Hi guys... I tought it would be nice to talk about something we ALL don't have yet: "Operation Flashpoint 2."
I made this topic for sharing all of your expectations for Operation Flashpoint 2, and all of your info about it.
But allso things like the release date...
I think this is in the wrong area mate its not ArmA general discussion
Oh... oops.. where should it be then?
And if it is in the wrong place... could you relocate it?
thx
I'm not a moderator so i can't... But Rellikki has done it for you
Anyway thx for relocating Helping Hand and Rellikki...
Now we can finally start talking
Shall I start??
For as far as I know, the exact release-date isn't really known yet, thats becouse Codemasters had some problems.
This is as much as I really know. This is the reason why I made this topic.
Oh yea. One more thing.... Does anyone know what the changes etc. are to OFP2??
THX
BTW. If i'm wrong about the release-date, feel free to tell me so!
are we talking Game2? or the Codemasters one?
I wouldn't get to excited yet, Personally Im expecting it sometime early 2010.
I doubt OFP2 will ever get released, Codemasters still needs to start working on it
And Game2.. Take will take a while, most people at BI (IIRC) are currently working at ArmA
Damnit, those lazy sons of ******
Just like S.T.A.L.K.E.R. they promised a while ago, and now I've been hearing these rumors that it will only be released like in 2012.....
Goddarnit, and I was sooo looking forward to it...
Well, thx for letting me/us know...
But if you will know something oubout it, you will post here right?
THX
Yup, guess your right... Gonna buy my copy when I get paid... And afer that, gonna borrow money from my father, and buy me a new PC... YAAAY
dont bite russki's head off, i guess hes one of those people that read 'from the makers of operation flashpoint' and dosnt know the history.
Try to keep this conversation about the original topic lads, I know this is OT, but you still have to keep the threads on topic. Cheers.
so does anyone know anything about the storyline of game 2 yet? i guess we can presume it will be americans vs. russia seeing the early screens.
IIRC we will get 3 big missions, one in the desert, one in eastern europe and one i cant remember at all, but thats all we know about the setting (Or all i can remember )
Anyways, is this topic about the codemasters or the BI game? If the latter then we should rename the topic.
Argh, Codemasters' OFP isn't even worth discussing
yes, re-name everyting 'game2'. i dont even think codemasters will ever bring out a game with that title.
And even if they release a game called OFP2, it never could be as realistic and as good as Game2. I guess it'll be a BF-style-game, cause that's what most of the gamers out there like.
Nooooh, everything but that... I freakin' hate BF.
Damn, ugh just rename it if you like ofcourse!
£20 says he can't say BF without abbrievating it!
But really, could even codemasters stoop that low, as to make a BF style game with the OFP name?
hope this will not happen...
Damn sure hope so
Goes without saying that we should boycott OFP2. (unless by some miracle it's actually not a BF clone! :yups:
What's wrong with the BF's? Appart from the arcade styling, the players and the bugs?
To be honest, I don't have many qualms about the BF series, I actually enjoyed the BF2 demo for quite a while -
it's just the fact that other mainstream companies expect to be able to make a cheap game with nothing special about it at all, and then sell loads of copies.
:o
Da Rat!
HOW COULD YOU!
I hate BF becouse
-I can't play for shit
-And it's b000000000000ring
This is OT Discussions, dont go offtopic here
OFP2 may not be bad - We'll just have to see what Crapmasters do with it.
About Game 2, I hope this BIS puts a lot more effort into it than they did with ArmA - While ArmA is a big improvement on OFP, it's not an evolution in the series. Game 2 should be more "complete", a quality which ArmA often lacks. What I'm hoping for with Game 2 is that they make it more refined - They should worry less about the "big picture" of battles (because they've already got that right) and focus more on making the player feel like they are fighting a real enemy, and not just a bunch of bots that'll look at you for upwards of ten seconds before shooting at you. The volume of fire should be dramatically increased in Game 2 - In ArmA the AI is very "decisive" with their shots, while in real life suppressing fire usually takes precedence over single shots. But then again, that's usually a tactic for eliminating enemies in cover, and in ArmA, the AI STILL has no clue about staying out of the enemy's firing line. I really really wish BIS wold realise that people in real life don't have to move like they do in ArmA, and could make the AI more "city friendly", eg they take cover by actually crouching up against things and leaning out occasionally, instead of this "run into the street and sprint at the enemy until you die" thing.
I really want to see the AI in Game 2 act more realistically, even if this means adding some points where soldiers, inculding AI and players, can "snap" to objects like in Splinter Cell or Rainbow Six: Vegas. Just because those games aren't as realistic as ArmA, doesn't mean they don't bloody feel like it. And that's all that really matters - Making it feel realistic.
yes playing the demo the ai still seemed rather silly in Arma.
Has anyone seen http://www.codemasters.com/flashpoint2/uk/operationflashpoint2.php yet? Looks pretty good, I must say.
Its a render
lo dudes,
Yeah its a render. They havnt even got their team together yet. You can still apply ^^ They've had my application already and kept it too ^^ I expect ofp2 will be aimed at a release around Game2 time from Bohemia. So they wont start work on it for a good 6 months to a year yet. That and you can put good money on the fact that visually it will look awsome but gameplay, realism and MP will be ... well the usual stuff from CM
I got this in an email,
http://www.gamesindustry.biz/content_page.php?aid=24322 reveals plans for a sequel for Bohemia Interactive Studios' military shooter. The sequel is being developed internally by Codemasters, and is slated for release in 2008:
Promising warfare on a scale never seen in a FPS, the biggest name in modern military simulation gaming will return in 2008 as Codemasters confirms that Operation Flashpoint™2 is in development for PC and major console formats.
Operation Flashpoint™2 will mark the long-awaited return of the total conflict simulator, which won international acclaim. Now in development, it is Codemasters Studios' most extensive R&D project to date. With the studio's largest development team ever assembled, Operation Flashpoint™2 has already benefited from over two years of pre-production on a closed set basis and will use a new FPS variant of Neon technology, the studio's proprietary middleware.
