Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Jul 26 2008, 20:23
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#201
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Junior Member Group: Members Posts: 14 Joined: 15-June 08 From: Germany Member No.: 3,395 |
and here the models:
CODE class CfgSkeletons { class Vehicle; class Car: Vehicle { skeletonInherit="Vehicle"; skeletonBones[]= { "volant", "", "levy predni tlumic", "", "pravy predni tlumic", "", "levy dalsi tlumic", "", "pravy dalsi tlumic", "", "levy predni zatoc", "levy predni tlumic", "pravy predni zatoc", "pravy predni tlumic", "levy dalsi zatoc", "levy dalsi tlumic", "pravy dalsi zatoc", "pravy dalsi tlumic", "levy prostredni tlumic", "", "pravy prostredni tlumic", "", "levy zadni tlumic", "", "pravy zadni tlumic", "", "levy predni", "levy predni zatoc", "pravy predni", "pravy predni zatoc", "levy dalsi", "levy dalsi zatoc", "pravy dalsi", "pravy dalsi zatoc", "levy prostredni", "levy prostredni tlumic", "pravy prostredni", "pravy prostredni tlumic", "levy zadni", "levy zadni tlumic", "pravy zadni", "pravy zadni tlumic", "ukaz_rychlo", "", "ukaz_rychlo2", "", "ukaz_rpm", "", "OtocVez", "", "OtocHlaven", "OtocVez", "fuel_01", "", "fuel_1", "", "prop_01", "", "prop_02", "", "prop_2", "", "prop_1", "", "damageHide", "", "damageVez", "OtocVez", "damageHlaven", "OtocHlaven" }; }; class Default; // External class reference class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "neck","","neck1","neck","head","neck1","lBrow","head","mBrow","head","rBrow","head","lMouth","head","mMouth","head","rMouth","head","eyelids","head","LLip","head" }; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = "Head"; skeletonBones[] = {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","", "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""}; }; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = {"stozar","","vlajka",""}; }; }; class CfgMovesMaleSdr; class BI_PeopleMoves : CfgMovesMaleSdr { skeletonName = "OFP2_ManSkeleton"; collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"}; collisionGeomCompPattern[] = {1, 3, 6}; }; class CfgModels { class Vehicle; class Car: Vehicle { sectionsInherit="Vehicle"; sections[]= { "ammo", "sklo predni p", "sklo predni l", "zadni svetlo", "brzdove svetlo", "spz", "karoserie", "motor", "zbran", "vez", "zbytek", "levy predni", "levy prostredni", "levy zadni", "pravy predni", "pravy prostredni", "pravy zadni", "clan", "clan_sign", "zasleh", "P svetlo", "L svetlo", "palivo" }; skeletonName="Car"; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class IndicatorSpeed { animPeriod=0; type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory=0; minValue=0.000000; maxValue=16.670000; angle0=0.000000; angle1=2.879793; }; class IndicatorSpeed2 { type="rotation"; source="speed"; selection="ukaz_rychlo2"; axis="osa_rychlo2"; memory="false"; animPeriod=0; minValue=0; maxValue=16.670000; angle0=0; angle1="rad -240"; }; class IndicatorRPM { animPeriod=0; type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=2.967060; }; class DrivingWheel { type="rotation"; source="drivingWheel"; selection="volant"; begin="osaVolantZac"; end="osaVolantKon"; memory="false"; animPeriod=0; minValue=-1; maxValue=1; angle0=-8; angle1=8; }; class TurnFrontWheelR { type="rotationY"; source="drivingWheel"; selection="pravy predni zatoc"; axis="pravy predni"; memory="false"; animPeriod=0; sourceAddress="loop"; minValue="rad -180"; maxValue="rad +180"; angle0="rad +90"; angle1="rad -90"; }; class TurnFrontWheelL: TurnFrontWheelR { selection="levy predni zatoc"; axis="levy predni"; }; class TurnFrontWheelR2: TurnFrontWheelR { selection="pravy dalsi zatoc "; axis="pravy dalsi"; }; class TurnFrontWheelL2: TurnFrontWheelR { selection="levy dalsi zatoc "; axis="levy dalsi"; }; class FrontWheelR { type="rotationX"; source="wheel"; selection="pravy predni"; axis=""; memory="true"; animPeriod=0; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class FrontWheel2R: FrontWheelR { selection="pravy dalsi"; }; class BackWheelR: FrontWheelR { selection="pravy zadni"; }; class BackWheel2R: FrontWheelR { selection="pravy prostredni"; }; class FrontWheelL: FrontWheelR { selection="levy predni"; }; class FrontWheel2L: FrontWheelR { selection="levy dalsi"; }; class BackWheelL: FrontWheelR { selection="levy zadni"; }; class BackWheel2L: FrontWheelR { selection="levy prostredni"; }; class FrontWheelDamperR { type="translationY"; source="damper"; selection="pravy predni tlumic"; axis=""; animPeriod=0; minValue=-1000; maxValue=1000; }; class FrontWheelDamper2R: FrontWheelDamperR { selection="pravy dalsi tlumic"; }; class BackWheelDamperR: FrontWheelDamperR { selection="pravy zadni tlumic"; }; class BackWheelDamper2R: FrontWheelDamperR { selection="pravy prostredni tlumic"; }; class FrontWheelDamperL: FrontWheelDamperR { selection="levy predni tlumic"; }; class FrontWheelDamper2L: FrontWheelDamperR { selection="levy dalsi tlumic"; }; class BackWheelDamperL: FrontWheelDamperR { selection="levy zadni tlumic"; }; class BackWheelDamper2L: FrontWheelDamperR { selection="levy prostredni tlumic"; }; class damageVez: damageHide { selection="damageVez"; }; class damageHlaven: damageHide { selection="damageHlaven"; }; }; }; class hilux1_civil_1_open: Car { class