?


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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zip
post Dec 13 2008, 16:03
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QUOTE(zip @ Dec 13 2008, 15:39) *
heh if only I had that option weapons_owned.gif


well no, and the laptops drivers are only made for vista =( so much for a fancy laptop
 
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Old Bear
post Dec 13 2008, 20:54
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The only reliable source we have about ArmA2 requirements can be found on the BIKI ArmA2 page, be advised it's only "projected requirements" !

QUOTE
Projected Minimal PC System Requirements

* Dual Core CPU
* 512 MB RAM
* GPU with Shader Model 3 and 256 MB RAM
* Windows XP or Windows Vista

Projected Optimal PC System Requirements

* Quad Core CPU
* 1 GB RAM
* Fast GPU (8800GT level) with Shader Model 3 and 512 or more MB RAM
* Windows XP or Windows Vista

I will add an info from a BI Forums topic, it's from Suma, one of the Spanel Brothers wink.gif and of course as Suma stated at the end of his post : " ... this is only a prediction and things can still change before the game is released"

Currently I can provide only an estimation, for final words you still have to wait for later:

Our intention is to scale at least to some extent to quad cores (this means with quad cores you should have either better performance in some scenes than in dual cores). Therefore the game should run better on Quad Core compared to Dual Core assuming they both run at the same frequency.

That said, you can get higher frequency Dual Core for the same money as you could get Quad Core. My prediction is 3.3 GHz Dual Core will most likely run the game better than 2.5 GHz Quad Core, while both will cost you approximately the same.

One thing to note: different scenarios / workloads may show different performance patterns - e.g. it is possible missions with huge numbers of units will runner better on 2.5 GHz Quad Core than 3.3 GHz Dual Core.

Disclaimer: this is only a prediction and things can still change before the game is released.


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post Dec 14 2008, 11:21
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QUOTE
One thing to note: different scenarios / workloads may show different performance patterns - e.g. it is possible missions with huge numbers of units will runner better on 2.5 GHz Quad Core than 3.3 GHz Dual Core.


can somebody explain me the strange/impossible/odd way this could happen?? a078.gif

This post has been edited by Linker Split: Dec 14 2008, 11:22


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Old Bear
post Dec 14 2008, 12:11
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I believe unsure.gif this fact is related to multithreading.
If some tasks, well ... for example AI management, visuals effects management, physical effects on objects, are to be done on dedicated cores the load on CPU will be less on a quad core, where tasks can be done simultaneously than on a dual core where those tasks are to be queued.
So if the things to be computed are very complex - in a mission with a "really huge number" of units, even if the 3.3Ghz computes faster it must manages queued tasks and perhaps uses virtual memory and then the result will be a loss of performances.

I am quite unsure about this answer and if a dedicated CPU specialist can give us a hint it will be great.


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post Dec 14 2008, 12:49
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hmm, I have to format my computer sometime this week, it cant barely launch Arma, lol! maybe it was the patches who messed up, im not sure
 
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d@nte
post Dec 18 2008, 08:30
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QUOTE(Old Bear @ Dec 14 2008, 12:11) *
I believe unsure.gif this fact is related to multithreading.
If some tasks, well ... for example AI management, visuals effects management, physical effects on objects, are to be done on dedicated cores the load on CPU will be less on a quad core, where tasks can be done simultaneously than on a dual core where those tasks are to be queued.
So if the things to be computed are very complex - in a mission with a "really huge number" of units, even if the 3.3Ghz computes faster it must manages queued tasks and perhaps uses virtual memory and then the result will be a loss of performances.

I am quite unsure about this answer and if a dedicated CPU specialist can give us a hint it will be great.


yep, but for a game, the speed is more important than the number of core happy.gif


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zip
post Dec 18 2008, 15:21
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QUOTE(d@nte @ Dec 18 2008, 08:30) *
yep, but for a game, the speed is more important than the number of core happy.gif


so you think it would run on my bucket? yammer.gif
 
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Old Bear
post Dec 18 2008, 20:03
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There are a lot of unanswered questions ATM, so it's difficult to say a crude yes or no !

If you look at this :
QUOTE
My prediction is 3.3 GHz Dual Core will most likely run the game better than 2.5 GHz Quad Core, while both will cost you approximately the same.

you can think that it will work on the middle low end zone ... because it looks obvious that the 3 Ghz zone is the target.

