IPB


Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
2 Pages V   1 2 >  
Reply to this topicStart new topic
> Bradley ADATS, as requested...
modEmMaik
post Mar 14 2009, 17:58
Post #1


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



As requested, a ADATS Bradley version (like the ADATS prototypes) WIP






The model has 1.2k points and 2.3k faces. I used Wings-3D for construction plus UV-unwrap (no bump- and specmaps included atm).

I plan a release in ~2 weeks with an alpha version for tests (incl. bump- and specmaps, AT / AA weapon loadout, M240 for close range defense underneath the left side launchers, BLUFOR / RACS / OFP-style textures). The final release should include a more detailed model.

I plan to release binarized and unbinarized version for other modders.

have fun,
mike

This post has been edited by modEmMaik: Mar 14 2009, 17:59
 
Quote Post
Rewan
post Mar 14 2009, 18:11
Post #2


ArmA.info Sarcasm Society's Beast of War
Group Icon

Group: Site Team
Posts: 547
Joined: 4-November 06
From: Marseille
Member No.: 12



I love you man wub.gif

Still, I don't think you should give them to BLUFOR since US Army don't use them (Well, I trust Wiki for this one)


--------------------
This is my totaly useless signature


Lazyness = mc²
 
Quote Post
modEmMaik
post Mar 14 2009, 19:16
Post #3


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



Well... let's say, BLUFOR stole them and put their camo on it boppin2.gif

The textures will be examples only, because they will be placed via setObjectTexture and will be avilable for more sides on Warfare / CTI etc.

btw.: When project RACS continues it's very good progress, BLUFOR and OPFOR will be definitly in the need for heavy anti air thumbsup.gif
 
Quote Post
Rewan
post Mar 14 2009, 20:51
Post #4


ArmA.info Sarcasm Society's Beast of War
Group Icon

Group: Site Team
Posts: 547
Joined: 4-November 06
From: Marseille
Member No.: 12



Well, that's true... biggrin.gif



--------------------
This is my totaly useless signature


Lazyness = mc²
 
Quote Post
d@nte
post Mar 15 2009, 08:25
Post #5


head in the stars
*****

Group: Members
Posts: 549
Joined: 12-November 06
From: Bittany
Member No.: 32



not bad for a wip, but the missiles launchers have too much faces, and don't forget the hard edge stuff

keep it up wink.gif


--------------------

Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

(Good advice is always good, even though it comes from an idiot).
 
Quote Post
niambag
post Mar 16 2009, 02:52
Post #6


Junior Member
**

Group: Members
Posts: 10
Joined: 8-January 08
From: Canada
Member No.: 2,066



CITATION(Rewan @ Mar 14 2009, 12:11) *
I love you man wub.gif

Still, I don't think you should give them to BLUFOR since US Army don't use them (Well, I trust Wiki for this one)


Not the US army but on a M113 or a Lav III (real name for the striker) it will be canadian and as far as I know canada is a US ally and member of NATO.

Check on the canadian ground army website.

This post has been edited by niambag: Mar 16 2009, 02:54
 
Quote Post
modEmMaik
post Mar 16 2009, 10:31
Post #7


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



QUOTE(niambag @ Mar 16 2009, 02:52) *
Not the US army but on a M113 or a Lav III (real name for the striker) it will be canadian and as far as I know canada is a US ally and member of NATO.

Check on the canadian ground army website.


I agree, but I have no corresponding M113 or Lav III model available atm. Vilas will release a LAV model soon, where the ADATS can be adapted. hug.gif
Also a stationary defense system is used in far east, so the model can be adapted to a container model later for a stationary warfare / CTI defense.

But first I plan to finish the ADATS prototype, which was based on a M2AX chassis. cool.gif
 
Quote Post
niambag
post Mar 17 2009, 00:13
Post #8


Junior Member
**

Group: Members
Posts: 10
Joined: 8-January 08
From: Canada
Member No.: 2,066



CITATION(modEmMaik @ Mar 16 2009, 04:31) *
I agree, but I have no corresponding M113 or Lav III model available atm. Vilas will release a LAV model soon, where the ADATS can be adapted. hug.gif
Also a stationary defense system is used in far east, so the model can be adapted to a container model later for a stationary warfare / CTI defense.

