![]() |
![]() |
![]()
Post
#1
|
|
New Member ![]() Group: Members Posts: 7 Joined: 20-February 11 Member No.: 8,797 ![]() |
heyho! i just startet building islands for arma. at the moment i'm a little frustrated because since i started i always had problems but i could solve them with the help of tutorials and forums, but now i got 2 problems i am really unable to solve. 1. problem with textures: i stuck to the tutorials i found, at least that's what i think. the problem is: i make the sat map and the layer mask. i copied the textures of the samplemap in the "data" folder of my own island. i importet the sat map and layer mask in visitor, start buldozer and it converts everything as it should. in buldozer i can see the textures but now the problem: i use binpbo and make a pbo file, then i start arma, start the editor and choose my island and when it finished loading i get the message: "cannot load material insel/data/layers/....rvmat" i can put units on the map but when i go on "preview" the island is white (when i move i leave traces, if that's important). i read the txt file binpbo makes but it doesnt make me any smarter. it says: Error reading text file 'island\data\layers\p_009-004_n_n_l03.rvmat' C:\Program Files (x86)\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1 and that for every rvmat files (didn't count but i guess there is an entry for all of them) 2. problem with streets: i cant import some of the streets in visitor. working streets are: asf, ces, ces_d, kos, sil, silnice_mesto. not working are: asfaltka, silnice, samzat. when i try to get those not working in visitor i get the message: "object doesn't follow requirements for road object. (Are there all named points present?)" i hope i didnt confuse anybody with my writing, its enough that i am already confused but maybe somebody here can help me out!? i couldnt find anything in any forum that could help me and i really dont know what i possibly could have done wrong... if you need to know anything, just say ![]() ![]() greetings |
|
|
![]() |
![]()
Post
#2
|
|
![]() Forum Addict ![]() Group: Administrators Posts: 875 Joined: 6-November 06 From: Provence, France Member No.: 20 ![]() |
QUOTE the config.cpp in the grimsey folder is: (not the whole, i deleted the gras and stone etc entries to keep it short here. but i think i cannot do anything wrong with them, can i? Hell ! Of course you can do wrong because : 1 you must define in the config the plants you are going to use in the clutters , in in the "World" part QUOTE class trop_GrassTall : DefaultClutter { model = "ca\plants2\clutter\c_grassDryLongBunch.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.5; scaleMax = 0.75; }; 2 you must define the clutter in the "SurfaceCharacters" part as : QUOTE class trop_HillClutter { probability[] = {0.2, 0.1, 0.3, 0.2}; names[] = {"trop_Stubble", "trop_WeedDead", "trop_GrassDryBunch","trop_GrassTall"}; }; 3 you must define the texture/clutter association in the "Surfaces" part as : QUOTE class trop_mesto2 : Default { access = ReadOnly; files = "trop_mesto2_*"; rough = 0.0; dust = 1.0; soundEnviron = "dirt"; character = "trop_HillClutter"; soundHit = "soft_ground"; }; So, ... it's on my Tropica island, you have a "trop_GrassTall" being a part of the "trop_HillClutter" which in turn is associated to the " trop_mesto2" texture, et voilà ! Have also a look at you BinPbo configuration : here is an interesting topic on the Visitor 3 thread on the BI Forums. And here is the pic I am using myself to configure BinPbo after a clean re-install : -------------------- ![]() |
|
|
![]()
Post
#3
|
|
New Member ![]() Group: Members Posts: 7 Joined: 20-February 11 Member No.: 8,797 ![]() |
merci beaucoup for everything so far!
one thing i should have mentioned: i tried to get the samplemap in the game and i had the same problem that i had with my own. i also took the entries for the plants etc. from the samplemap and they showed up when i didnt binarize the map... BUT i got my copy of arma II on friday and the first thing i did (even before i played the game) i tried to get my map in the game and it worked just perfectly! even with the selfmade textures (of course not the plants but i just have to change the entries in the config file for that). please dont ask why it works with arma 2, because i have absolutly no idea!!! i didnt do anything diffently (well, at least i think so). so i will play through the game in the next time and then i will move on to the arma 2 forum, so you wont lose me ![]() so thank you again, and see you later, guess ![]() |
|
|
![]() ![]() ![]() |
Lo-Fi Version | Time is now: 26th January 2021 - 11:10 |