"Too many vertices", OA pops up this error when I try to preview my weapon model of a Scar!, Made with 3Ds Max 2011... Don't know why ¬¬ |
"Too many vertices", OA pops up this error when I try to preview my weapon model of a Scar!, Made with 3Ds Max 2011... Don't know why ¬¬ |
Nov 11 2010, 14:10
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#1
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Hay Guise!
Hum.. So, that's what happens, OA pops up that error when I my Scar model to a unit Thanks! |
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Nov 11 2010, 18:13
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#2
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ArmA.info Sarcasm Society's Slightly Mad Scotsman Group: Former .info Serviceman Posts: 718 Joined: 28-September 07 From: Glasgow, UK Member No.: 1,331 |
I believe that's telling you it's to high poly...could be wrong though.
What's the poly count on it? -------------------- Never before in the history of man, was so much buggered up by so few.
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Nov 12 2010, 00:50
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#3
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Don't know, but it's gotta be 'too many'...
That's what the message is already telling me, I wanna know how to fix withouth having to reduce the number of polygons of my model! |
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Nov 12 2010, 16:21
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#4
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ArmA.info Sarcasm Society's Slightly Mad Scotsman Group: Former .info Serviceman Posts: 718 Joined: 28-September 07 From: Glasgow, UK Member No.: 1,331 |
Not much you can do, chap I know says theres a function in max that will let you optimise the model (reduce poly count) without significant loss of detail. Something you could look into, I'll give him a shout tonight and find out.
-------------------- Never before in the history of man, was so much buggered up by so few.
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Nov 12 2010, 17:20
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#5
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Much appreciated
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