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> ČSLA3 - Phase 1
EMSI
post Dec 13 2008, 23:40
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Phase 1 released !
Your patience has paid off soldier !
The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...


Version 1.00
- first public release

Singleplayer missions:
Convoy
In The Army Now
Operation Marjoram
Operation Carmen
Everon
Road To Pita
Clean Sweep (Queen's Gambit datadisc required.)
Hips (Queen's Gambit datadisc required.)
First Blood (Queen's Gambit datadisc required.)
Steal The Tractor (Queen's Gambit datadisc required.)

Multiplayer missions:
CSLA Evolution
- South Sahrani map
- CSLA vs. US Army
- possibility to build MG nests with UK-59 (see Features)


CSLA Warfare for 16 players
CSLA Warfare for 32 players
- South Sahrani
- CSLA vs. US Army
- AI uses helicopters
- RACS patrols
- RACS air units
- added new defensive posts on strategic locations outside the cities and on the airfield
- new CSLA WF objects
- possibility to build MG nests with UK-59 (see Features)
- increased HQ endurance


Everon
- cooperative version of SP mission
- attack on village of Everon for 1-8 players


Paratroopers
- cooperative mission

Features
All features are MP-compatible.

New units, vehicles, weapons and objects made according to real-life documents
New MP and SP missions
Armament, equipment and parameters of CSLa units are as close to real-life specs as possible
New fully animated weapons
RPG-75 dispsable AT launcher is capable of firing only single round.
New intro animations for all official maps
Improved AI behaviour in formations
Improved behaviour of wheeled combat vehicles
Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine.
Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
Portable UK-59 machinegun tripod
Script for AI to build/dismantle MG tripod on a waypoint
Many new additional features on CSLA units, weapons and vehicles:
- numbering of combat vehicles (turn off by CSLA_noRandomNumbers=true;" in mission init)
- random animation on vehicle destruction
- AI uses vehicle-mounted weapons efficiently, including use of fire bursts
- AI uses pistols as auxiliary weapon
...and many more


Detailed info about features...etc:
ReadMe ENG
ReadMe CZ/SK

List of all classes:
http://www.csla-studio.info/classes/classesMenu.htm

Development team
Core team:
MAA
Faly
EMSI
Yano.t11
TheSun
Pochyst
Martinius
Hurby

Contributors:
Sarge
Vojtoo
Jirkus
Bobby

Special thanks:
BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep
Raedor
W0lle (CWR Mod)
Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk)
Tomáš Daněk and CSLA Military History Club in Pardubice (http://www.csla.cz)
Parvus
Adamicz
Foxhound (www.armaholic.com)
OFP/ARMA community

.. we hope we don't forgot to someone...

Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future wink.gif

DOWNLOAD PAGE
D O W N L O A D

Copyright ©2008. CSLA Development Team and respective authors.
CSLA Studio (www.csla-studio.info)

... and some pics:




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Linker Split
post Dec 14 2008, 11:27
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wow nice one Guys! w00t.gif

any new maps?

This post has been edited by Linker Split: Dec 14 2008, 11:28


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EMSI
post Dec 14 2008, 17:41
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Thanks happy.gif
@maps: ... in this Phase no. But it would be nice to find some "Middle Europe" style island in corresponding quality or (still unfinished) Everon. We have limited HR.

This post has been edited by EMSI: Dec 14 2008, 17:41


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EMSI
post Dec 16 2008, 08:57
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Syntaxes and descriptions of scripts used in ČSLA 3 mod


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Old Bear
post Dec 16 2008, 09:27
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Nice and fun idea to use Latin in script for a change happy.gif

Of course nice release for this long awaited Mod ! Waiting to "Phase 2" now cool.gif


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D@VŁ
post Dec 17 2008, 15:09
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Awesome! No argument that this is the best (released) mod for ArmA so far! biggrin.gif


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EMSI
post Dec 24 2008, 13:48
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Patch 1.01
--------------------------------------------------------

Changelog:
- fixed FSMs
- tweaked UK-59 tripod scripts
- temporarily removed cannon animation on BMP-2
- tweaked scripts for generating numbers on vehicles
- added 4th digit on numbering of air vehicles
- tweaked "CSLA: US '80s" groups containing M1A1
- removed M1A1 model, default BI model used instead
- added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%)
- updated zoom on Meopta optics
- updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo)

--------------------------------------------------------
New feature:
Bandage Vz.80
- When player is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Player cannot heal himself over 90% of health.