But first I plan to finish the ADATS prototype, which was based on a M2AX chassis. cool.gif


At least we will have a adats and let say that the bradley looks like the m113 biggrin.gif naughty.gif
 
Quote Post
UKGBlazero
post Mar 23 2009, 20:52
Post #9


Member
***

Group: Members
Posts: 172
Joined: 24-July 07
From: UK
Member No.: 1,007



nice work ModEmMaik you thinking of doing a M113 with it on


--------------------

'The most beautiful thing we can experience is the mysterious.'
- Albert Einstein
 
Quote Post
modEmMaik
post Mar 23 2009, 22:51
Post #10


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



QUOTE(UKGBlazero @ Mar 23 2009, 20:52) *
nice work ModEmMaik you thinking of doing a M113 with it on


Actually not. The M113 seems heavily modified. But it also seems that DKM already did the M113 ADATS for OFP, but never released it. Would be a good idea to request the DKM model and add those elements to a sample M113. I am already starting the follow up project (M48A3 Patton tank).

The ADATS was just a test to check Wings-3D for the M48 project. I hope to release the ADATS alpha version end of this week.

Some ingame pics of the OFP-style version:



This post has been edited by modEmMaik: Mar 23 2009, 22:54
 
Quote Post
Rewan
post Mar 23 2009, 23:22
Post #11


ArmA.info Sarcasm Society's Beast of War
Group Icon

Group: Site Team
Posts: 547
Joined: 4-November 06
From: Marseille
Member No.: 12



Mmmh... next time could you make a Tunguska ? biggrin.gif

a078.gif Ow ! Don't hit me ! tongue.gif


--------------------
This is my totaly useless signature


Lazyness = mc²
 
Quote Post
UKGBlazero
post Mar 24 2009, 15:46
Post #12


Member
***

Group: Members
Posts: 172
Joined: 24-July 07
From: UK
Member No.: 1,007



nice whens it out m8e


--------------------

'The most beautiful thing we can experience is the mysterious.'
- Albert Einstein
 
Quote Post
modEmMaik
post Mar 25 2009, 15:16
Post #13


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



Alpha version is out drunk.gif

The test showed pretty good results, on a dedicated server as well. Nearly every MI-8 was downed during close encounter on a yahnuta crCTI.

The Bradley ADATS is avilable in two versions:
Vanilla (AT/AA):
- 4x ADATS AP for heavy armored targets
- 4x ADATS HE for AA and light armored targets (plus lasertargets)
- M240 for self defence purpose

HE FRAG (AA) version:
- 8x ADATS HE for AA and light armored targets (plus lasertargets)
- M240 for self defence purpose

DL-Link by zShare

QUOTE
Smurfclan M2A2 ADATS Alpha-Version

required addons (for xxx_repl.pbo): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)

Changes:
- Added RACS / BLUFOR skins for the launcher
- Added engine sounds
- removed manual control from HE ammunition (improves AI hit ratio)
- Semi-random numbering added

------------------------------------------------------------------

mission addon name: "smurfc_m2a2_adats_repl"
Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC"), BLUFOR and Independent side
smurfc_m2a2_adats_o (BLUFOR OFP style version)
smurfc_m2a2_adats_b (BLUFOR version)
smurfc_m2a2_adats_g (RACS version)
smurfc_m2a2_adats_b2 (BLUFOR HE FRAG version)
smurfc_m2a2_adats_g2 (RACS HE FRAG version)

Main Features:
- Converted OFP model from oxygen samples
- OFP interrior
- Damage section textures
- Working dampers
- Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections)
- Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections)
- Vehicle values related to OFP's WGL values
- BLUFOR and RACS chassis skins
- Random numbers (thanks to raedor)
- ADATS can lock on laser targets

The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets.
M240 for basic infantry defense.

model & config. by BI and modEmMaik

Credits to:
Rewan @ armed-assault.info for request ^^
Eble for specmaps
Aaron Ash for his sounds
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.

have fun and good luck,
modEmMaik



 
Quote Post
UKGBlazero
post Mar 25 2009, 21:05
Post #14


Member
***

Group: Members
Posts: 172
Joined: 24-July 07
From: UK
Member No.: 1,007



nice downloading now


--------------------

'The most beautiful thing we can experience is the mysterious.'
- Albert Einstein
 