Building on the original game's heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.
Set to redefine the genre it created, Operation Flashpoint™2 is coming in 2008. Further details will be announced this summer; gamers can sign up for future development briefings online at: http://www.codemasters.com/flashpoint2
'08. Riiiight. Guess not.
lo dudes,
Codemasters can put as much visual quality into the game as they like. I dont care if they make it a 'Crysis' look-a-like with reactive vegitiation and destructable buildings. At heart it will still be a crappy Codemasters game. Lets not forget how they backstabed Bohemia and brushed them aside after stealing their money and ideas for 'Game2'. No, im afraid Codemasters will not get a penny out of me. I play simulators not shooters.
Oh and Ofp2 is not a sequel because they didnt make the first one!
Carver
Well, let's hope it doesn't affect the gameplay
Lo folks,
im, at the moment going to use my experiance from over games who were left in similar situations. "Championchip manager" was top of its genre, the name owned by eidos. Eidos split from the developers sports interactive. SI made "Football manager" there new name, and it was a continuation from "Championchip manager". Eidos, owning the name, began to make there game using the original name. Its far poorer than SI's game, and is really just a copy-cat. But lets wait and see how OFP2 looks later in development.
ofp2 could not be as poor as Arma, it is impossible. (just a hope)
the time: this is the problem of BIS. for me a game must be finsihed at the released. the players shouldn't wait 3,4,5 .... years to play a finished game.
take like example, some modern games, all are playable by the mass at the released.
i didn't think to battlefield; all Universe knows that this game is just a crap
well look at all games, none are perfect. Brian Lara Cricket, Medieval Total War 2 both had lots of bugs. M2TW is better now but its still not perfect. With everyone having broadband nowdays, producers can now afford to relese unfinished games.
If you want to know what OFP2 will look like :
Download the Colin McRae Dirt Demo
http://www.4players.de/4players.php/download_info/PC-CDROM/Download/46137.html
It uses the same engine as OFP2
My PC doesn't even fill about 50-75% of the minimum requirements.
63% now and I started the DL more or less as soon as you posted it! I needs new internet...
Lo folks,
Well as a first impression it looks like there isnt going to be much differance between ArmA and OFP2. The only real differances i can see are little bits of 'ragdoll' fencing, dirty tanks and a possible better damage scale. All stuff we could easily put into ArmA with a little code and time. Codemasters will have to pull out all the stops in Ai interaction, realism and gameplay to make the loss of the Multiplayer to Tkers worth spending £50 on a game i already have Without patting myself on the back to much its worth pointing out that the scenery is just as pretty in the stuff ive been turning out with HDS that their showing in the demo.
The game itself is still lacking i reccon. Tyre marks are missing, 'ghost' players and damage wich is still controlled by in zones (grrr) make the game the same as the previous version. Unfortunatly CM is very good at making snazzy videos with alot of good rendered graphics that doesnt reflect the actual quality of the game.
Not really worth the 45min / 800meg download. Nothing to see here folks, move along
Cheers,
Carver
yeah but it's strange!
And crazy!
Russia vs China??? 2 communist countries???
it sounds strange to me...
I'm sorry, but Russia isn't Communist, and China is only communist in name!
Besides, I remeber Tom Clancy or someone saying that he thinks it's the next big war between Russia and China. Russia has a lot of stuff China (space, fuel etc.) wants, and, let's face it, they haven't really been the best of friends, have they?
Ideologies cease to exist when common greed is to be found. People think about themselves first before they think about others, we're still as simple in acting primary as we were in the stone age.
Tom Clancy actually wrote a novel about such a conflict, and China and the USSR clashed on their Manchurian borders on several occasions. A conflict between the Russian Federation and China is a possibility, especially with Putin's vow to expand the Russian fleet including new aircraft carriers, some for their Pacific fleet. This could be seen as a challange to the modernising Chinese.
i have heard that when USSR and China had that border conflict , Russians have use some sort of a CO2 fuelled laser
And the Nazi's had a heat ray. You can't trust everything you hear.
wow. a mainstream player opting out of the US vs scenario ... remember where you are today folks, this is a moment in gaming history ^^ If they have been this bold with the choosing of sides and not forgetting you get tanks that get dirty through the McRae Dirt engine then i wonder what other little gems they have in this title...
Seeing they've gone this far with their efforts to make a good game and the hush hush ties between CM and BI still, i wonder what BI have hidden under the bonnet of ArmA2?
Could be good....
i wonder how will the Neon engine (or how´s it called) be modificable
Well, it will still involve US troops (soldiers in the teaser with an Abrams), but hopefully also Russians
(Would be odd not to defend their own territory)
Funny to see how many people expect (read: want) Codemasters to fail. Tells alot about people's trust in BIS' abilities
The Bear and the Dragon by Tom Clancy
A very interesting book, the first and the only one I've readed in english ^^
Once again Cod-Master bring "Originality" (*cough* *cough*)
==> I want a NATO vs Alien conflict ^^
And Heat Rays aren't exactly Sci-Fi either? What do you think a Microwave is?
@Rewan: XCOM!
Something you make food in. They were discovered in mid-late 19th century. If you think that way, you might aswell carve your eyes off since they're in the same league with i.e. visible light or radio waves.
And heat rays... well yes, Germans did technically have them during WWII: the first operational NVG systems in the world using infrared searchlights and passive receivers.
about the subject of the topic :
http://www.pcgames.de/aid,610778/Angeschaut_Operation_Flashpoint_2/
the text : german language
the interview: english language.
Very highly detailed (a handgrenade is supposed to have 5000 polys, which makes me wonder about the size of what the interview calls "levels" (I am hoping that the writer is either a n00b in the land of OFP, or that "levels" in German equals something like our "islands", and not restricted zones), they are using military advisors to make it ultra-realistic.
Fitting responses by your opponents when you make a move.
