ČSLA3 - Phase 1 |
ČSLA3 - Phase 1 |
Dec 13 2008, 23:40
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Phase 1 released !
Your patience has paid off soldier ! The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ... Version 1.00 - first public release Singleplayer missions: Convoy In The Army Now Operation Marjoram Operation Carmen Everon Road To Pita Clean Sweep (Queen's Gambit datadisc required.) Hips (Queen's Gambit datadisc required.) First Blood (Queen's Gambit datadisc required.) Steal The Tractor (Queen's Gambit datadisc required.) Multiplayer missions: CSLA Evolution - South Sahrani map - CSLA vs. US Army - possibility to build MG nests with UK-59 (see Features) CSLA Warfare for 16 players CSLA Warfare for 32 players - South Sahrani - CSLA vs. US Army - AI uses helicopters - RACS patrols - RACS air units - added new defensive posts on strategic locations outside the cities and on the airfield - new CSLA WF objects - possibility to build MG nests with UK-59 (see Features) - increased HQ endurance Everon - cooperative version of SP mission - attack on village of Everon for 1-8 players Paratroopers - cooperative mission Features All features are MP-compatible. New units, vehicles, weapons and objects made according to real-life documents New MP and SP missions Armament, equipment and parameters of CSLa units are as close to real-life specs as possible New fully animated weapons RPG-75 dispsable AT launcher is capable of firing only single round. New intro animations for all official maps Improved AI behaviour in formations Improved behaviour of wheeled combat vehicles Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine. Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8). Portable UK-59 machinegun tripod Script for AI to build/dismantle MG tripod on a waypoint Many new additional features on CSLA units, weapons and vehicles: - numbering of combat vehicles (turn off by CSLA_noRandomNumbers=true;" in mission init) - random animation on vehicle destruction - AI uses vehicle-mounted weapons efficiently, including use of fire bursts - AI uses pistols as auxiliary weapon ...and many more Detailed info about features...etc: ReadMe ENG ReadMe CZ/SK List of all classes: http://www.csla-studio.info/classes/classesMenu.htm Development team Core team: MAA Faly EMSI Yano.t11 TheSun Pochyst Martinius Hurby Contributors: Sarge Vojtoo Jirkus Bobby Special thanks: BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep Raedor W0lle (CWR Mod) Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk) Tomáš Daněk and CSLA Military History Club in Pardubice (http://www.csla.cz) Parvus Adamicz Foxhound (www.armaholic.com) OFP/ARMA community .. we hope we don't forgot to someone... Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future DOWNLOAD PAGE D O W N L O A D Copyright ©2008. CSLA Development Team and respective authors. CSLA Studio (www.csla-studio.info) ... and some pics: -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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