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> ČSLA3 - Phase 1
EMSI
post Dec 13 2008, 23:40
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Joined: 26-July 07
From: Slovakia
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Phase 1 released !
Your patience has paid off soldier !
The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...


Version 1.00
- first public release

Singleplayer missions:
Convoy
In The Army Now
Operation Marjoram
Operation Carmen
Everon
Road To Pita
Clean Sweep (Queen's Gambit datadisc required.)
Hips (Queen's Gambit datadisc required.)
First Blood (Queen's Gambit datadisc required.)
Steal The Tractor (Queen's Gambit datadisc required.)

Multiplayer missions:
CSLA Evolution
- South Sahrani map
- CSLA vs. US Army
- possibility to build MG nests with UK-59 (see Features)


CSLA Warfare for 16 players
CSLA Warfare for 32 players
- South Sahrani
- CSLA vs. US Army
- AI uses helicopters
- RACS patrols
- RACS air units
- added new defensive posts on strategic locations outside the cities and on the airfield
- new CSLA WF objects
- possibility to build MG nests with UK-59 (see Features)
- increased HQ endurance


Everon
- cooperative version of SP mission
- attack on village of Everon for 1-8 players


Paratroopers
- cooperative mission

Features
All features are MP-compatible.

New units, vehicles, weapons and objects made according to real-life documents
New MP and SP missions
Armament, equipment and parameters of CSLa units are as close to real-life specs as possible
New fully animated weapons
RPG-75 dispsable AT launcher is capable of firing only single round.
New intro animations for all official maps
Improved AI behaviour in formations
Improved behaviour of wheeled combat vehicles
Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine.
Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
Portable UK-59 machinegun tripod
Script for AI to build/dismantle MG tripod on a waypoint
Many new additional features on CSLA units, weapons and vehicles:
- numbering of combat vehicles (turn off by CSLA_noRandomNumbers=true;" in mission init)
- random animation on vehicle destruction
- AI uses vehicle-mounted weapons efficiently, including use of fire bursts
- AI uses pistols as auxiliary weapon
...and many more


Detailed info about features...etc:
ReadMe ENG
ReadMe CZ/SK

List of all classes:
http://www.csla-studio.info/classes/classesMenu.htm

Development team
Core team:
MAA
Faly
EMSI
Yano.t11
TheSun
Pochyst
Martinius
Hurby

Contributors:
Sarge
Vojtoo
Jirkus
Bobby

Special thanks:
BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep
Raedor
W0lle (CWR Mod)
Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk)
Tomáš Daněk and CSLA Military History Club in Pardubice (http://www.csla.cz)
Parvus
Adamicz
Foxhound (www.armaholic.com)
OFP/ARMA community

.. we hope we don't forgot to someone...

Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future wink.gif

DOWNLOAD PAGE
D O W N L O A D

Copyright ©2008. CSLA Development Team and respective authors.
CSLA Studio (www.csla-studio.info)

... and some pics:




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