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Armed Assault Info Forums _ Mission Editing & Scripting _ Black Hawk Down

Posted by: lyaoz Jan 13 2011, 12:27

hello, Black Hawk Down is a mission that is brought to you by Lyaoz and Corby1909...
It will be initially released as a SP mission and then will advance into a huge 32 player coop epic.
The concept of this mission is to bring the action and strategy of the movie and the real life event into arma, and the team and I think that we have captured it fairly well.
so far the mission will require just 3 things: ACE v1.09, Sakakah v.1.0 and ArmA v1.18, download links will be included with the next post as well as many W.I.P screenshots and perhaps a short trailer, so stay tuned!
please be aware that the first release will be quite buggy as this is a very large scale and intense mission, so feel free to post bug reports here as well! as for performance, the testers of this project reccomend a moderate to high end machine, as quite a lot happens.

please download when a link becomes available! untill then we are requiring some assistance with scripters and cutscene artists, helpsos.gif , if you are skilled with either of these please subscribe below or send me an email at mcsquizzie.rox369@gmail.com

cheers guys!
Lyaoz thumbsup.gif

Posted by: corby1909 Jan 15 2011, 07:54

hey guys,
yes that is correct we are doing a black hawk down mission coop and multiplayer, but, we do need your help as lyaoz has said above ^^ but the main reason why i am posting is because i am requesting some help
with scripts.
one, helicopters getting shot down and crash.
two, fly off and dont drop of guys because of enemy fire.
tree, helicopters dont go were there ment to go.
four, we need some help on this mission so if anyone is wanting to help us out email me at : corby1909@hotmail.com or lyaoz at : mcsquizzie.rox369@gmail.com we are mainly looking for scripting people,
but also need help with placeing of units and help on what we want them to do.

addons required are:ACE v1.09, Sakakah v.1.0, ArmA v1.18, adukes helo pack, editor upgrade and others, other addons will be posted later on.
cheers!
corby1909

Posted by: lyaoz Jan 15 2011, 13:14

yes guys, at the moment the main thing that we are having a problem with is a respawn script for the MP adaption, the only other thing that I am having problems with is movement of vehicles within the city... by "movement" i mean object collision, moving in formation and behaviour under fire, is there an urban driving script out there that i can use for more fluent vehicle movement? or is the terrible driving going to be part of the "new coop experiance"

anyway, hope that we can get this cleared up by the release date (hopefully)

Lyaoz

Posted by: corby1909 Jan 15 2011, 13:21

QUOTE(lyaoz @ Jan 15 2011, 13:14) *
yes guys, at the moment the main thing that we are having a problem with is a respawn script for the MP adaption, the only other thing that I am having problems with is movement of vehicles within the city... by "movement" i mean object collision, moving in formation and behaviour under fire, is there an urban driving script out there that i can use for more fluent vehicle movement? or is the terrible driving going to be part of the "new coop experiance"

anyway, hope that we can get this cleared up by the release date (hopefully)

Lyaoz


yeah hopefully we get it all sorted if not we will release a beta proberly called black hawk down beta 1.0 and any scritps needed to be added change or fixed will be done so in another release along
with other fixes.
so this beta would most likely be abit buggish but we will try and get all that out in time.
download link coming soon most likely within the last week before we release the
first black hawk down mission by us the single player is first then then the coop
and multiplayer will come soon after, becuase we need reports on what people
think and what might or should be changed so we get it right in the multiplayer
mission.If you already have these requiments then that is great you wont need to download
them.
anyone wishing to help us yet please send email or post here.
needed help with scripts details in another reply above.
cheers,
corby1909

Posted by: corby1909 Jan 16 2011, 01:55

hey lyaoz,
i think this might help us with the respawn script
link:http://www.armaholic.com/forums.php?m=posts&q=10719

hope that helps

cheers,
corby1909

Posted by: corby1909 Jan 22 2011, 13:27

hey guys,

any that can help us at all, anyone?

we need the help if you can help us at all please do.

the mission has been put on hold for acouple of days, till we get some needed help.


cheers,
corby1909

Posted by: Old Bear Jan 22 2011, 15:43

From my past experience ... for I have stopped playing ArmA 2 years ago:

- Drive vehicles in "formation" in town is a nightmare but as Sakakah is built along straight line streets, it's not really a big problem, the only available formation being the "column" one ^^, turns are the only real problem like in RL !
If you mean IA driven vehicles column, use UPS and let them find their way.
That's what I have done on my own missions.

- On the revive script topic, as I have never been an expert, use the latest Norrin ArmA revive and don't forget to have all units named in the script init as on editor, using a distinctive "long" name in order to avoid some problems with script param.

Posted by: lyaoz Jan 25 2011, 04:15

thanks bear, never thought to use the UPS on vehicles biggrin.gif

as for the respawn script corby, its in and running, the only problem i have with it at the moment is that the unit will loose his kit when he dies, is there any way i can prevent this from happening? here is the particulat script im using

CODE
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 8;
};

// ================================================================================
============

// BAS f - Respawn Settings
// Version: N/A
// Author(s): N/A (BIS)

respawn=3;
respawndelay=30;

// ================================================================================
============

// BAS f - Loading Screen Text
// Version: N/A
// Author(s): N/A (BIS)

onLoadMission = "MISSION NAME [BETA]";
OnLoadMissionTime = False;


any help on that would be appreciated

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