Quote Post
Deadeye
post Mar 26 2009, 13:41
Post #15


ArmA.info Sarcasm Society's Gentleman Usher of the Banstick
******

Group: Former .info Serviceman
Posts: 1,781
Joined: 1-November 06
From: Old-Europe
Member No.: 11



Thanks for the info modEmMaik smile.gif

ArmedAssault.info Mirror and News:



Required Addons :
DOWNLOAD - XEH Extended EventHandlers

We have also added this release to your personal author profile
If a release or contact information is missing, feel free to drop a PM, it will then be added.

If you prefer a text only BBCode please copy and paste the code below :
CODE
[b]ArmedAssault.info Mirror :[/b]
[URL=http://www.armedassault.info/index.php?cat=addons&id=857]DOWNLOAD - Bradley ADATS first Alpha (v.Alpha) - [5, 7 MB] from ArmedAssault.info[/URL]

[b]Required Addons :[/b]
[URL=http://www.armedassault.info/index.php?cat=addons&id=782]DOWNLOAD - XEH Extended EventHandlers[/URL]



--------------------
 
Quote Post
modEmMaik
post Mar 26 2009, 18:10
Post #16


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



Test have resulted in disabled hitzones for the gun and turret (vez and zbran are missing in the hit-points LOD) boppin2.gif

I will fix this in the next release (beta). Actually I am unwrapping the M2A2's textures to improve the quality and get the model to ArmA standards (ADATS and M2A2 plus a Linebacker version). Release when ready (might take some weeks).

Sorry,
mike
 
Quote Post
Rewan
post Mar 26 2009, 18:57
Post #17


ArmA.info Sarcasm Society's Beast of War
Group Icon

Group: Site Team
Posts: 547
Joined: 4-November 06
From: Marseille
Member No.: 12



Well, for an alpha it's already nice... wink.gif

Thanks for fullfillying my request...


--------------------
This is my totaly useless signature


Lazyness = mc²
 
Quote Post
Manzilla
post Mar 27 2009, 22:15
Post #18


New Member
*

Group: Members
Posts: 7
Joined: 13-February 09
Member No.: 5,103



I can't find this thing anywhere in the Editor. Not under BLUFOR or Empty. I'm using ACE but have the classes __visible in the client side config. All I see is a category in the Editor named Smurfc but that's the other M2A2 released last month. Do I need to use the repl file that comes with the DL? I thought that was just a replacement file and not necessary if not wanted.
 
Quote Post
The_Blink
post Mar 27 2009, 22:57
Post #19


Member
***

Group: Members
Posts: 30
Joined: 16-October 07
From: Dublin/Ireland
Member No.: 1,483



very nice work worship.gif


--------------------
I tired to be like grace kelly..didnt go to well

that is all XD
 
Quote Post
modEmMaik
post Mar 27 2009, 23:42
Post #20


Member
Group Icon

Group: Addon Maker
Posts: 75
Joined: 13-August 08
Member No.: 3,904



QUOTE(Manzilla @ Mar 27 2009, 22:15) *
I can't find this thing anywhere in the Editor. Not under BLUFOR or Empty. I'm using ACE but have the classes __visible in the client side config. All I see is a category in the Editor named Smurfc but that's the other M2A2 released last month. Do I need to use the repl file that comes with the DL? I thought that was just a replacement file and not necessary if not wanted.


Sorry Manzilla,

You need the xxx_repl.pbo, because it includes the supported weapons. The basic ADATS included the VikhrLauncher, using a mag of 12 rockets. That is why I have decided to hide the basic config. The "m2a2" (which is a M2A0... I have mixed up the designations...), was equipped with the BMP's gun in the basic config, where the only real issue was the tracercolor.

I will unhide it, with the beta release.
If you want make it visible, simply place vehicleClass = "PirSmurfC_ERA_110_Armor"; into the config instead of vehicleClass = ""; But it is civillian-sided... at least you should be able to place the empty vehicle on the map.

BR,
mike

This post has been edited by modEmMaik: Mar 27 2009, 23:58
 
Quote Post

2 Pages V   1 2 >
Fast ReplyReply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 18th April 2024 - 23:57