For more info about scripts and features look here:
Editor

--------------------------------------------------------

D O W N L O A D (19MB WinRAR file)
armedassault.info
armaholic.com
FileFront


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EMSI
post May 30 2009, 08:04
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New version of MOD has been released - ČSLA3 - Phase 1 v1.02
--------------------------------------------------------

Changelog:
- updated models and textures of soldiers from version 1.01
- added new models of paratroopers and scouts
- added static AGS-17 grenadelauncher on tripod
- added feature - possibility to build nests with AGS-17
- added Sa-58 with bipod and optics
- added Sa-61 with silencer
- added feature – Sapper can build static defense positions (sandbag walls)
- added feature – AI can be mounted to positions behind new sandbag walls
- added feature – soldiers can build trenches
- added feature – possibility to deploy static M2, TOW, Mk.19 from US vehicles
- added feature – smoke grenade launchers on armored vehicles
- added feature – added ATGM 9M112 Kobra to T-72M
- added feature – reworked changing of weapons on tanks
- updated MP missions Warfare, Evolution and Domination
- many updates and tweaks in CFG, scripts, models and textures
- added 2 new SP missions
- many other updates and tweaks

--------------------------------------------------------
Singleplayer missions
Convoy
In The Army Now
Operation Marjoram
Operation Carmen
Everon
Road To Pita (Queen's Gambit datadisc required)
Clean Sweep (Queen's Gambit datadisc required)
Hips (Queen's Gambit datadisc required)
First Blood (Queen's Gambit datadisc required)
Steal The Tractor (Queen's Gambit datadisc required)
Travel Agency
Kill The Beasts

Multiplayer missions
CSLA Evolution
- South Sahrani island
- CSLA vs. US Army
- possibility to build nests with UK-59 or AGS-17 (see Features)
CSLA Domination
- base on 3.70 version by Xeno
- added new weapons and features from CSLA 1.02
- added possibility to recruit AI
CSLA Warfare for 16 players
CSLA Warfare for 32 players
CSLA Warfare for 48 players
- more than 870 fighting units in one huge battle over South Sahrani
- CSLA vs. US Army
- AI uses helicopters
- RACS land and air patrols
- RACS convoys (random counterattacks)
- added new RACS static defenses on strategic positions
- used new CSLA WF objects
- possibility to build nests with UK-59 or AGS-17 (see Features)
- increased HQ endurance
Everon
- cooperative version of SP mission
Paratroopers
- cooperative mission

--------------------------------------------------------

Download (307MB)
FileFront
(other mirrors will be added later)
You need to download complete setup because all original PBOs are updated.

Readme in PDF
http://www.csla-studio.info/GFX/CSLA_PHASE...me_1.02_ENG.pdf

--------------------------------------------------------




This post has been edited by EMSI: May 31 2009, 10:52


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vilas
post May 30 2009, 14:33
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suuuuper biggrin.gif


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Rewan
post May 30 2009, 14:52
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Looks VERY cool ! smile.gif


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OFPCAT
post May 31 2009, 09:05
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Perfect, really perfect for models, textures & anims. And I like very much your carefully made kits for those soldiers, very realistic and give ture combat atmosphere for soliders in the front line. Although the army of the country is not powerful, the Mod is very impressive.
As for some new features, seems very interesting such as AI could build trenches & sadbags. Could you tell how to use such features? Now I launch FDF, CWR and CSLA in the same shortcut. So whether the soldiers from other Mods or P85 Project could also act like that?