Character actions will not be pre-scripted.
220 square kilometer large island, which is located off the coast of China, not Russia as said before. Nice to see someone realise that the Chinese in time will form a greater military power than the Russians. Sadly though it is again going to evolve around the Greatest country in the world, the US of A....sigh.
Correct me if I'm wrong, but isn't there a distinctive lack of information of the Chinese Military making it near impossible for anyone to create a truely accurate simulation of them?
its codemasters dave...The chinese really do fight in retextured m1a1s and use m16's with red stars on them, honest.
To go into detail about specific units and military practises id say yes. But there is enough pictorial and videographical evidence for an ex US Marine in the employment of CM to pick apart and create a basic side. Im waiting for the chinese force to be given rotary nuke launchers, uh huh ^^
rofl highy detailed? perhapse he was speaking of the xbox360 version? either that or CM expects us all to buy alienware for christmas, ha! We all know that levels in CM speak means walls and a confined set path for you, the ultamate fighting war hero, to follow.
Read/watched the interview and gotta agree that it sounds good. But I won't trust words from CM or BI anymore We'll see....
@JdB Nope a level ain't an Island. IIRC it's just adopted from english and has the same meaning.
To the video interview... One thing that I noticed is that when beeing asked if the community will be able to Mod the game the CM guy rests ... then answers that it will be possible to create missions and that CM will release addons from time to time. No tools for the average gamer? Speculations on the way !
Hmm, it seems every military game I've played as revolved around the United States Military. It would be nice for a different country these days. Battlefield 2142 (Despite it's Battlefield origin) was a fairly entertaining game and you had the option of playing as Russians or the English. ( At least I think it was a Russians ). Really it was the EU and PAC. But I know the language for PAC was Russian, if I'm not mistaken.
I hope OFP2 will have an option for playing as China or Russia. ( Doubtful that it will though. ) Like how OFP1 had with it's Russian expansion. It was nice to play from a different point of view. Kindah like how I'm sick of playing WW2 games where I'm an American Paratrooper. Would be fun to play a storyline as an SS Trooper. Fighting against the Americans. It's always nice seeing the other sides of conflicts.
Anyway. OFP2 may not have the feel of OFP1 or ArmA, but we can't judge it just because it's not BIS. BIS is one of the greatest game companies in the world, and ArmA and OFP are both memorable games. Sure it may anger us to see another company steal the name we love, but you never know. OFP2 may have a feel different from ArmA and OFP, that is still good. As long as the game isn't modeled after Battlefield 2, or The Outfit... I'm cool with it, and I try all things before judging them.
All we know is that OFP2 will be somewere in China or Vietnam (becuase it has drang in its name) and that all that codemasters told us. BTW when is it comming out again?
Hi, this is an early review/preview of the OFP2 on a spanish site, with images and some already seen video:
http://www.3djuegos.com/index.php?zona=juegos-avances&id_juego=832&id_avance=1161&page=0&juego=operation-flashpoint-2
Judging by those screenshots... anyone will say that when the ArmA2 be released, we don't gonna need the OFP2. Let's C ya
With the exceptions of the HUD and ironsights (CM apear to have opted for the silouette style sights again, personally I'm not fussed if the view i get in the ironsights is not 100% inch for inch acurate to the real thing if the performance is less) the two games look fairly similar.
That said, from those shots CM do seem to be aiming for a grittier look similar to the screenshots I've seen of BF: Bad Company where as BI seem to be sticking to a similar graphics style to ArmA, obviously better looking than ArmA but still the screens have a distinctly ArmA feel to them, can't quite put my finger on it.
Command interface looks a bit dodgy to me, I like the layout but by the looks of things it's going to require you to stop what your doing while you use it which will be a bit of a downer as I liked how you could still be fighting whilst using the AI command menu in OFP and ArmA.
Admitedly I've not been following either game that much if at all but I'll probably cough up a weekend's wages to buy both and give them a try. Ultimately the one I enjoy more will be the one that plays better and most flexible as far as editing is concerned, not the better looking one.
They still got the name
And hearts and pockets of all PSEUDO fans of OFP...
So, somebody who doesn't like ArmA 2, is thus not a real fan of OFP?
Somebody please tell me how that makes any logical sense.
I think he was replying to SaS TrooP...
Hi, new OFP2: DR video on a spanish site.
http://www.3djuegos.com/videos/0f0f0f0/novedades/11915/
To me looks each day more a BF2 clone than a new game, which have it's good and bad points. Let's C ya
Yes, you can feel BF2 (or more likely Bad COmany2) influence in Arma-2 all over the place (mostly weapon & unit choice). No Ak74m for RF units but that Ak-107 that Russian NEVER use, and it's the same thing for BTR-90, Vodnik, T-90 etc. So OFP2 is very much a BF2 clone & it's a good thing.
Not really. I'd consider the fundamental ingame realism more important than the equipment realism. (BF2 having neither however...)
Besides, China's still mainly using the Type 81 rather than the QBZ95 ^^.
But there's no backing up that until we get some proper idea as to what the gameplay's going to be like...
Also; Bright Cyan tracers?! WTH?!
Hi, after watch this new http://www.3djuegos.com/videos/0f0f0f0/novedades/12568/ im changing a bit my opinion regards the game, may be not that bad after all. Let's C ya
Agreed, that looked really good. If they can do that without it being scripted (which I am guessing a lot of that was) then it could be pretty swell.
Yes, that video did look really good, I will definitely play the demo and if it's good enough I will buy it, although I'm still in favour of ArmA 2 by a lot.
Lol, what a bunch of hypocrites some of you are.
No tester has even seen OFP 2 so far. But when ArmA2 trailers came out before the testing phase, you magically knew that the game would turn out to be bad.
Im thinking of buying both. If anything OFP2 should be enjoyable.
Then I get ArmA2 for its realism and OFP for a slightly faster or less demanding game...I currently play SWAT4 & BIA HH for that reason.
