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> CRCTI @Angry@SGE MOD, Old School CTI
post Dec 12 2009, 11:03
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The v08 is final!
That was alot of work but is done now.Prices and balancing is very good so far.
Yes this is a running process and we will keep the work up.

Some changins since then:
-Airfactory Hangar
-CTI Walls (DVD)
-95% working JIP (small things left)
-grass on/off button
-Command Center range
-Scanranges,Armour,Vehiclespeed in smooth balance....
-and much more balancing and vehicle fixes done

old changings
-Viewdistance reduced for Aircrafts and AA vehicles
-New Marker ( removed those Bricks and circles crap)
-Gunship on East (UTKA)
-F16 for West (Myke)
-AH 6 and MH6 for West (Cyborg11)
-CH47 Chinhook for West (Smiley Nick)
-MV22 for East (25 pers trans)
-Shilka for East
-added Animals (10%)
-activated Civilians (penalty for kill/no more frag town from far)
-removed Teamswitch (bullsh*t)
-added Beam tents (spawn like in MFCTI(OFP/Mike Melvin) )
-No more chopper raping over the hole map (scanrange reduced to 2,5km)
-changed starweapons (better ones so keep your $ )
-added Support BMP at startpoint
-and everything that i forgot now
-added BISIGNS
-redesigned some markers
-added grass on/off while in game (optionsmenue)
-build more Comcenters bigup your radarrange
-and all what i forgot now

Downloads:Version v0.8 Final 04.12.2009


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