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> Greatly annoying bug, AI walks its own paths (bug perhaps)
Eomike
post Feb 16 2010, 16:54
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I played with mission editor and tried this and that.
After a while I found out that AI had somehow walked through walls cause I didn't hear any gun shots before I saw enemy (there was defend line of course).
What I did was as following.
At Devils castle I blocked all those holes in wall with large H barriers, only that "door" at roads en was open. Added some static weaponry to face that door.
Then one group of enemies on the other side of wall and preview.
Some waiting and poof. Those enemies fired us from behind. smile.gif
Well some test and I found out that AI uses pathways that become available when you destroy wall or those "houses".


While waiting answer and repair for problem I continue my editing and try to find more things like that.
 
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D@V£
post Feb 16 2010, 18:44
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Gee, I wish we had one of them doomsday machines.
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No fix I'm afraid, this is a general bug with the engine, a solution would only be viable with a complete rework of how the AI interact with the world.

The best I can advise is to set up the walls to form a perimeter a good distance from the entrance in question, this should stop the AI from being able to start on the path.


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