Breifing, ArmAedit |
Breifing, ArmAedit |
May 23 2010, 13:34
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#1
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Member Group: Members Posts: 111 Joined: 23-July 08 From: Sweden Member No.: 3,719 |
Hello!
I need help with the briefing part that the mission start with. I made a Briefing.htlm, Description.ext and a Overview.htlm in armaedit. After that i placed it in arma2/missions/my mission. Then i exported the mission to singleplayer but when i start the mission there is no briefing. Only a map with some map markers. What are im doing wrong? this is just what i did when i made briefings for ARMA1, atleast what i think i did. Please help me. Thanks in advance! -------------------- Gunner: Sir! We are surrounded! Commander: Excellent! Then we can attack them from all directions!
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May 23 2010, 13:53
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#2
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ArmAdeus Group: Administrators Posts: 147 Joined: 30-January 07 From: München Member No.: 559 |
You also have to write a briefing.sqf file. Then start the briefing.sqf over the init.sqf with:
QUELLTEXT [] execVM "Briefing.sqf";
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May 23 2010, 14:16
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#3
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Member Group: Members Posts: 111 Joined: 23-July 08 From: Sweden Member No.: 3,719 |
You also have to write a briefing.sqf file. Then start the briefing.sqf over the init.sqf with: CODE [] execVM "Briefing.sqf"; I dont understand. Please tell execly what i should do. -------------------- Gunner: Sir! We are surrounded! Commander: Excellent! Then we can attack them from all directions!
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May 23 2010, 14:28
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#4
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Member Group: Members Posts: 111 Joined: 24-August 07 From: England Member No.: 1,064 |
You might want to try out Briefing Manager by alimag
-------------------- If you make something idiot-proof, someone will create a better idiot.
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May 23 2010, 15:46
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#5
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ArmAdeus Group: Administrators Posts: 147 Joined: 30-January 07 From: München Member No.: 559 |
You have to write a briefing.sqf file with one of the tools below. Also write an init.sqf file and place it also in your mission folder. In the init.sqf file write this line to activate your written briefing ingame.
QUELLTEXT [] execVM "Briefing.sqf"; Here are very good tools for writing briefings, overviews, description.ext and so on. Briefing Manager A2 Briefing Editor A2OD Editor Lite A2D Editor Hope this helps! -------------------- |
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May 24 2010, 00:23
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#6
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Member Group: Members Posts: 111 Joined: 23-July 08 From: Sweden Member No.: 3,719 |
You have to write a briefing.sqf file with one of the tools below. Also write an init.sqf file and place it also in your mission folder. In the init.sqf file write this line to activate your written briefing ingame. CODE [] execVM "Briefing.sqf"; Here are very good tools for writing briefings, overviews, description.ext and so on. Briefing Manager A2 Briefing Editor A2OD Editor Lite A2D Editor Hope this helps! Will try them out, but dead tired right now so i will report in tomorrow about the progress. Anyhow thanks. -------------------- Gunner: Sir! We are surrounded! Commander: Excellent! Then we can attack them from all directions!
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May 24 2010, 14:10
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#7
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Member Group: Members Posts: 111 Joined: 23-July 08 From: Sweden Member No.: 3,719 |
You have to write a briefing.sqf file with one of the tools below. Also write an init.sqf file and place it also in your mission folder. In the init.sqf file write this line to activate your written briefing ingame. CODE [] execVM "Briefing.sqf"; Here are very good tools for writing briefings, overviews, description.ext and so on. Briefing Manager A2 Briefing Editor A2OD Editor Lite A2D Editor Hope this helps! It worked perfect! Thanks for all the help. I freaking love you guys EDIT: Having problem again... I want it to pop up after the mission have loaded, now the mission starts and you have to open the map to see the briefing This post has been edited by T4MP400: May 24 2010, 15:25 -------------------- Gunner: Sir! We are surrounded! Commander: Excellent! Then we can attack them from all directions!
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May 24 2010, 20:18
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#8
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Yeah... i wanted the same some time ago
try with these commands: ShowMap true* ForceMap true** OpenMap [true,true]*** *: shows map... the player can quit it. **: forces map... can ONLY be quitted with the ForceMap false command. ***: opens map, the 1st value between brackets (from left to right) opens map (true: open, false: closes), the 2nd (from left to right) one, forces it (the same as ForceMap) I haven't test this things.. i'm in a hurry and just wanted to quick-reply you Best Regards, SGJackson! oh, PD: use those commands in a script or in the init. |
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Jun 5 2010, 06:32
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#9
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Junior Member Group: Members Posts: 18 Joined: 23-May 10 From: phoenix Member No.: 7,654 |
It worked perfect! Thanks for all the help. I freaking love you guys EDIT: Having problem again... I want it to pop up after the mission have loaded, now the mission starts and you have to open the map to see the briefing If you are running the mission from the editor, hold down the shift key, then click on preview and keep holding shift a couple more seconds for good measure. This works in editor preview regardless of having actual diary entries to view. The aforementioned execVM "briefing.sqf" is necessary for a mission packed as a pbo, as well as if you want to see the diary entries in the editor with shift-preview. One caution about the forceMap technique is that the mission is "live" when the map is viewed, unlike a briefing which occurs *before* the mission. This post has been edited by AZCoder: Jun 7 2010, 07:41 |
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