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> COD Search & Destroy (SD), Need help
T4MP400
post Sep 21 2009, 08:58
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Hello everybody! I just just began to play arma2 MP for the first time and got a suprised when i found out there was nothing like CODs S&D. S&D was the only thing that was tactical with COD4. 1 life then you had to wait so you didnt run around like like a normal TDM. So i began making a new game mode but found alot of problems.

1st: How can i make the bomb planters win when they have destroyed a ammo box.
2nd: How can i import sounds from COD4. I want the sound when a team lose and win + all others S&D sounds.
3rd: How can i make AI to pick up the satchel charge in the begining or when ive been killed.
4th: How can i make a satcheal charge that only can be planted with time and be defused by the other team. Is there anyway to make it take about 6 secs to defuse to satchel after being planted same thing when you plant it.
5th: How can i make AI to defuse bomb if planted.

I will post more problems when i find them.

Thanks in advance!


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Gunner: Sir! We are surrounded! Commander: Excellent! Then we can attack them from all directions!
 
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Jeza
post Sep 21 2009, 21:00
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For the first one mate, i think.......... Name the ammo box, then create a trigger in the init line put !alive ammobox, and then set the trigger as end1, then group the trigger with the ammo-box.
 
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