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> High Definition Tropic Island, RELEASED beta 1.0
Linker Split
post Jun 14 2008, 16:14
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literally the BIG BOSS of OFP
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---------Other Download links:
ArmedAssault.info
Armed Assault.de
Armaholic.com
ePrison.de
armaBASE.de
ArmA cznhl.com
----------------------------

Finally, the beta is OUT!

Ok guys, let me explain the work and the effort me and Deanosbeano put in this island, and all the features it brings.
Well, I always thought that we could try to destroy environment in a bettere realistic way than ArmA uses for almost all the objects.
The idea was quite simple, but the creation took us some weeks... Apply RTMs to objects to animated them when destroyed.
Well, seems easy, but it's not.
Of course deanosBeano was already working on such thing, but after that day, we cooperated, and we made everything good!
Now this addon will be a mix of these new features, and of an intensive jungle atmosphere, which will bring you to play and play and play and play...
biggrin.gif

WARNING:
The island is full covered with large numbers of trees, palms and plants, so expect lag on mid-end computers.
To play with good FPS, you should add fog.

What causes lag is the large amount of models loaded, and the shadow. Textures and RVMATS are optimized to use the best shaders and to not create lag.


Vegetation textures have been taken from Crysis©, since it took ages to build all the RTMs and to insert them into ArmA.
I asked for permission directly to EA studio, to

QUOTE
EA Senior Joseph B.
Player Relations
Tech Support
Electronic Arts

he said that there's no problem using them for amateur use.

LEGAL:
Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100% free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.



Some shots:





This post has been edited by JdB: Jun 16 2008, 19:44


--------------------
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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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AtStWalker
post Jun 14 2008, 16:42
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weapons_owned.gif i'm downloading !


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Bence
post Jun 14 2008, 16:51
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huns not dead
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Thanks dude... I see if I can publish this! smile.gif


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D@V£
post Jun 14 2008, 16:53
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Gee, I wish we had one of them doomsday machines.
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Hold up, seems like there's a PBO missing in the archieve. I installed both of them and it gives me a missing addon on start up and there's only the roads and clutter on the island itself.


Error Given: "Addon 'High_def_tropic_island' requires addon 'HDT_Objects'"

This post has been edited by D@V£: Jun 14 2008, 16:56


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QUOTE(Major Mike Shearer)
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Linker Split
post Jun 14 2008, 16:56
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literally the BIG BOSS of OFP
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Apologizes for the broken link, but I had troubles with an already exiting tag on Ofpec, which is LKS, and I had to change it to HDT...
Link restored again

smile.gif

future release will include , added demolition effects, tunnels and destructible terrain! biggrin.gif

Linker Split

This post has been edited by Linker Split: Jun 14 2008, 18:19


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Dan
post Jun 14 2008, 19:50
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Very nice island, I tested it.
 
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TU_Gokhan
post Jun 14 2008, 20:58
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Amazing! The idea of destruction simply captured me. boppin2.gif jungle feeling is beyond words. Thanks Linker.

Best Regards,

Gokhan
Turkish Union Mod

This post has been edited by TU_Gokhan: Jun 14 2008, 21:00


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sgt.Artmann
post Jun 15 2008, 08:43
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Great!

I like destroy all the islands....

the first thing I will try is launch a SCUD in the middle of the island naughty.gif

P.S: Good work, very good work thumbsup.gif


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D@V£
post Jun 15 2008, 13:32
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Gee, I wish we had one of them doomsday machines.
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Very Nice, but there's a bit of a problem with the tall grass... it's a nice feature, but the high resolution LOD shows nothing, which really makes it unsuitable for high visability missions (you can't hide in the grass because people from 25m+ away won't see the grass) I'm not sure how this relates to the AI, but I can see it sort of ruining stealth missions in MP...

Secondly, the tree coverage. I know this isn't supposed to be a jungle island, but I stated the grass wasn't suitable for high visablity, so this would be fixed by more grass, but the tree coverage isn't really suitable for low-visibility.

Not really a major concern, but the helicopter pad isn't big enough to fit stuff like the MI8 or UH60. Also, the underwater rock fields are invisible in most situations, so they could probably be removed (or moved closer to the coast).

I'd also consider adding in some areas of higher vegetation further away from the base camps. The thing I liked about your OFP tropic island was the dense coverage of the vegetation, which really made for great cover when attacking the outposts (and there could do to be a few more of these too! Maybe a small village or two as well...), the current levels make the entire island seem somewhat paradoxically barren.


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QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
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Linker Split
post Jun 15 2008, 13:50
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literally the BIG BOSS of OFP
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hmm about the grass: I'll try to increase the cluttervisibility wink.gif

for the trees: don't worry, today I've added more trees in the next upcoming patch smile.gif

I'll size up a bit the pad, you are right m8 Lol tongue.gif

For the outposts, I'll add new outposts yes biggrin.gif


btw:

QUOTE
I know this isn't supposed to be a jungle island

lol this is supposed to be a jungle Island!


