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raphael
Posted on: Jan 22 2011, 16:55


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french special forces beaten by SA330 puma
yes, this a a SA330 of the french armed forces
and to make it related :
  Forum: Chatter, Word Games & Jokes · Post Preview: #73097 · Replies: 1225 · Views: 478,111

raphael
Posted on: Jan 22 2011, 16:47


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there's more !
  Forum: Chatter, Word Games & Jokes · Post Preview: #73096 · Replies: 1560 · Views: 572,274

raphael
Posted on: Jan 20 2011, 21:57


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CITATION(meetpeter @ Jan 19 2011, 06:06) *
hey guys,
i have just joined and i like the concept.
i could not understand about "magic box"
anybody please guide me because i am new.
thanks in advance!!!!!


like i said, it's a box who's filled automaticaly with your weapons and ammo used in your ArmA 2 ( vanilla & add-on ), i put here a script who refil the ammobox every 5min, so you never run off of munitions, the magic box script look like hard to get and to make because no one answer, and i understand.
  Forum: Mission Editing & Scripting · Post Preview: #73088 · Replies: 5 · Views: 8,302

raphael
Posted on: Jan 2 2011, 23:57


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no, excuse me for this, the "magic box" is a ammobox who's filled automaticaly with the weapon used in your game (add-on and vanilla )
  Forum: Mission Editing & Scripting · Post Preview: #72945 · Replies: 5 · Views: 8,302

raphael
Posted on: Jan 2 2011, 17:16


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hi, i would create a "magic box" script like the ACE one for my team,how can i do it with a simple script ? i know already how to make a ammobox refill by itself with this command :

// Setings
_amountWeapon = 20;
_amountAmmo = 100;
_refreshTime = 360; // refill every 5 minutes

_this allowDamage false;

// Loop forever
while {true} do
{

// Clear box
clearWeaponCargo _this;
clearMagazineCargo _this;

// Fill box

_this addWeaponCargo ["enter weapon name here", 1]; _this addMagazineCargo ["enter ammo name here", 1]


it will be thankfull if someone can help
  Forum: Mission Editing & Scripting · Post Preview: #72940 · Replies: 5 · Views: 8,302

raphael
Posted on: Nov 1 2010, 23:51


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oh great, thanks for your help !!!
  Forum: Addons - Works in Progress · Post Preview: #71998 · Replies: 2 · Views: 5,256

raphael
Posted on: Nov 1 2010, 21:27


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hello, i don't know if it's the good board to ask but i want to try to modify a unit to make it engineer or an other class, what i need ? i already have PBOview & the .exe of the bohemia interactive tools kit.

  Forum: Addons - Works in Progress · Post Preview: #71996 · Replies: 2 · Views: 5,256

raphael
Posted on: Oct 17 2010, 20:27


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well, they begin to released a 2nd DLC for ArmA 2 : OA, so for this time, they're will not be any evidence for a ArmA 3. Anyways, if BIS will try to make a ArmA 3 i suppose they said to the community
  Forum: ArmA II - Combined Operations · Post Preview: #71913 · Replies: 2 · Views: 6,274

raphael
Posted on: Sep 16 2010, 19:21


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ok thanks for your answer !

EDIT : the 2nd way don't work too, i don't know what to do now, i hope i will find a solution to this problem

oh and well, normaly it's work for the multiplayer
  Forum: Mission Editing & Scripting · Post Preview: #71728 · Replies: 2 · Views: 3,616

raphael
Posted on: Sep 16 2010, 13:44


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hi everybody,
i try to add the BTK cargo script into a domination revive but i don't know how to do, i have two way in my mind :

1st - put the command execVM "BTK\Cargo Drop\Start.sqf"; in the init.sqf ( like they said in the read me )

2nd - put the command #include "BTK\Cargo Drop\Start.sqf"; in the init.sqf

the both work when i try the mission in the editor, but when we try in multiplayer ( on a dedicated server ) the 1st way don't work, did you think the 2nd will or not ?

btw, the revive script don't work, i don't know why, can someone help me for this too ?

  Forum: Mission Editing & Scripting · Post Preview: #71724 · Replies: 2 · Views: 3,616

raphael
Posted on: Jul 3 2010, 16:00


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CITATION(D@V£ @ Jul 3 2010, 15:10) *
What are you trying to run, exactly?

For combined operations you don't need to worry about launching the modfolders for BIS data in any special way, it's loaded automatically, just use the combined operations shortcut created by the installer.


yeah i launch with the combined operation shortcut, but there's always the jayarma2lib error message, this is strange ....