Animations: Animations { class IndicatorSpeed: IndicatorSpeed { maxValue=50.000000; angle1=3.577925; }; class IndicatorRPM: IndicatorRPM { angle1="rad 175"; }; }; }; class hilux1_gsg9: hilux1_civil_1_open { }; class Default { sections[] = {here}; sectionsInherit=""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { skeletonName = "Head"; sections[] = {"swap_hhl","hide_eyewear"}; sectionsInherit=""; }; class asz_polizei: Default { skeletonName = "OFP2_ManSkeleton"; sectionsInherit="Head"; sections[] = {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","", "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase","","operatore","","sniper",""}; }; class OFP2_ManSkeleton: asz_polizei{}; //cfg models-POLIZEI///////////////////////////////////////////////////////////// class Polizei_1_officer: asz_polizei{}; class Polizei_2_officer: asz_polizei{}; //cfg models-GSG9/////////////////////////////////////////// class GSG9_sabot: asz_polizei{}; }; Thx guys! |
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Jul 28 2008, 15:05
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#202
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Junior Member Group: Members Posts: 14 Joined: 15-June 08 From: Germany Member No.: 3,395 |
no one can help me?
pls guys... |
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Jul 28 2008, 15:14
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#203
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Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
just like error says - you need to add section array to your model.cfg. look for bis examples
PS it's a very good rule to make images _small_ so people can see it without huge traffic loss |
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Jul 28 2008, 16:10
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#204
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
no one can help me? pls guys... Please do not bump topics it is not allowed, if someone has helpful information for you they will post it -------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Jul 28 2008, 16:14
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#205
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Junior Member Group: Members Posts: 14 Joined: 15-June 08 From: Germany Member No.: 3,395 |
just like error says - you need to add section array to your model.cfg. look for bis examples PS it's a very good rule to make images _small_ so people can see it without huge traffic loss thx for your post guys!! im new and never scripted, i become help from Pedagne, but he is now in holiday 3 weeks... have you a link for this script section array? im not a profi :-( |
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Jul 28 2008, 16:31
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#206
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Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
you don't need to be profi. open arma example configs and search for 'sections'. then add it to your own similarly
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Jul 28 2008, 17:14
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#207
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Junior Member Group: Members Posts: 14 Joined: 15-June 08 From: Germany Member No.: 3,395 |
you don't need to be profi. open arma example configs and search for 'sections'. then add it to your own similarly bdfy thx for your help... but i tryed, im too noob i become new errors. i think the problem is very small but im too noob for repair it! cant you help me? i send you the cfg and the models file...are small txt files. pls! what can i do for you? i want only fix the problem and release the addon |
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Jul 28 2008, 19:24
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#208
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Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
you're not noob - you're lazy
there's of forums too - post it there. maybe someone will do everything for you. i doubt it though. my advice is simple - read an error and then serach for the same entry in config examples. worked good enough for me This post has been edited by bdfy: Jul 28 2008, 19:25 |
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Aug 9 2008, 15:50
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#209
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Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
Such question has arisen: I do windows by 2 planes, a structure and a material from this tutorial, the problem consists that through glass is visible only to an interior of a barrack and is invisible surrounding objects - trees, tanks, the soldier, other same barrack
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Aug 9 2008, 15:52
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#210
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Member Group: Members Posts: 104 Joined: 13-November 07 Member No.: 1,712 |
sort alpha
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Aug 9 2008, 15:57
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#211
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Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
aplly to all poly with glass textures?
