how do i put cutscenes into arma 2 |
how do i put cutscenes into arma 2 |
Feb 6 2010, 16:40
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#1
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New Member Group: Members Posts: 2 Joined: 6-February 10 Member No.: 7,187 |
Hi am havin probs with putting cutscene into arma2,can do intro and works fine but cant get other cutscenes to work properly , wud b great if som1 cud show me how to do from start to finish ... thanks.
how do i activate cutscene using trigger,wat do i need to type into condition box if anything? do i put my next cutscene into same sqs file as intro? do i use editor ,mission,intro setting to create more cutscenes or just the intro? hav been trying to sort this out for nearly 2weeks now with no luck any help wud b great . cheers guys. |
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Jeza |
Feb 6 2010, 17:21
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#2
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Guests |
These three videos may be of use to you matey:
http://www.youtube.com/watch?v=ipCJ_lL2LVo...feature=related |
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Feb 6 2010, 18:42
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#3
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New Member Group: Members Posts: 2 Joined: 6-February 10 Member No.: 7,187 |
cheers mate but i already seen these vids ... how do i create a cutscene and trigger it in game ... not intro or outro
i ativate my cutscene by adding waypoint to my player then type in the waypoint act.. [] exec "test2.sqs";... my cutscene then starts but has no units there just a nice pic of the country side lol ... help!!! this is my sqs file at the moment. titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] ;=== 19:12:38 _camera camPrepareTarget [-89891.68,37807.16,-27.53] _camera camPreparePos [3880.14,3067.44,2.70] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ~15 player cameraeffect ["terminate",""back"] camdestroy _camera end1=true; exit; This post has been edited by mac36: Feb 6 2010, 20:20 |
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Jeza |
Feb 6 2010, 21:01
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#4
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Guests |
Gave up on that stuff while back, but if noone else has a anwser for you I suggest you visit ofpec website, an editors wet dream.
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Jul 10 2010, 00:09
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#5
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New Member Group: Members Posts: 3 Joined: 9-July 10 Member No.: 7,929 |
Hi!!
These are your sqs first lines: titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] There are some missing lines that you have to add. It should looks like this: titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [0,0,0] _camera camPrepareTarget [0,0,0] <=======Here you have to put the correct coordinates of what your camera is looking at _camera camPrepareFOV 0.700 <==========This is the zoom of your camera. The default value is 0.700 _camera camCommitPrepared 0 <=========This is the time that your camera needs to go to the next coordinates you defined. @camCommitted _camera _camera cameraeffect ["internal", "back"] You have to write the script in this way only for the first camera position. The other parts you wrote are correct. I hope i helped you! Greetings |
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Jul 10 2010, 07:24
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#6
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Member Group: Members Posts: 41 Joined: 6-July 07 Member No.: 961 |
The thing you need to understand is the camera doesnt record. it works in real time.
i.e. if you set your camera to point at some units. If those units move by the time your cutscene is triggered, they wont be there, and you will be looking at a landscape and thats it. So what you need to do (if your goal is to have units doing things in the cutscene). you will need to sync a beginning waypoint for them to a trigger that doesnt get triggered until the cutscene does. This post has been edited by tsd1: Jul 10 2010, 07:27 |
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