DSF's Unofficial StarGate Simulator, Mission Makes Build (v1 Alpha) |
DSF's Unofficial StarGate Simulator, Mission Makes Build (v1 Alpha) |
Dec 29 2007, 07:41
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#1
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Member Group: Members Posts: 36 Joined: 13-December 06 Member No.: 439 |
Hi everyone, welcome to the first ARMA release of the DSF gates. Now before we begin i will remind you, this release is ment to help with the creation of missions rather than a full addon so treat it as such. This release only has the following objects available: The StarGate DHD Various Steps All other objects have been removed for recoding, the objects included don't represent finished work as may are still alphas. I have included with this release, ReadMe.txt (amazingly) Short List Of Gate Addresses.txt Simple Gate Setup - With AI Triggers.Intro Simple Gate Setup - With dialing triggers.Intro DHD.jpg dsf_sg_dhd.pbo Symbol numbers.jpg Earth.jpg If you don't have one or more of these files then you have got a tampered download, please report it to dingmatt@ntlworld.com. Now the example missions should show you how easy it is to give a gate a custom address (glyphs); add triggers which can be used to dial a gate; and send AI units through the agtes via script. The Short List Of Gate Addresses has been included to give you some know address combinations but remember you can always create your own using the Symbol numbers.jpg as a reference. Remember the DHD's are fully working, your Point of Origin (7th symbol) is located top left of the DHD dialog. Download: ---------- THe Addon Can be Downloaded Here Mirror 1 Mirror 2 Mirrors are welcome. Installation: ------------- Just copy into your Addons folder. Disclaimer: ----------- The DSF StarGate simulator is a scripted addon for Operation Flashpoint which has been unofficially created as a way for fans of the StarGate shows to explore the Stargate as it is portrayed in the shows. This addon is completely unofficial and though we have gone through great lengths to mimic its function as shown in the shows; its basis is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended. Please do not host this addon on any other site as our disclaimer does not cover it. This addon is intended as a unofficial simulation only and should be treated as such, please do not edit the contents of these files. |
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Dec 30 2007, 05:13
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#2
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Sweet little teaser video there! Are the Ha'Taks and BC-304 going to be capable of flying around? Wouldn't a model that big cause a truck load of lag? Do you intend to make the ArmA version MP friendly?
-------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Dec 30 2007, 12:39
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#3
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Large Aircraft in OFP had no problem (heh, I should probably get back to work on that) I can't see any reason why they'd cause problems in ArmA
I like the release so far, but whats up with the extra objects? (Tank and House) They just seem to make the game crash? -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Dec 30 2007, 15:31
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#4
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Member Group: Members Posts: 36 Joined: 13-December 06 Member No.: 439 |
Large Aircraft in OFP had no problem (heh, I should probably get back to work on that) I can't see any reason why they'd cause problems in ArmA I like the release so far, but whats up with the extra objects? (Tank and House) They just seem to make the game crash? Just a extra i forgot to remove, just a easy scope fix needed. Heres a new clip for you all Click Here |
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Dec 30 2007, 16:33
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#5
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huns not dead Group: Former .info Serviceman Posts: 329 Joined: 12-November 06 From: Pannonia Member No.: 72 |
Good job. I loved the StarGate mod in OFP and so nice to see it in ArmA. Keep up the good work.
-------------------- HUNS
NOT DEAD |
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Dec 31 2007, 20:39
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#6
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Member Group: Members Posts: 30 Joined: 21-November 06 Member No.: 251 |
Just tried this. Awesome!
-------------------- MR SARKEY
YOUTUBE CHANNEL latest video, Viva la Revolucion |
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Jan 31 2008, 18:04
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#7
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New Member Group: Members Posts: 1 Joined: 31-January 08 Member No.: 2,263 |
QUOTE The DSF StarGate simulator is a scripted addon for Operation Flashpoint which has been unofficially created as a way for fans of the StarGate shows to explore the Stargate as it is portrayed in the shows. can anybody tell me where to get this mod for operation flashpoint? also, with the ofp mod in this would i be able to make my own maps? |
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Oct 12 2008, 10:39
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#8
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New Member Group: Members Posts: 1 Joined: 12-October 08 Member No.: 4,339 |
Hi everyone, welcome to the first ARMA release of the DSF gates. Now before we begin i will remind you, this release is ment to help with the creation of missions rather than a full addon so treat it as such. This release only has the following objects available: The StarGate DHD Various Steps All other objects have been removed for recoding, the objects included don't represent finished work as may are still alphas. I have included with this release, ReadMe.txt (amazingly) Short List Of Gate Addresses.txt Simple Gate Setup - With AI Triggers.Intro Simple Gate Setup - With dialing triggers.Intro DHD.jpg dsf_sg_dhd.pbo Symbol numbers.jpg Earth.jpg If you don't have one or more of these files then you have got a tampered download, please report it to dingmatt@ntlworld.com. Now the example missions should show you how easy it is to give a gate a custom address (glyphs); add triggers which can be used to dial a gate; and send AI units through the agtes via script. The Short List Of Gate Addresses has been included to give you some know address combinations but remember you can always create your own using the Symbol numbers.jpg as a reference. Remember the DHD's are fully working, your Point of Origin (7th symbol) is located top left of the DHD dialog. Download: ---------- THe Addon Can be Downloaded Here <a href="http://www.megaupload.com/?d=UR1J5NL6" target="_blank"> Mirror 1</a> Mirror 2 Mirrors are welcome. Installation: ------------- Just copy into your Addons folder. Disclaimer: ----------- The DSF StarGate simulator is a scripted addon for Operation Flashpoint which has been unofficially created as a way for fans of the StarGate shows to explore the Stargate as it is portrayed in the shows. This addon is completely unofficial and though we have gone through great lengths to mimic its function as shown in the shows; its basis is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended. Please do not host this addon on any other site as our disclaimer does not cover it. This addon is intended as a unofficial simulation only and should be treated as such, please do not edit the contents of these files. Hi can you please tell me how to install? what do i copy in addons folder?. i tried to copy evrething ....so..i copy that data in addons then what?do i have to make any setting in the game?? |
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Dec 7 2008, 15:47
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#9
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New Member Group: Members Posts: 1 Joined: 7-December 08 Member No.: 4,661 |
hey, i dont know if everyone has this problem but when i copy the StarGate.rar into my addons folder and then start the game it just runs normally. Can anyone tell me how to get it working. A million thank you's if you can.
Bilvers |
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Lo-Fi Version | Time is now: 25th April 2024 - 03:09 |