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Aug 10 2008, 03:36
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#212
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Junior Member Group: Members Posts: 27 Joined: 21-October 07 From: Conce, Chile. Member No.: 1,514 |
Anyone knows why sometimes add a texture to a face don't work?
Because the last night it works and now doesn't work. Just see the image and you'll see than don't want load he texture. The texture it's a .paa format and 256x64 pixels click to enlarge. Bye.... -------------------- |
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Aug 11 2008, 14:33
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#213
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Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
Such question has arisen: I do windows by 2 planes, a structure and a material from this tutorial, the problem consists that through glass is visible only to an interior of a barrack and is invisible surrounding objects - trees, tanks, the soldier, other same barrack still have a problem, any idea? -------------------- |
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Aug 11 2008, 15:00
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#214
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Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 |
Anyone knows why sometimes add a texture to a face don't work? Because the last night it works and now doesn't work. Just see the image and you'll see than don't want load he texture. The texture it's a .paa format and 256x64 pixels Make sure the model is facing the right direction and not backwards. |
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Aug 11 2008, 15:12
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#215
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Member Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 |
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Aug 13 2008, 21:56
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#216
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Member Group: User Banned Posts: 57 Joined: 2-June 08 Member No.: 3,300 |
Hi, do you guys know how I can apply dammage textures on something?
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Aug 13 2008, 22:16
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#217
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Member Group: Addon Maker Posts: 75 Joined: 13-August 08 Member No.: 3,904 |
A quite good tutorial is available at the ArmA wiki
I think it should target you bike. You will get a PM from me |
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Aug 13 2008, 22:23
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#218
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Member Group: User Banned Posts: 57 Joined: 2-June 08 Member No.: 3,300 |
Thanks alot
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Aug 15 2008, 05:26
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#219
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Junior Member Group: Members Posts: 27 Joined: 21-October 07 From: Conce, Chile. Member No.: 1,514 |
Make sure the model is facing the right direction and not backwards. yeah, it's on the right direction. Sometimes works and sometimes not. Now I have other question. It's about CfgVehicleclasses. I'm trying to do Chilean infantry, well, I have all working now and I want put soldiers with 3 types of camos, but I don't know if it's possible have 3 types of CfgVehicleClasses in the same config.cpp. I want than the DCU units go in a separate class than the woodland and the ACU one, So, it's posiible it?, or I need to put the diferents types of units in differents pbo's? Thank in advance...and sorry for my bad english. -------------------- |
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Aug 19 2008, 08:16
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#220
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Member Group: Addon Maker Posts: 75 Joined: 13-August 08 Member No.: 3,904 |
... It's about CfgVehicleclasses. I'm trying to do Chilean infantry, well, I have all working now and I want put soldiers with 3 types of camos, but I don't know if it's possible have 3 types of CfgVehicleClasses in the same config.cpp. I want than the DCU units go in a separate class than the woodland and the ACU one, So, it's posiible it?, or I need to put the diferents types of units in differents pbo's? Thank in advance...and sorry for my bad english. You may check this M1 Abrams Retex. I have put all retex in separate editor classes to avoid ingame spotting of "M1 Abrams Woodland 1" Changing only the texture, you may use the inherritation, just like in the retex package (e.g. class dcuAssault: wdlAssault {...). mike |
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