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> REALISM of Invasion 44: D-day?, post your opinions of I44 and compare it to other WW2 mods
triggerpuller101
post Nov 8 2009, 05:20
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I want all your evidence and links to show that I44 is the most realistic WW2 mod other there. In my opinion, it's the most realistic to date. Are there any WW2 mods for arma that are better? Is I44 ACE compatible?
 
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Blackbuck
post Nov 8 2009, 11:28
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I don't believe it is ACE compatible I'm afraid although Jon could prove me wrong...


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Toadball
post Nov 8 2009, 15:26
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As Mark has said, I don't believe I'44 is ACE compatible yet for a mod building on vanilla ArmA it does the job pretty damn well.

(That said playing WWII in 2009 is technically not what I'd define as realism but ok tongue.gif)

This post has been edited by JynX: Nov 9 2009, 01:11


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triggerpuller101
post Nov 8 2009, 23:28
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haha lol as a ww2 sim I think that it's the best of its kind. it's highly realistic compared to the COD series or BIA. anyone prove me wrong?
 
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Wittmann
post Nov 9 2009, 02:52
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As a WWII FPS it's on par with Tripwire's East Front simulation Red Orchestra which is MP only, however their sequel is coming soon which will have a Soviet and German camapign. You cant really compare it to CoD as that is an action game, not realistic at all... BIA is great however not a simulation, it is a tactical shooter.

It's hard to say which I prefer in the BIS world of mods - I44 or Liberation 41- 45 for OFP. Both are excellent, have some great models and features and fantastict gameplay.

As for most realistic/comprehensive in ArmA yes it is, but that is not a hard crown to attain as currently other ww2 mods have only released occasional addons and not a conversion mod.


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triggerpuller101
post Nov 9 2009, 06:19
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QUOTE(Wittmann @ Nov 8 2009, 17:52) *
As a WWII FPS it's on par with Tripwire's East Front simulation Red Orchestra which is MP only, however their sequel is coming soon which will have a Soviet and German camapign. You cant really compare it to CoD as that is an action game, not realistic at all... BIA is great however not a simulation, it is a tactical shooter.

It's hard to say which I prefer in the BIS world of mods - I44 or Liberation 41- 45 for OFP. Both are excellent, have some great models and features and fantastict gameplay.

As for most realistic/comprehensive in ArmA yes it is, but that is not a hard crown to attain as currently other ww2 mods have only released occasional addons and not a conversion mod.


Yes I agree. Both are excellent. But I44 has improved graphics, so I guess that my choice is leaning towards Arma. I have never tried this Red Orchetra game, although I've heard it being mentioned as one of the most realsitic WW2 games out there of the last generation. I am assuming that it is still quite populated since it is MP only? Why did they exclude the SP campaign? Tell me more about this sequel that is soon to arrive. Seems interesting playing as the Soviets instead of the US. A nice change in the typical WW2 routine.
 
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Wittmann
post Nov 9 2009, 06:31
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Best if you ask such questions or seek to know more about it in the Off Topic sections of the forums,

http://forum.armedassault.info/index.php?showtopic=36

This thread has to remain primarily on I44 wink.gif


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triggerpuller101
post Nov 9 2009, 07:58
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Guess I did get a little side tracked. Oh well, back to I44. So I hear that I44 for arma 2 will be much more indepth than I44 for Arma 1. Figures, since Arma 2 is grapically more advanced than Arma. And the fact that a lot of the former developers for arma 1 left the group in mid development somewhere in 2007? (I think) and then production was stopped. THey then started again in late 2008 after a few more people joined and worked on the project for several months. I have to say that they really pulled through. It turned out to be an awesome mod. I can get enough of the normanfy campaign naughty.gif I can wait to try I44 for Arma 2, which I believe is titled under a diferent name now, if I'm not mistaken.
 
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Toadball
post Nov 9 2009, 17:16
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I'm sorry minor niggle of mine: what do the graphics have to do with how "in depth" a mod is?


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triggerpuller101
post Nov 10 2009, 03:31
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Not a whole lot really, but mainly this plays a major role in increasing the immersion factor. In my humble opinion, to be fully immersed in a combat sim, it must be as real as possible, especially graphially. Not to bash on those OFP fans. For instance compare Arma 1 to arma 2, if the game had not become more graphically advanced, certain things, such as wider terains, more detailed weapons models (not that arma isn't detailed enough), destructive environments (holes can now be blown in buildings, as opposed to the whole thing being destroyed) , different effects(smoke), aswell as more character animations(including geastures, hand movt., etc.), and motion blur would not be available. The new engine allows these things to take place ingame and in realtime allowing people to become fully "immersed". Many of these features aren't available in Arma1 or in OFP which is a shame. Just my humble opinion.
 
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D@V£
post Nov 10 2009, 14:54
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Well, I'd have to disagree. I44 is a great point in this, what would you consider more "in depth", the planes in I44 or Footmunch's planes in OFP? There's no real difference between the two except the graphical quality, but you wouldn't use the I44 planes in any situation they'd be seen close-up (ie, a mission based around flying planes) because they'd destroy the immersion.