But I dont think anyone can judge it until a demo is out...hopefully codemasters will release one.
Hi, some OFP2 images, some seem to be in game images, the 1St pages ones, the others look like renders.
http://www.3djuegos.com/index.php?zona=juegos-imagenes&id_juego=832&page=0&juego=operation-flashpoint-2
Let's C ya
All are renders if you ask me.
Hi, another OFP2 video, this time shows what seems to be game play, notice the strong UV maps on the M249 and how the Javelin spawns metters away
from the tube among other things like those tanks sights that don't look as they should and some more issues in that way.
http://www.3djuegos.com/index.php?zona=video-tv&nov_param_extra=0f0f0f0&orden=novedades&id_video=12675
Let's C ya
There is absolutely nothing in that video that tells me that this is the "sequel to Operation Flashpoint", which the ArmA2 videos before release did indicate to me. Looks just like CoD and BF. Low detail textures (vague), excessively bright spec maps, has "console-to-pc port" written all over it.
Hi, as the OFP2 is not about the Marines i don't take it as a offense if they do it wrong with the units and the equipment, and as is Codemasters... i won't
spect anything more than half good from 'em. I spected more from BIS but instead... they've make it even worst with the ArmA2 than with the ArmA with
the ammount of bugs, the ArmA2 have a so big bugs list and so big ones that i'd give up with BIS; i never gonna buy again a BIS product, this includes the
ArmA2. I don't care what Codemasters do or how they do it, i don't spect anything from 'em. Let's C ya
1. How can you tell what UV maps are like from a video? Is it some kind of ancient Chinese secret? If so, could you tell us all? I really don't like the way ancient Chinese people are so smug...
2. Codemasters are repeatedly saying "OUR VIDJA JAME IS MUAR REALISISM!".
3. It is about Marines.
It's not ALL about the Sardines. ArmA2 is just too bugfree at this moment to be playable & many ArmA1 veterans r simply not willing to wait for as long as they had to the last time to get everything sorted out. We'll see what OFP2 will be like soon enough.
Hi, again; i don't care what or how codemasters do, i don't spect anything good from 'em. I did spected something better from BIS but instead, they came
up with this unswallowable thing. Let's C ya
Im actually fair impressed with ArmA 2. I despised ArmA 1 when it first came out, hated the campaign and found I hardly played it at all.
ArmA 2 however feels much more like the OFP I remember - immersive, dynamic with a strong campaign.
Sure its not bug free but its running far better on the same hardware than ArmA did when it was version 1.0 and I installed it.
And I remember the first version of OFP...that was nowhere near bug free either. It will be better in time and I think with ArmA 2 BIS are finally back on their game and taking us to the 'new' OFP. ArmA 1 it seems was a stepping stone...give it a few more patches and reconsider. It is a decent game and I went in ready to be disappointed. Instead I am rather impressed and happily await patching and the expansion by the community of what is likely to be a great game.
Saw a pic of the arma2 m1a2 tusk mlod with something like 9 or 10 textures (& that's without the normalpas etc.)
and it's VERY hi-poly. What the devs were thinking? Was it really not possible to make a single big texture or two?
I wonder if OFP2 will be optimized a littl better?
Probably due to the fact it shares textures with other vehicles and weapons (ie, the M2 and M240 will be shared with the HMMWV, the main chassis assembly and turret assembly with the M1A1 and such).
This results in fewer hires textures needing to be loaded as a whole (for example, with a single hires texture you'd essentially be loading the same texture multiple times).
There's a fine line with texture optimization. Probably chosen to provide a good degree of detail. Huge textures aren't good for any card.
Sounds just about right, although it seems that there's one texture for the tower, one for the body, another one for the tracks, yet another one for the ERA plates, two for the m.guns - i didn't bother to check what the rest of the textures were for. BTR-90 has either two or three texs & Uh-1Y has four.
When compared to some hi-quility models from other modern games like COD4 or BF2 (where you usually have 1-2 texs for a single model) it just seems like an overkill. But i do agree with your reasons too.
Personally I do not wish to insult anyone, but I am calling the game Dragon Rising, because OFP2 is ArmA2, and when I saw the "I got shot in the head... I'm bleeding badly... it's nothing serious" the game has got my expectations lower than COD4. I feel that gamers all around the world will cry out in tears when the'll first play DR, because they all expect a realistic simulator. And as far as I see it.... it is not.
not sure that they ALL expect a simulator
10 times more players prefer COD4.
I know... but there are a bunch of lazy bums who believe the comercials and await a realistic sim...
Id take all of them for what they are though. I loved ofp1, arma and now i love arma2, because they all suit the type a play i prefer to play 80% of the time, with say a clan a structured coop is fantastic with arma, and even singleplayer, i really enjoyed the arma2 campaign with all the alternative endings, the game makes you just think that second more and takes up more time and i got my money's worth. Also the fantastic community arma has, aling with its amazing addon makers just puts it on another level for me, its a really fantastic military sim. Now as for Ofp2, by the looks of it its going to be more accessable to the main-stream player, so from the looks of it you can jump in and get involved from the word go, and if thats what your after, then great, i also really enjoy playing bf2 and cod, becuase their great fun and a good fix, im not after some intuative realism based game when im playing then, just after a little gaming fix for a few hours. So tbh i think its unfair to put ArmA/ArmA2 in the same sentence as cod/bf2 and unfair to put ofp2 in the same view as arma, because i think they are both trying to achieve different things, well thats my view anyway.
Hi, another video of the Operation Flashpoint II - Dragon Raising, this time with some of the developers talking about the game, here it goes:
http://www.3djuegos.com/videos/0f0f0f0/novedades/12929/
The game don't looks like a sim, it looks good... but looks more like a BF2 than an Armed Assault, is pimp to see that things like the weapon
attachments work, like the flashlights and i guess that the laser beams; don't looks that bad to me for a shooter BF2 "style". Let's C ya
Hi, the translation of a spanish new about the ways of die in the OFP2 Dragon Riging:
SPANISH:
'El lanzamiento de Operation Flashpoint 2: Dragon Rising está a la vuelta de la esquina, y uno de sus productores, Sion Lenton, ha declarado en el portal RockPaperShotgun que trabajan para que las muertes sean “muy desagradables” como medio de sumergir al jugador en la historia.