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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D@V£
post Jun 15 2008, 14:43
Post #11


Gee, I wish we had one of them doomsday machines.
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Ok, I've played around with this a bit more, and there's a few more bugs I've found;

1. Trees and Walls around the compounds have far too much mass! Which makes armoured vehicles useless against objects which would (in reality) snap under the weight of much smaller vehicles. (Making explosives the only real way to open up new entrances into the camps)

2. There's some bushes and even some trees on the roads... not too major, but it doesn't look too good either...



(I meant as in, rainforest jungle, like the Amazon tongue.gif )


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The Rules - Nothing too complicated, follow these and we'll have no problems.
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Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
Quote Post
Linker Split
post Jun 15 2008, 15:01
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literally the BIG BOSS of OFP
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QUOTE(D@V£ @ Jun 15 2008, 15:43) *
Ok, I've played around with this a bit more, and there's a few more bugs I've found;

1. Trees and Walls around the compounds have far too much mass! Which makes armoured vehicles useless against objects which would (in reality) snap under the weight of much smaller vehicles. (Making explosives the only real way to open up new entrances into the camps)

2. There's some bushes and even some trees on the roads... not too major, but it doesn't look too good either...
(I meant as in, rainforest jungle, like the Amazon tongue.gif )


Yes, about the objects.. the reason is quite simple, and I'm trying to find a solution:
All the trees and palms and objects have RTMs attached to them ,so when you destroy them, they play it.
If the tree was configured as you want (to be crushed by a tank) then there would be no RTM's for them.. sad.gif
it's a shame I have to find a solution since ArmA engine is not so flexible...

About the second point... probably when clearing the roads, I missed them... tongue.gif I'll go and delete them


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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D@V£
post Jun 15 2008, 19:18
Post #13


Gee, I wish we had one of them doomsday machines.
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Couldn't you have different selections for the resolution LODS and geometry LODS? So they're in the same position in the static pose, then when destroyed the resolution LODS will play the destroy anim, while the geometry will simply sink beneath the ground? smile.gif

I'm not too hot on RTM though, so that might not be possible, most of my knowledge is based on the model.cfg stuff sad.gif


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The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you hate me love me secretly fear that Mark is watching you while you sleep. secretly wish that Mark is watching you while you sleep.
Site Issues Thread - Complain about site issues here. We might even fix them!
Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
Quote Post
Linker Split
post Jun 15 2008, 19:30
Post #14


literally the BIG BOSS of OFP
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QUOTE(D@V£ @ Jun 15 2008, 20:18) *
Couldn't you have different selections for the resolution LODS and geometry LODS? So they're in the same position in the static pose, then when destroyed the resolution LODS will play the destroy anim, while the geometry will simply sink beneath the ground? smile.gif

I'm not too hot on RTM though, so that might not be possible, most of my knowledge is based on the model.cfg stuff sad.gif


well, we already thought that m8
it's quite difficult to make what you mean... i will not get in the deep process of it biggrin.gif

I'll explain in very poor words what is difficult to overpass:
The model got Geometry with mass.

the anim will break the model in the middle, so a part will fall, the rest will remain in the ground.
The piece which is still in the ground still got mass, and it's no more destructible, which means: it will remain there and no tanks will be able to destroy it further.
Do you see now the major problem? sad.gif

This post has been edited by Linker Split: Jun 15 2008, 19:30


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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D@V£
post Jun 15 2008, 21:46
Post #15


Gee, I wish we had one of them doomsday machines.
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Yeah I see the problem, but what I'm saying is, why not have the geometry differently set up, so the resolution LODs will show the tree snapping but the geometry will have the tree simply sink underground. Might be worth altering the animation if you were to do this though, as people would be able to walk through the snapped trunk! ohmy.gif


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The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you hate me love me secretly fear that Mark is watching you while you sleep. secretly wish that Mark is watching you while you sleep.
Site Issues Thread - Complain about site issues here. We might even fix them!
Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one.
 
Quote Post
Linker Split
post Jun 15 2008, 21:51
Post #16


literally the BIG BOSS of OFP
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Lol and i told you that due to the reasons i gave you, it's pretty impossible tongue.gif
simply don't use tanks, only infantry and choppers... and maybe some cars biggrin.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Toadball
post Jun 16 2008, 19:10
Post #17


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*downloads and starts fiddling with an idea for warfare* nice job Linker ^^


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Never before in the history of man, was so much buggered up by so few.
 
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Linker Split
post Jun 16 2008, 22:46
Post #18


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QUOTE(JynX @ Jun 16 2008, 20:10) *
*downloads and starts fiddling with an idea for warfare* nice job Linker ^^


Ehy Jynx, even if this is still the beta, can you please test it on a Dedicated server?

I would like to know if the destruction system causes desync

Thanks m8 biggrin.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Avalla'ch
post Jun 17 2008, 08:25
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He's called 'Fingers' Vagin. Cute name.
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Ha ! I hope you will make more "civilian" areas smile.gif
I am making something like Jagged Alliance :-D


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Toadball
post Jun 17 2008, 13:51
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QUOTE(Linker Split @ Jun 16 2008, 22:46) *
Ehy Jynx, even if this is still the beta, can you please test it on a Dedicated server?

I would like to know if the destruction system causes desync

Thanks m8 biggrin.gif


will give it a go, got a few other warfare related projects atm will start this after the one i'm doing atm.
Will get back to you once it's done! smile.gif


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Never before in the history of man, was so much buggered up by so few.
 
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