And if you think about a game to be released on a "TBD" console ... you can think that your rig is on the low end because PS3 as XBox360 are featuring 3,2 Ghz CPUs ...

My suggestion as an Old Bear is that considering all the fuss about CPUs/GPUs/systems changes that the best thing is to wait until ArmA2 release, to play it and to change if it's not working properly on it cool.gif


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post Dec 19 2008, 15:57
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QUOTE(Linker Split @ Dec 14 2008, 12:21) *
can somebody explain me the strange/impossible/odd way this could happen?? a078.gif


If the software is written to utilize and scale using 2+ cores in a good way this could happen. The probability for this to happen is low I assume. I'm pretty sure it also will depend on the missions, and how they are written, it could also depend on how many players, how the server is configured, etc etc. If the game behavior is different with 2 vs more cores, then it could be difficult to compare the performance score. How do you test if the AI in one test is more intelligent than in a another test. It is doable but then you need to throw away FPS as the one and only measurement score.

As others has pointed out, it is impossible to say before the game is released, you bet I'm looking forward to it biggrin.gif
 
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zip
post Jan 4 2009, 22:19
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okay ordered my new laptop today, schould arrive sometime next week.

will it run Arma II ? :S

specs:
Type SONY VGNFW21Z.EC1
Skærmtype LCD, WXGA++
Skærmstørrelse 16,4
Max skærmopløsning 1920 x 1080
Styresystem MS Vista Home Premium
Processor Intel Core 2 Duo T9400
RAM 4096 MB (2x2048MB, 800 MHz)
Harddisk, GB 500
Harddisk type SATA
Harddisk, hastighed 5400
Grafikkort ATI Mobility Radeo HD 3650
Lydkort
Indbyggede højttalere High Definition Audio
Kombineret DVD-/CD-brænder
Indbygget Wireless LAN 802.11a/b/g/Draft n
Indbygget Ethernet (netkort) 10/100/1000Mbps LAN
Indbygget modem V.92 / V.90
Indbygget Bluetooth
Firewire IEEE 1394
Antal USB 2.0 porte 3
Kortlæser
TV-udgang HDMI
TV-tuner
Digital TV-tuner
Diskettedrev
Indbygget webcam
Batteri type Li-Ion
Batteritid, timer 2
Bredde, cm 38,4
Højde, cm 2,9 - 3,7
Dybde, cm 26,1
Vægt, kg 3,2
 
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post Feb 17 2009, 02:22
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With that spec you will be able to run ArmAIII. Stop posting bolocks... like all of us... we are waiting for the game. According to Suma's indication one can safely asume that a top of the range Dual Core with an 8800 GT or better graphics will have no problem in running ArmAII. From what I have read so far, they also indicate that the software is optomised for Quad Core CPU which by the time ArmAII is released will be the norm. spec. of a new PC.

This post has been edited by ObmaR: Feb 17 2009, 02:34


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post Feb 26 2009, 22:55
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I'm wondering if I could run ArmA2 on my Intel Celeron 3.07 Ghz biggrin.gif
1.5 Gb ram
ASUS EAH4670 512 DDR3


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post Feb 27 2009, 18:22
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And on my:

Manufacturer:
Gigabyte Technology Co., Ltd.
Processor:
Intel® Core™2 Duo CPU E6550 @ 2.33GHz (2 CPUs)
Memory:
2046MB RAM
Hard Drive:
446 GB Total
Video Card:
Radeon X1950 Pro
Monitor:
Monitor Plug and Play
Sound Card:
Realtek HD Audio output
 
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DaKa
post Mar 1 2009, 23:07
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I shall add mine too with the question everyone is asking LOL: How about mine?

Processor: Intel® Core™2 Duo CPU E6550 @ 2.33GHz (2 CPUs), ~2.3GHz
Memory: 3070MB RAM (theres 4 gigs in but vista takes one away)
Vidcards: Dual GeForce 8600 GT (will buy an 8800GTS)
Monitor: Monitor Plug and Play
Sound Card: Realtek HD Audio output

OMG, SaS Troop we have the same PC (almost LOL)

Might be a little off-topic: http://petergames.de/Armed-Assault-2.48.0.html?L=1 <--- So ArmA2 will cost 44,99E??

This post has been edited by DaKa: Mar 1 2009, 23:32
 
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