“Un disparo en la cabeza significará la muerte instantánea, pero es mucho más complejo que eso”, declaró Lenton. “Puedes disparar a un tipo en su pierna o en el pecho y no morirá de forma instantánea, si te acercas a su posición lo verás desangrándose hasta morir”.
“Va a ser horrible de ver, no queremos que las muertes sean ligeras o fáciles, y ese mismo sistema de daños funcionará con el jugador, lo que significará que éste deberá ser muy cuidadoso”, comentó el ejecutivo. “El juego enseñará al usuario a no correr por el campo de batalla disparando las armas a lo loco”.'
ENGLISH!?:
'The launch of the Operation Flashpoint 2: Dragon Rising is at the other side of the corner, and one of it's producers, Sion Lenton, has declarated on the
portal RockPaperShotgun that they work for make that the deaths be "very discusting" as a way of submerge the player on the history.
"A shot in the head will mean the instant death, but's much more complex than that", said Lenton. "Ya can shoot a dude in his leg or in the chest and we'll not die in an instant way, if you get close ya'll see him bleeding out 'til die".
"It gonna be horrible to see, we don't want that the deaths to be soft or easy, and that same damage system will work with the player, what'll mean that
he must be carefull", comented the executive. "The game will teach the user to don't run by the field shooting the weapons crazy's way".'
Sounds interesting to me, i'll say how many and how horrible ways of die i'll like to see implemented in this game, or on every game, but... when i look
at the left of the screen and i see those four warning levels that i'd "colected" with a few of help... i remember the old BIS forum and ahhh i drink again
from my beer... . The OFP2 now sounds more interesting; let's hope that they release a demo to check it out 1St. Let's C ya
Hi, another OFP2 video, this time showing some vehicles that look alot like the ones in the BF2:
http://www.3djuegos.com/videos/0f0f0f0/novedades/12971/
Let's C ya
How do they look like they came from BF2 exactly? If anything they are a number of vehicles that were requested by the community as addons to the origonal OFP.
Granted BF2 americans and PLA troops will have used similar vehicles but one thinks that if codemasters are doing the same sides there are bound to be some similarities. Anyway, I think they look pretty good, shame theres been no vids that i've seen with light amphibious craft.
I'm having something over you fanboys...
I actually played a pre-retail version of Dragon Rising at the Gamescom today. I'm gonna call it "Dragon Rising" from now on - without the "Operation Flashpoint" in the title - because the game simply doesn't deserve this seal of approval.
Trust me, you need to sit infront of the keyboard to really feel the gameplay. And there wasn't much of what could be felt.
Admittely I only played it for about five minutes but what I saw is an entirely new game which hasn't got anything in common with the predecessor except for the name.
The order menu is just shit. The shortkey-botch is just shit as well. With all the shiny boxes in the HUD, the game comes across like an arcarde version of a war game.
The graphics are really an eyecatcher and can easily challenge all the current reference games , however the landscape is not very varied.
I didn't have the opportunity to see much of the weaponry and gear, but what I used was average.
The gameplay itself is nice and smooth, however the missions are seemingly too packed with dialogues and scenes of the Call-of-Duty-kind. The AI itself is not noteably better than the one of ArmA, except for they actually follow orders.
I spotted some minor bugs, nothing to freak out about though.
Oh and the soundtrack is crap, but that is a matter of taste of course.
My conclusion: It's a nice new shooter. But it doesn't compete with the ArmA series as it's an absolutely different kind of game. And it is no worthy successor to the Operation Flashpoint all of us loved and praised.
Hi, yeah, it don't looks by the videos etc more than shooter far away from the BIS line. Let's C ya
Hi, another OFP2 video, this time the devs talk about the sound and a few more things.
http://www.3djuegos.com/videos/0f0f0f0/novedades/13191/
Let's C ya
Gotta give them credit, from that vid I'd say they've clearly done a better job on sounds of the mark than BI have.
Admitedly BI have been steadilly improving their sound engineering.
I won't deny it looks and sounds nice... but the gameplay section, particularly where the guy's strafing the PLA soldier in a hanger... that just doesn't seem realistic to me...
Found a similiar situation in the pre-retail version as well. I must say I don't like that bit at all.
For a simulator I think I'll stick to the ArmA series, reluctantly, though out of interest as a CoD all ternative I may invest in Dragon rising
one thing is sad. this will be impossible to create addons and to add addons to the game. If you want more contents, you should buy it.
I have found an interesting piece of infos http://www.stuff.co.nz/technology/games/2749711/Preview-Operation-Flashpoint-Dragon-Rising/ in a preview of the game by a guy from New-Zealand.*
Here I quote the conclusions of the preview :
Hi, a video of the cooperative mode of the game:
http://www.3djuegos.com/videos/0f0f0f0/novedades/13258/
Let's C ya
thx for the vid.
the games seem very interesting, the lighting is nice, i like the sounds too.
I just hope that they will add a modding feature.
I doubt they will I think they're leaning more towards Dev made DLC.
Hi, another OFP2 video, this time showing a bit of the coop mode; looks like a better BF2 to me.
http://www.3djuegos.com/index.php?zona=juegos-videos&id_juego=832&play_video=13413&juego=operation-flashpoint-2
Let's C ya
Hi, some images of the OFP2 stuff, some vehicles, weapons and a few in game screenshots; the weapons and vehicles look less detailed than the ArmA and
ArmA2 stuff. It's from a spanish gaming news site, so... remember: siguiente = next. Anterior = previous.
http://www.3djuegos.com/juegos/imagenes/941688/operation-flashpoint-2/
Let's C ya
It was released today wasn't it?