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Toadball
post Nov 10 2009, 15:26
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I was more going on in dept meaning, historically acurate which, regardless of the game and it's graphics quality, I44 has always been a higher poly model can arguably be more accurate if your a rivet counter however in OFP many mods achieved the same sort of effects with textures instead of additional polys.
Immersion for me at least is all about how the mission involves the player, you can have all the pretty high poly moddles you want but if the mission is no good then you won't want to play it and therefore will be less immersed in the game play.

Conviently: Through all their releases the I44 team have been: Indepth - historically acurate in terms of what is used where and when it was used or as far as you can with a game AND immersive - I've yet to play an I44 mission I don't like or can't get immersed in for a long stretch of time oh and esspecially with their recent releases very nice models.


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triggerpuller101
post Nov 11 2009, 00:47
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QUOTE(JynX @ Nov 10 2009, 06:26) *
I was more going on in dept meaning, historically acurate which, regardless of the game and it's graphics quality, I44 has always been a higher poly model can arguably be more accurate if your a rivet counter however in OFP many mods achieved the same sort of effects with textures instead of additional polys.
Immersion for me at least is all about how the mission involves the player, you can have all the pretty high poly moddles you want but if the mission is no good then you won't want to play it and therefore will be less immersed in the game play.

Conviently: Through all their releases the I44 team have been: Indepth - historically acurate in terms of what is used where and when it was used or as far as you can with a game AND immersive - I've yet to play an I44 mission I don't like or can't get immersed in for a long stretch of time oh and esspecially with their recent releases very nice models.


I agree. If the missions aren't any good than the gameplay isn't good. Yes I44 is very indepth, graphically and historically. I know I shouldn't switch topics, but has anyone heard of Project 85 by Vilas? It is probably the most historically accurate mod for its era in history. I recommend it to anyone who wants to experience something similiar to CWR but much more realistic.
 
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D@V£
post Nov 11 2009, 01:27
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True, you shouldn't switch Topics. Project'85 has a thread where you can discuss it, let's keep this thread about INV44, shall we?


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triggerpuller101
post Nov 11 2009, 08:03
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OK guys. I think I'm pretty much done with this thread. I'm bored and there's not enough to talk about with I44. It's up to you guys if you want to continue it or not. Just don't bump lol. I'll get back with you guys and this thread ASAP. Talk to you later guys when I feel like talking. Peace.

This post has been edited by triggerpuller101: Nov 11 2009, 08:05
 
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GŁnter Severloh
post Nov 14 2009, 07:23
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guess i could add to the conversation, well kinda, here is a I44 thread In BIS forums, in the topic i made a post with screenshots of the 1.0 version.

heres the link:
http://forums.bistudio.com/showthread.php?t=73347&page=7

scroll down a bit and you will see the pics i took, then it goes on for like 3-4 pages.

I still play the current version today.


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triggerpuller101
post Nov 14 2009, 07:56
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Thanks fo the post, Gunter. You're free to add to the conversation anytime. It's great that you're stilling playing I44 thumbsup.gif
 
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OFPCAT
post Jan 31 2010, 13:52
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Yes, this Mod seems a best for WW2 scenario. Very realistic war atomsphere and best animations of armor for both sides. In the Mod, just like you're in a war at that era sixty years ago...
Only regretful thing is the ARMA's limitation itself restricts more things for making it better. In addition, the moding team itself could also put more attentions to some details of units, such as more reasonable and real ranks adding, some special kits for MG soldiers, grenades attached to belts, nets or headgear on helmets, etc. Just small additions, actually may not be difficult or time consuming really. But could give very impressive effects.
Like Guenter, I also still play it in ARMA1. A best choice for a real WW2 fan...

This post has been edited by OFPCAT: Jan 31 2010, 14:08
 
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Ulyanovetz
post Feb 13 2010, 21:23
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Sorry for posting in this topic-but... How can I decrease the recoil of some weapons? Which tools should I use? For example, the recoil of Thompson submashine gun is too strong, but they say that IRL it's equal to ak-74 or even more weak. Once i've shoot from AK-74 and ican say that it's recoil is'nt strong, like in original ArmA...

This post has been edited by Ulyanovetz: Feb 13 2010, 21:24
 
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GŁnter Severloh
post Feb 21 2010, 20:09
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QUOTE(Ulyanovetz @ Feb 13 2010, 14:23) *
Sorry for posting in this topic-but... How can I decrease the recoil of some weapons? Which tools should I use? For example, the recoil of Thompson submashine gun is too strong, but they say that IRL it's equal to ak-74 or even more weak. Once i've shoot from AK-74 and ican say that it's recoil is'nt strong, like in original ArmA...

I asked the coder of I44 about this and you have to go into the configs of the mod itself and change them, and tbh I looked at this and its a big task, lots of numbers to change, thats the problem with I44 inf weapons, they suck in terms of recoil, and weight, they are just almost impossible to use, I prefer the tanks, their tanks are the best, but the inf weapons ruined the mod.


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