EDIT : ok i found how to fix it, i just need to remove the dsound.dll from my ArmA 2 folder ( just removed not deleted )
  Forum: Troubleshooting · Post Preview: #70893 · Replies: 4 · Views: 8,209

raphael
Posted on: Jul 3 2010, 12:52


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CITATION(grensvegter @ May 30 2010, 19:35) *
Jade Groove and CSJ air


oh my .... it's really look like the mad max movie biggrin.gif
  Forum: ArmA II - Combined Operations · Post Preview: #70891 · Replies: 439 · Views: 370,062

raphael
Posted on: Jul 3 2010, 12:44


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ok but, i don't have any add-on in my addOns folder of ArmA 2, so i just need to remove the expansion ( -mod=@(mod name) ) from my ArmA 2 shortcut ?

this is my ArmA 2 folder :
click here to show the image

and this is my ArmA 2 shortcut :
click here to show the image
  Forum: Troubleshooting · Post Preview: #70890 · Replies: 4 · Views: 8,209

raphael
Posted on: Jul 2 2010, 20:39


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your backstab are nothing against my ........... über sniper

( if you laugh see you in hell guys )

EDIT : damn you imageshack
  Forum: Chatter, Word Games & Jokes · Post Preview: #70881 · Replies: 1225 · Views: 478,111

raphael
Posted on: Jul 2 2010, 20:26


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hi there !

i've got a problem with ArmA 2 and ArmA2 OA ( operation arrowhead ), when i launch them a error message appears and it says :
"JayArmA2lib : imcompatible version of ArmA 2 or unable to check".

i don't know what is this, and where the problem came from, i've ArmA 2 patched 1.07 and ArmA 2 : OA patched 1.52, can someone help me please ?
  Forum: Troubleshooting · Post Preview: #70880 · Replies: 4 · Views: 8,209

raphael
Posted on: Jun 23 2010, 12:14


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CITATION(D@V£ @ Apr 15 2010, 18:44) *
Create blank text document in your @SLX modfolder, and rename it "SLX.hpp".

There doesn't need to be anything written in the file. It just needs to exist.


i'm really sorry for the über late answer, but thanks for the tips
  Forum: Troubleshooting · Post Preview: #70778 · Replies: 2 · Views: 6,300

raphael
Posted on: Apr 15 2010, 17:31


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hi, i try the SLX mod with ACE2 i download the 1.981 version ( the last )

then i put it in my ArmA 2 folder correctly and what happens ? : cannot found the SLX.hpp file ......

i dont know why and well someone can give me this file ? or it just a problem from my .rar ?
  Forum: Troubleshooting · Post Preview: #69945 · Replies: 2 · Views: 6,300

raphael
Posted on: Mar 25 2010, 20:52


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i try to play today and when i launch ArmA 2 .... a problem about XEH in CBA appear, there is : exented eventhandler need "CAdata" to work ... i reinstal my games with the 1.05 patch ( directly, without 1.04 or other ), ACE and CBA i dont know where the problem from ... someone can help me ?
  Forum: Troubleshooting · Post Preview: #69745 · Replies: 0 · Views: 4,035

raphael
Posted on: Feb 21 2010, 15:22


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no , its a bug, we can ear him fire only if he's in a turret or a tank as guner and for the realism yeah i know.

EDIT : its ok now, problems solved ^^
  Forum: Troubleshooting · Post Preview: #69322 · Replies: 4 · Views: 4,229

raphael
Posted on: Feb 19 2010, 16:21


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good inspiration from the movie "i am a legend İİİİİİ"
  Forum: Mods · Post Preview: #69282 · Replies: 5 · Views: 8,483

raphael
Posted on: Feb 19 2010, 15:46


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the bugs come few month ago .... i supose it cant be solved itself now ....
  Forum: Troubleshooting · Post Preview: #69281 · Replies: 4 · Views: 4,229

raphael
Posted on: Feb 18 2010, 22:27


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hi, there's a big trouble from ACE2 i think ... a friend try to play with us but is fire sound doesn't working , we cant ear him fire and he cant ear us fire, he played with ACE2 and CSM2, this sound of vehicules, environement, and other, works. The bugs come only when he change a weapon

so, where comes the problem and how we can fix it ?

  Forum: Troubleshooting · Post Preview: #69272 · Replies: 4 · Views: 4,229

raphael
Posted on: Jan 10 2010, 16:50


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i think yes , try different download location, some web site dont take the patch correctly but if you take it from the original ArmA 2 web site .... i dont know where comes the problem
  Forum: Troubleshooting · Post Preview: #68548 · Replies: 3 · Views: 6,051

raphael
Posted on: Jan 8 2010, 23:14


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without ACE ArmA 2 get the same problem and for my audio drivers i dont check ....

EDIT : i remove ArmA 2 from my hard disk and after i reinstal it but , the sound dont working again and for my audio driver i dont know where i check it .... i'm on a vista x64

EDIT : yay ! i found my problem and solve it .... just a bug from the sound of windows
  Forum: Troubleshooting · Post Preview: #68516 · Replies: 2 · Views: 4,666

raphael
Posted on: Jan 8 2010, 01:29


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little time ago i play with ArmA 2 without sound and i dont know why ... everything else in my PC works fine but arma 2 wont working with sound, i take a look in the option but all sound are activated, i dont know what happens someone can help me ?

i play with ArmA 2 version 1.05 and ACE 0.2.211
  Forum: Troubleshooting · Post Preview: #68497 · Replies: 2 · Views: 4,666

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