Things are passing by my life like...Err you know what I mean.
Only in the US. Don't think it comes out in Europe until Friday. (Steam dates, stores may have it earlier)
Apparently going to be a demo next week.
I have been playing the game today, and until now im impressed by how bug free it feels and, the external mission editor is sweet! just love how you can edit the mission outside the game and go straight ingame to test it out. also that they build in the script editor into the editor is great!
the movement inside buildings feels good compared to ArmA II, but ArmA II seems to be alot more complete and extensible than OFPDR. but I still think that the game has something that could bring us hardcore sim guys closer to the crowds of COD players.
Admittedly I spent few time in the mission editor because I found it was too complex. And it's external, what the heck?
The game confirmed the impression I've gotten at the GAMESCOM already. A nice but not actually Flashpoint-ish. It offers few variations and the command system is the most annoying system they've could have come up with.
What evil force made them imitate Battlefield 2 there?
You're under fire and need to carry out action X. Great. Press left, left, left, right, up and maybe you'll get what you want.
No bugs? I found a few. The AI can find their pathes, that's a pleasent variety in comparison to ARMA and the old Flashpoint. Your own AI comrades can save their bacon, oh well. But the Chinese guys kinda won't.
The entire game comes accross as surprisingly static - ARMA is pure fever in comparison: they've tried to integrate the Call of Duty -ish rush feeling but that is somehow boring in a combination with Flashpoint-ish moments of silence and cease-fire.
The German dubbing is awefully gay. Team Sabre's members - greetings from Team Razor? - sound like a bunch of horny amateur porn actors. I accept that's not unimportant for the English folks here but it might be an interesting sidenote for people who consider to install a foreign-language copy on their system.
The introduction animation was pretty cool.
Seems to be from what I'm hearing across the board is: DR is a fun game that is not at all bad at what it does but if your looking for a simulation or as a mate put it: a more hardcore experience stick to the ArmA series (which has fewer bugs than people make out, well at least that's what I've experienced).
Will definitely be getting this purely to give me something new on the not-taking-4-to-6-hours-out-of-my-day-per-mission genre list
Ill probably pick this up in time but the impressions I have heard from those who have it is that it's fun, it may not be as pretty as Chernaraus but the game is not bad looking anyhow and that is it NOT a milsim; it is a tactical shooter.
Think Ghost Recon series...difficult enough to keep the FPS folks away but accessible enough to appeal to non-hardcore simmers.
From what Ive heard from friends MP is a let down at the moment...peer to peer only and the amount of the island you can use is limited with human players...
The co-op campaign is good. The campaign works, where Arma2's doesn't, other than that it is pretty terrible online and the mission editor is not nearly as good as we are used to in Armed Assault/Arma2.
THIS IS NO GAME!!
it sucks i got nightmares from it....
http://hotshots.folkersma.org/?menu=27&screenID=235
the only good place to put it!!
Some gamer has apparently http://www.pcgames.de/aid,697278/Operation-Flashpoint-2-Enttaeuschter-Spieler-will-Codemasters-angeblich-verklagen/PC/News/ a complaint against Codemasters with the New South Wales Office of Fair Trading. He argues that Codemasters didn't keep what it promised in its ads.
I wholeheartedly agree. It's a shame that this game bears this well-established name.
Hmm Codemasters appears to have announced that there will be a sequel to it already...
Well, i did say before either ofp2 or arma2 came out id give them both a good try, obviously got ArmA2, and no suprises loved it from the word go. Last week bought ofp2 to give it a chance, played about 10hours of it, and tbh i really think its a poor game. They do try to incoprate abit of call of duty fever'ness and bf2 hud ect, but those games are very fast-paced games, i just really from a persoanal point ofview have almost no postives, graphicaly looks bad, gameplay is dull, the lighting is bland as in the landscapre. I think its a shame, i never was going to put it into the same bracket as arma2 because they are different games, aside from arma for fun i play cod/bf2, but ofp2, for me is caught on the wrong side of them both.
Yes. Yes they are.
joke 1 :
location: near future
one website forum is redesigned
options:
"login (fanboy), register and ban me immediately before posting (others)"
joke 2:
discussion of 2 people (not say who):
- i had a deram
- me too, what was your draem ?
- in my dream i could ban whole world from posting
joke 3: kinda monthy-python:
the worst day of my life ?
one day dragon came to my house and ate all my rice
joke 4:
-mamyy, mammyyy i am stuck , i cannot move, help me
-don't ride the tank near forest
joke 5:
- mammyy, mamyy, is it true that Chinese are fattest people of the earth?
- yes son, on 200 square kilometers you can only fit 63
joke 6:
- what you will never hear, even in bad dream ?
- oh no, 5 is down
joke 7:
- what you will never hear, even after hour of shooting ?
- this is 2, i am out of ammo
joke 8: director asks teachers
- how can we teach kids to care about natural environment and trees ?
- maybe we should install Dragon Rising?
joke 9:
two gamers woke up (in one bed ?? nevermind), one woke up screaming
- oh god, oh god, Tom, i had so horrible dream, i was commanding small squad and there was enemy platoon near and they started to shoot
- oh Paul, i had the same dream, but it was nice dream, not horrible
- how is it possible ?
- it was in Dragon Rising
- okay, you right, i should stop playing Arma
joke 10:
- 911, Police, sgt. Martin Rodriguez, listening , what happened ?
- please help me, i cannot move, there are people with guns , please help me, i cannot go , i am stuck
- sir, can you give me the location, your name, i will send patrols
- please help me, i see Chinese soldiers, they fire, i afraid they can kill me
- can you hide from them, where are you ?
- i am in Abrams tank, there are 2 or 3 trees around me
- oooo, so just get out from this goddamn tank and continue on foot and don't bother police when you are not in danger
epilog of joke 10
guy get out from tank, moved happy without any harm , when he moved over kilometer game blown to menu with following message appeared "mission failed, you left combat zone"
http://media1.break.com/dnet/media/2008/2/44feb27-wtf.jpg
joke 11:
- what would happen if some crazy dictator would like to bomb Skira ?
