Addon Request Topic, Request any addons here. And please don't bump when no one replie |
Addon Request Topic, Request any addons here. And please don't bump when no one replie |
Oct 21 2007, 20:15
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#41
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
Has anybody put any htought into surface to air missile units. You can find them all over the modern battlefield. Therefore they should be part of the game.
Could someone take the BRDM-2 ATGW change the load out to some strelas and voila you have a SA-9 Gaskin Or maybe a SA-2........ NIM-23 Hawk....... M2770 Chapparal...... a M113 with sidewinders i think this could be rather feaseable with the stuff thats already int he game..... Unfortunately i have many great ideas but no design skills..... -------------------- wld427 on BI forums
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Oct 22 2007, 12:32
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#42
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Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
Has anybody put any htought into surface to air missile units. You can find them all over the modern battlefield. Therefore they should be part of the game. Could someone take the BRDM-2 ATGW change the load out to some strelas and voila you have a SA-9 Gaskin Or maybe a SA-2........ NIM-23 Hawk....... M2770 Chapparal...... a M113 with sidewinders i think this could be rather feaseable with the stuff thats already int he game..... Unfortunately i have many great ideas but no design skills..... It has already been made! It was in some pack that included a UAV, buldozer and other stuff. It's not on a truck or anything but it's effective. -------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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Oct 22 2007, 15:46
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#43
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Member Group: Members Posts: 30 Joined: 20-February 07 From: UK Member No.: 599 |
What we really need is all the unglamorous stuff that nobody wants to work on.
Buildings, objects, more of a variety of civil civilians - instead of soccer hooligans Workers for the oil fields those sort of things but instead most seem to want to create yet another version of the M4 Military equipment is all well and good but we want it in missions where it can be seen and to make the most of it we need realistic background furniture Just my two cents -------------------- |
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Oct 22 2007, 23:00
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#44
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Member Group: Members Posts: 34 Joined: 10-July 07 Member No.: 974 |
It has already been made! It was in some pack that included a UAV, buldozer and other stuff. It's not on a truck or anything but it's effective. a link gimme a link omg i want a link pls -------------------- [ig]http://i240.photobucket.com/albums/ff303/tigerkid28/Forum%20pics/DarkSig-1.jpg[/img]
<Sig not in compliance with forum regulations> |
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Oct 26 2007, 12:31
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#45
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
I would like to put forward a request for an M4 weapons addon/mod pack. The BIS weapons are fine but lack variety.
A point I would like to make is that these weapons DO NOT have the foregrip due to the current limitation in ArmA of having the players hand only being animated to hold the weapon a set way making it look terrible. Its bad enough as it is seeing hands going through grenade launchers! I would like to see the AN/PEQ-2 mounted on the TOP rail and the TacLight mounted on the LEFT rail. This seems to be pretty common practice in real life too and its the way I like to have my own weapon configured. I would do this myself but so far my modding skills have only just gotten the basics of the Config and Script... M4A1 with Iron Sights and M203 Grenade Launcher. M4A1 with AimPoint Optic and AN/PEQ-2 and TacLight. M4A1 with AimPoint Optic and AN/PEQ-2 and TacLight and M203 Grenade Launcher. M4A1 with AimPoint Optic and AN/PEQ-2 and TacLight and Suppressor. M4A1 with AimPoint Optic and AN/PEQ-2 and TacLight and M203 Grenade Launcher and Suppressor. M4A1 with ACOG Optic and AN/PEQ-2 and TacLight. M4A1 with ACOG Optic and AN/PEQ-2 and TacLight and Suppressor. This would be great for all those modern infantry and SF fans in the comminuty I am sure it would be popular. How about it anyone? -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Oct 26 2007, 14:47
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#46
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Member Group: Members Posts: 120 Joined: 7-June 07 From: Setting up Claymores at Mcnool's Member No.: 876 |
I more or less have all that in M16's. but really cant be assed making it an M4 pack unless someone wants to give me an M4 Model from ArmA.
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Oct 27 2007, 13:51
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#47
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
The M16 is all very good and well but I want those M4 variants for Australian + New Zeadland + American Special Forces to go with the mini campaign I'm making for the Iran/Iraq border map.
-------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Nov 3 2007, 19:52
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#48
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
are there not enough M-4 and M-16 mods out there already
Lets get the Tanks, Aircraft, and Helicopters we had in OFP imported here. The variety makes gameplay all the better and SAM units!!!! -------------------- wld427 on BI forums
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Nov 8 2007, 14:23
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#49
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Member Group: Members Posts: 31 Joined: 27-June 07 From: Sweden Member No.: 936 |
I would be very very happy if someone ported the Chernobyl mod for regular ofp to ArmA. One who does it is a god, i adore you
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Nov 8 2007, 18:22
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#50
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ArmA.info Sarcasm Society's Slightly Mad Scotsman Group: Former .info Serviceman Posts: 718 Joined: 28-September 07 From: Glasgow, UK Member No.: 1,331 |
QUOTE(Denz) What we really need is all the unglamorous stuff that nobody wants to work on. Buildings, objects, more of a variety of civil civilians - instead of soccer hooligans.. I'm putting together some basic models for general civilian buildings using SketchUp with aims to import them once I've got ArmA set up and the necessary editing tools. If anyone wants to import them before I get my game set up please by all means ask via PM or MSN/Email and I'll send you the files but I'd like the credit for the basic models. (All will require texturing but are basic enough to allow any texturer to be fairly varied with how they do it and to produce multiple variants of each model) -------------------- Never before in the history of man, was so much buggered up by so few.