This post has been edited by OFPCAT: May 31 2009, 09:07
 
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vilas
post May 31 2009, 11:47
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i gave news to 2 bigest Polish ARMA forums, CSLA is as always - highest quality mod (FDF also is highest quality)


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MAA
post May 31 2009, 13:24
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Thank You guys for very positive feedback wink.gif
All features are added only to CSLA and CSLA US units.
Maybe it can be used on another units via some scripting commands or maybe we will try make some game logics (as are in ARMA2) which add all features from CSLA to all units on map.
 
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topas
post May 31 2009, 14:10
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Without stating the obvious; so will skip the praises and complements for a work this good... wink.gif

Just wanted to ask;
What are your development plans for the future? Are the "ugly" Praha vehicles and Tatra mounted rocket launchers find it's way into A1 mod? Generally; will the upgrades still continue or do you plan to switch to A2 only at some time?

Hats off for new content and keep it comin' =)


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MAA
post May 31 2009, 19:55
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QUOTE(topas @ May 31 2009, 15:10) *
Without stating the obvious; so will skip the praises and complements for a work this good... wink.gif

Just wanted to ask;
What are your development plans for the future? Are the "ugly" Praha vehicles and Tatra mounted rocket launchers find it's way into A1 mod? Generally; will the upgrades still continue or do you plan to switch to A2 only at some time?

Hats off for new content and keep it comin' =)


I don't know yet, If we will release Phase2 to A2 only or if it will be for A1 too. I think that technicaly it will not be problem make release for both games but it will be dependent on interest from players.
 
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OFPCAT
post Jun 1 2009, 01:31
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QUOTE(MAA @ May 31 2009, 12:24) *
...Maybe it can be used on another units via some scripting commands or maybe we will try make some game logics (as are in ARMA2) which add all features from CSLA to all units on map.


If that could be done, would be extremely nice. For ARMA and ARMAII, now we could use units from different Mod in the same map and some features of your Mod would be very useful for WW2 scenario as well.
For your future plan of Mod, of course that's up to your interest. Just a suggestion, maybe could turn to some other theme besides CSLA army. Undoubtless, your comprehensive modding ability is great ( we could see that from all from your CSLA Mod ) and could combine it with some hot themes.
 
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Faly
post Jun 2 2009, 12:07
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QUOTE(topas @ May 31 2009, 15:10) *
...
Just wanted to ask;
What are your development plans for the future? Are the "ugly" Praha vehicles and Tatra mounted rocket launchers find it's way into A1 mod? Generally; will the upgrades still continue or do you plan to switch to A2 only at some time?
...
List of released (green) and planned (red) ČSLA objects is on our web-page in section Editor (list isn't full up-to-date).

This post has been edited by Faly: Jun 2 2009, 14:56
 
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EMSI
post Aug 10 2009, 22:37
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Attention !
New ČSLA 3 MOD patch with marking v1.03 has been released.
Take cover soldier ! Fulcrums and Hinds are searching their targets !




Contents:
- added 3 versions of MiG-29A "Fulcrum"
- added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed)
- added small rowboat
- added new objects (fake MHQ, Medical heliport) - not only for WF
- improved stability on dedicated server
- many tweaks in CFG and scripts
- AI units are more sensitive now
- added 2 new SP missions (Riders On The Storm, Clear Sky)
- updated MP missions Domination and Warfare to v1.1 Cerberus

Of course you need to have ČSLA 3 MOD in v1.02 before patching.

For more and detailed info see attached PDF ReadMe file (ENG/SK/CZ).

Installation
Unpack mod to main folder of your Arma installation, keeping the folder structure.
You need patch 1.14 or higher to run the mod properly.







Download
FileFront (78MB)
armedassault.info
armaholic.com

ČSLA Team
http://www.csla-studio.info

This post has been edited by EMSI: Aug 11 2009, 19:45


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