- nothing, they have no jet planes
joke 12:
- what is difference between living on Skira and living in USSR under Stalin dictatorship ?
- in USSR noone promised you to travel wherever you want
joke 13:
lesson of english language for foreigners, professor asks students:
- dear friends, can you show me examples of some irrational contradictions in english language, i want check your knowledge about antonyms, can we start ?
one hand goes up
- yes, please tell me
- white neger
- in english we say afro-american cause in english this word is used as not proper because of history, but of course it is good example of contradiction in language, ooo i see next hand in air, yes, tell us your example
- honest politician
- yes, hehe, okay i see another hand in air, please tell us your example:
- black light
- goood example, good, next person please,
- sequel to OFP
joke 14:
lesson on history , teacher in class wanted to say something about WW2 and about totalitarism
- dear students, maybe i will start lesson from puzzle , who told "a lie repeated 100 times becomes the truth" ?
one kid raise arm:
- Sion ... ooops sorry, it was Goebbels
joke 15:
- are jokes above funny ?
- no if you had to pay your money to understand them
- no if you had to pay your money to understand them
Stick to addons vilas, comedy ain't your forte.
Even if some points are apparently true from what my co-worker tells me (I work with very few people)
max 63 ai on map, squad 4 and you can only have 3 under command, abrams colides with smallest tree ... etc. etc. etc.
Vilas, A reminder;
Codemasters used Chinese army as opfor, so it is natural that on 200 km island only 63 will fit, on Arma probably 256 as i remember
This may be true; however, while I haven't tried DR yet, I doubt it features rice or dragons intent on eating the aforementioned produce.
I've said my part, you may feel free to speak ill of DR for all I care, just keep within the rules, and we'll all be happy, understood?
I have to say Ive been enjoying Squigbo's youtube channel for all it's ArmA 2 vs DR hijinks, I believe it was pMaster who originally posted one here or am I wrong?
http://www.youtube.com/user/Squigibo
yeah, joke 10 and 12, you left combat zone
he shown situation when player moved some meters and ... game returned to menu "mission failed , you left combat zone" when he was toying in Editor
have you looked at FLIR ?
cammo and symbols visible, oh good, camo scheme in theremal vision
other person said that for him Chinese and US troops in this game look like having one and the same model, only reskins
I wouldn't even pay attention to those marginals details. Maybe I would if I was a soldier and had to use a FLIR device day in day out.
The game itself is simply poor.
I haven't even finished the campaign yet but deinstalled the game yesterday. I can't get accustomed to that aweful command menu, and I don't like the gameplay at all.
A crossbred of CoD-ish scripted rush sequences and OFP-ish battles is not within the realms of possibility, it rather seems like a bad compromise to attract shooter freaks and realism fans just alike.
http://community.codemasters.com/forum/showthread.php?t=395508
I just got my hands on a copy from family I visited in Victoria. Going to patch it and see what happens but so far within the first 20 mins of Mission 1...my scroll wheel stopped working in game.
Needless to say this caused difficulties.
Fully empathise with PMaster, the command rose et al. is terrible.
Played this quickly at a friends, mostly found it pretty rubbish tbh. I found it confusing that it boasted a 'huge' map and yet most of the gameplay that i experianced didnt really take advantage of this. Its not that bad, but when you have MW2 as mainstream competition on console your doomed to second place. I know which game i would prefer to play on xbox live anyway, to give you a clue ill be shooting at Russians.
Tried the demo today. It was released on steam a few hours ago. It has now been removed from my HDD. Less than 3 hours, a new record!
Upon starting the game I am greeted by a pointless screen telling me to press any key. Apparently I might have disconnected my mouse or keyboard while the splash screens displayed. But I suppose this is relatively minor compared to some of the other transgressions this piece of software ("Game" is too strong a word) has done, so let's get into the thick of it!
Upon starting the mission I find myself to have appear miraculously in the middle of an island that's covered in various AAA and SAM sites.I have no idea how I got here, the mission briefing doesn't explain this. Clearly not by boat, as I'm physically in the centre of the island... how strange... I must have been faxed there... I also note at this point that my avatar's arms are barely two feet above the ground. I feel it necessary to applaud Codemasters for the daring that is including a midget as the main playerable character.
Anyways, onwards to the action, after walking a few feet in a random direction I find myself under attack by the PLA... or at least... I assume their the PLA. They look more like US army troops in PLA camo... I find it great that codemasters have made it much easier to identify that you've hit someone, when you do a massive red cloud (or at least, I think it's red, everything is massively desaturated and recoloured to look like an old western) is thrown out of their body, and there's a big indicator on the HUD... just like in real life! It even tells you when they die by changing colour.
After defeating these few dudes, I head out to see what they were defending. Apparently it's a radar site I'm supposed to destroy. By throwing what I can only assume to be some kind of satchel charge underneath it, which I proceed to detonate using my tri-corder... I'm able to continue in my quest to follow the huge arrows that appear on my HUD. (The briefing had two objectives listed, neither of which had much of a relation to the actual objectives in the mission)
A short while later I run into some cars, after a quick shoot-out I'm now the proud owner of a few Chinese Humvee clones. I can't seem to tell my dudes to take both cars, so we all pile into a single vehicle. Which I then managed to flip directly next to a machine gun nest. Whoops. Luckily the effective range of Chinese HMGs appears to be about 10 meters, as I'm able to leisurely stroll to the near piece of cover, a small stone wall, which the MG apparently lacks the ability to penetrate. After another short shoot-out I'm able to destroy the objective the HMG was defending. I was slightly hurt in this encounter, however, luckily I had a magical parcel in my inventory that healed all wounds by simply holding it in front of yourself for a few seconds... who needs first aid, 'eh?
I was required to do this twice, I won't go into the details on this a second time around.
