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> Ivan Buchta's czech GC preview
Jester
post Aug 27 2008, 11:02
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OK, I will try to make raw list:
First mission (00:00 - 08:25) is classic "Clean Sweap" mission, which is showing:
- AI (covering, pathfinding, comunication, covering fire,etc.)
- cooperation between switchable separated units, concretely sniper team find units of terrorists and Specnatz eliminate them
- alternatives of missions (Mi-8, which was shot down by Stinger, survived in previous mission demostration and help with cleaning job)
- mentioned dynamic building destruction, but not demostrated on reasons of not capable equipment
- dynamic generation of civilians and civil vehicles (mountain bike)
- mentioned emotive moments in campaign, similar to CoD4 prologue
- dynamic campaign affected by decisons like help/harvest from Bioshock
- campaign will take probably 10+ hours (last mission can easly take 5 hours to play)

Second mission (08:49 - 14:50) is showing occupation of village by 3 USMC teams and AAV in High command mode.
Last mission is demostration of F-35

- 50 - 80 vehicles, but HMMWV is one, Avenger is another
- implemented capturing/surredering of units affected by moral and vital status of units (but they are not very valuable intel source)
- paralel development for Xbox 360
- MP mission - Liberation of region - whole island battle (Warfare)
- game will look in the same way on Xbox as on PC
- only big difference between versions is in editor, on X360 will probably be only templates (but far more than first arma had, involving MP templates)

I hope, this is all, and, that I didn't make lots of mistakes in translation. Thank you for your attention.

This post has been edited by Jester: Aug 27 2008, 18:46
 
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Deadeye
post Aug 27 2008, 17:42
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Thank you very much Jester smile.gif I added a link to your translation in our news.


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Jester
post Aug 27 2008, 19:25
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Summary of second video:
- Changes of atmosphere (daytimes and weather as well as health state, injures)
- Talking about landscape - piece of real land between Usti nad Labem and Decin (only different, postsoviet appereance of buildings)
- Again civilians - every person will have own day plan (to meet someone else, use vehicles, garden, etc.)
- Editor - every side is split to fractions (Side -> Fraction -> Class -> Unit), easier using of game logics
- Again talking about AI behaviour, + showing gestures

Note: You can hear Ivan Buchta, which is interviewed by "Hratelne" in the background of video wink.gif

This post has been edited by Jester: Aug 27 2008, 19:26
 
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Bence
post Aug 28 2008, 08:24
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Thanks Jester! wink.gif

What do they mean about "own daily routine" for civilians? So we place a civilian in editor and he/she will move, act on his/her own? That sounds confusing...


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Jester
post Aug 28 2008, 08:52
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He said "In game will be working system, which will not make from civilians static persons, they will have own lifes, what means they will be solving basic problems, which are tolerable to engine. They will have goals, behaviour, they will walk, meet each other, use vehicles, garden and so on. There are several models." Nothing less, nothing more.
This probably mean, that you will place them in editor and the rest will provide engine.
 
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Deadeye
post Aug 28 2008, 14:44
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Nemesis posted sth different. I think we will just have to wait and see ...

http://forum.armedassault.info/index.php?showtopic=2505


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Stavrogin1980
post Aug 29 2008, 16:20
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50 - 80 vehicles, but HMMWV is one, Avenger is another

So... is it 50 or is it 80? And someone said there will be 120?? smile.gif
 
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