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Nov 11 2007, 07:10
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#51
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Member Group: Members Posts: 161 Joined: 7-September 07 Member No.: 1,086 |
/offtopic
o_O SketchUp I haven't used that since High School (4 years ago) but it was hot shit back then - I discovered it and got my school to buy it for an architecture course. /offtopic off Anyways, anyone know if mortars have been made? From what I understand there is a WWII mod being made with one, but I was wondering if there were any others that are lurking about on some nonstandard site. |
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Nov 13 2007, 04:50
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#52
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
thats great we do need more objects for arma.
but first we need the vehicles. Come on people they are already out ther for OFP. The tools are out. Bring all the cool stuff made in OFP to Arma. By doing so it will already be there for Arma II to be modified. -------------------- wld427 on BI forums
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Nov 13 2007, 10:16
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#53
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huns not dead Group: Former .info Serviceman Posts: 329 Joined: 12-November 06 From: Pannonia Member No.: 72 |
US civil war mod for ArmA!
-------------------- HUNS
NOT DEAD |
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Nov 27 2007, 17:18
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#54
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New Member Group: Members Posts: 3 Joined: 26-November 07 Member No.: 1,792 |
Hy eweryone today i was watching an anime called "Full Metal Panic" I have seen some cool robots called Rk 92(thats the russian one Rk 92 info rk 92 picture )
And M9E Gernsback (thats a transformed US tipe M9E Gernsback info M9E Gernsback picture ) So my qestion is, is it posible to creat and opertae robots like this in arma? And is there someone who can and want to creat theas mechas? Becouse i realy can't do things like this. (yust google search the names) |
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Nov 27 2007, 17:42
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#55
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
It is possible, however every robot would require a new set of animations, as well as of course the model and textures, config and sound. It would be a big undertaking, and I don't think most addonmakers are into anime (not when making addons anyway)... :-/
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Nov 27 2007, 19:02
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#56
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Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
The flat island is necessary for the test addon with a structure of a grass, without objects. (objects then through Visitor 3 I shall place ( *.pew format) end config.cpp
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Nov 28 2007, 21:09
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#57
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Member Group: Members Posts: 30 Joined: 16-October 07 From: Dublin/Ireland Member No.: 1,483 |
can someone make a Irish Army addon such as the soldiers or ARW?(special forces)please.Thanks
-------------------- I tired to be like grace kelly..didnt go to well
that is all XD |
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Nov 30 2007, 00:17
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#58
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Junior Member Group: Members Posts: 15 Joined: 21-May 07 Member No.: 833 |
A "futuristic and modern" weapons pack would be nice !
By futuristic I don't mean laser cannons etc...! I mean weapons like the SCAR, HK416, XM8 etc... Sights actually glowing in the dark. I haven't noticed that BIS' sights do or if it's even possible. And more important: a bagpack for long missions or simply having a wider range of equipement available and a parachute inside a bag. I loved FDF mod on OFP! Also if someone could be able to make PGM's Mini-Hecate it'd be awesome! So much everybody wants, so few time, so few people having the skills (or motivation) to actually do it! |
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Dec 1 2007, 15:23
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#59
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
I would like to see someone come up with a way to fix the retarded LOD's (I think thats the right thing to call them) in ArmA. I think its pretty poor that such a modern game has an issue with detail levels on everything. I know I'm not the only who sees this issue and before anyone asks my computer far exceeds the sysreqs for ArmA.
For example: If I turn around too quickly everything for a split second looks like the detail levels were turned off! Someone else shot and killed a BMP but when I look at it it still appears undamaged until I use binoculars to look at it! Come on does anyone have any ideas on how to fix this? BIS should be ashamed of themselves for this Sometimes if theres a lot happening ArmA will look far worse then OFP ever did. -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Dec 1 2007, 15:30
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#60
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I would like to see someone come up with a way to fix the retarded LOD's (I think thats the right thing to call them) in ArmA. I think its pretty poor that such a modern game has an issue with detail levels on everything. I know I'm not the only who sees this issue and before anyone asks my computer far exceeds the sysreqs for ArmA. For example: If I turn around too quickly everything for a split second looks like the detail levels were turned off! Someone else shot and killed a BMP but when I look at it it still appears undamaged until I use binoculars to look at it! Come on does anyone have any ideas on how to fix this? BIS should be ashamed of themselves for this Sometimes if theres a lot happening ArmA will look far worse then OFP ever did. well you can0't do nothing, it's an Hardcoded problem... -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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