Following this I proceeded to a castle above the next objective (apparently Chinese castles aren't built anything like the pictures, but are rather round, like European ones, though this is a minor gripe) which for some reason has a box full of M16s in it. I can't help but notice the "highly researched" and "realistic" animations for the M16 involves the magazine magically dropping out without the need for the operator to utilize the magazine release at all. A quick inspection reveals the same to be true of almost all the weapons. In fact, the only thing that makes the animation any different from the reload animation of the M4 in counterstrike is that the charging handle is pulled back, rather than the forward release...
Moving to the final objective I came across a surprisingly static IFV, which I proceeded to destroy by standing right next to it, placing one of the satchel charges mentioned earlier underneath it, walking slowly away, then scanning for lifeforms in the immediate area. Unfortunately this left me without any satchel charges to destroy the last objective, luckily however, I had managed to stow away (and I sh*t you not) twenty hand grenades, presumable in my trousers, borrowed from MC Hammer, and was able to destroy the objective with these.
On my way to the exfiltration point, I noticed that my character must be wearing a stethoscope, as, opposed to say, hearing heavy breathing or a pulse in my head after running a few meters, I heard the audible sound of a human heart beating. The only other explanation is that my characters eyes and ears where based somewhere in his chest cavity, which would explain the extremely low first person view.
My advice, steer well clear of this "game". At all costs. If someone offers to lend it to you, or gives it to you as a gift, they clearly hate you.
Great review, D@V£!
I am persisting through sheer stupidity (I'm a masochist...?) I have to reiterate, it is not a milsim. Do not treat it as such. It is a tactical shooter.
It it still coming in second to GRAW 1 & 2 in this regards.
Also, new gripe; At almost any range it takes me, on average, 3-4 rounds to centre mass to kill a PLA soldier.
Now I know that 5.56 lacks some hitting power in regards to ye olde 7.62mm but, seriously? If I am hit in the chest within two seconds by two 5.56mm rounds through my body armour, which if the round penetrates (And they did) will add to my wound as the round will slow and possibly lodge itself within me or tumble through my body...I am not getting back up in a hurry.
In DR it seems they will hit the deck, say 'ouch' or the Chinese equivalent, then merrily prop themselves up to begin firing at you again.
I also discovered I can be in the glass station of an airport control tower when it takes a catastrophic hit and collapses...and remain standing in the centre of what was its bottom floor when the smoke clears, uninjured.
D@VE's 'little people' point seems valid. Either I am very small OR these men have the athletic ability of asthmatics with emphysema to boot. It takes a long time to run or walk anywhere at all. And god help you if you let the AI drive... they do not seem to recognise roads and follow them by default, instead taking a straight line and damn trees rocks or anything. The speed will be limited by your AI driver to as close to 30kph as possible at all times, including when taking fire.
If you turn your brain off it can have it's moments and be a bit of fun, but it is never a great experience and you cannot take it seriously. If I can make the very end of the campaign there is probably something wrong with me.
I shall store all rage and direct it into administration duties (ie, punishing plebs).
question to those who have DR:
- how many models of trees there are ? (i don't say about scaled the same models)
- how many building models there are ? how many types ?
- what is biggest city there ?
- how many models of units there are ? (don't say about reskin, but model mesh)
Not sure on model's or tree's as I don't really get into editing but I had a quick look in the editor (It's separate to the game - and clunky. Fail) and there were two 'large' town's I discovered. There are no cities.
The largest town is about equivalent to Polana or Dolina in Chernarus.
The map also seems smaller (Though due to low travel speeds crossing it takes an age)
http://www.techno-logic.de/unit1/images/forum_img/skira_empty.jpg
That island in the bottom right for instance is where the first mission takes place.
It's about 2.5 km long and gives you reference for the rest of the island...
Best review i've heard D@v£, i could see all your points,would like to see it published on the CM forums
I just calls'em how I sees'em.
The simple fact is that CM are claiming this is "realistic", "researched" and a sequel to OFP. It's, in my opinion at least, less realistic than most games, (heck, in terms of damage values, DooM was more realistic, in terms of vehicle handling, stuff like UT2K4 was more realistic and in terms of environment Farcry was more realistic. When three of the most arcade-ey shooters out there can trump you on the three major points of realism, you've clearly gone wrong somewhere), their research clearly can't have gone much beyond looking at the wikipedia pages on the equipment featured (I again point you towards to lack of understanding as to what a magazine release is), and, quite frankly, to call this a sequel to OFP is like calling a Gorilla a sequel to [inset name of attractive female celebrity here].
to true, thing is with myself i could noy wait for ofp2, but it is such a let down thats why i think the slack they get is justified, you would have thought they would have learnt from bis in ofp days, but clearly not.
It's codemasters...they do not learn.
They do shiny and PR. Like DiRT. Alot of folk's were not happy with that 'realistic' rally sim either
I guess that's why my bile is not as vindictive. I expected shite and I got it. I did not expect a sim despite their assertion's and I did not get one.
Still, as soon as the campaign is finished, this borrowed copy is going right back to my cousin.
Happy Labrador is indeed a worthy goal!
Hi, after download the OFP2 Demo from the Steam, i just can say that... if someone offers me the OFP2 for 1€, i wouldn't buy it. If someone gives it to me for free... i wouldn't take it. And... if i see it thrown in the street floating in the middle of a pair of containers... i wouldn't pick it up. Let's C ya
Youknow, as someone who doesn't own ArmA2, I really think I've chosen the second-best by getting Flashpoint 2 instead. As an old-school flashpoint fan, it really doesn't feel like the same game at all. In the slightest..
Its kind of like, someone got BF2, upped the graphics and stuck it on a big island.
I really think I'll be investing in ArmA2..
The REAL ofp2 just have different names, now it has then the so-called 'Game2' now has no name, there is a reason to cry? And we just learned that the armed raid, you can not expect from the Bank for International Settlements within 6 months 2 games...
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