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Armed Assault Info Forums _ Mods _ The Unsung Vietnam War Mod

Posted by: Polish GI Jun 13 2008, 03:49

The http://ofp.gamepark.cz/_hosted/unsung/ is alive and kicking!

We have just released these initial screenshots of our current work. These initial screenshots are the first of many to come while showing our progress in the new Armed Assault environment.

From our Operation Flashpoint days, we have strived to build a MOD based on realism during the Vietnam War. It is our mission to recreate the battlefield in order to simulate the experience of being in an actual southeast asian jungle.

http://www.ofpnam.com/e107_images/newspost_images/284_1213140742_Unsung.jpg
http://www.ofpnam.com/e107_images/newspost_images/284_1213140776_UNSUNG.jpg

Note: Pictures are un-edited and actual in game shots.

Wanna know who The Unsung is?

What you say? Never heard of The Unsung mod? Wanna know more about us?

We have our own BIKI page with lots of info on the group: http://community.bistudio.com/wiki/The_Unsung_MOD

Also we have our own website: http://ofp.gamepark.cz/_hosted/unsung/

Stay tuned for any news about the MOD's first release in ArmA that will be posted in this thread!

Be sure to also visit http://www.ofpnam.com for the latest news about the Vietnam war in OFP and ArmA.

Posted by: Dan Jun 13 2008, 14:21

I do remember your addons back in ofp days, I waited years for your "beta 1"
I thought you would be abandoned armed assault already but I see you didnt!
That is very nice, and I think your mod will deliver a better quality (even with less addons) than the VTE Mod(Which claims as best arma vietnam mod themselves)

Posted by: Linker Split Jun 14 2008, 09:16

m8, I would like to help your MOD to improve significantly with better jungle performance.

Let me know

Linker Spit smile.gif

Posted by: Warrior X™ Jun 14 2008, 10:43

QUOTE(Linker Split @ Jun 14 2008, 10:16) *
m8, I would like to help your MOD to improve significantly with better jungle performance.

Let me know

Linker Spit smile.gif


Ello,

Contact our main island dude through OFPNAM called CJ525: http://www.ofpnam.com/user.php?id.204 (you must be logged in, but i think you have an account already there)

Cheers,

X™ smile.gif

Posted by: Yac Jun 14 2008, 11:31

I present several screens from work at this mod. Conceptual work, have to check models in environment of game. There are photos from game, unedit. Logo and frames only added.

SF Soldier near ancient ruin.. sunset

http://images30.fotosik.pl/230/212c462e88bc0b63.jpg

Desant from water... PBR II 3xM2 and SF team.

http://images29.fotosik.pl/229/b53c9762d1ab1f25.jpg

and from air... SF Team and UH1 "Slick"

http://images33.fotosik.pl/286/aa6b474e80ae48d9.jpg

It scants only Predator between trees happy.gif

http://images31.fotosik.pl/285/5a546ad88bb709c8.jpg

Island from background is not part of The Unsung Mod. !!!!!

Posted by: ConnorSG1 Jun 14 2008, 11:42

Awesome screenshots !

Posted by: Deadeye Jun 14 2008, 12:27

I agree smile.gif

News posted !

Posted by: mk1 Jun 14 2008, 13:54

great shots! what's that island then?

Posted by: Yac Jun 14 2008, 14:04

It in tropical climates my working island

Posted by: Linker Split Jun 14 2008, 14:11

QUOTE(Yac @ Jun 14 2008, 15:04) *
It in tropical climates my working island

m8, what region of Vietnam are you representing?

Da nang? ia Drang?

Posted by: Yac Jun 14 2008, 15:04

2 Linker Split

Small clipping of something has to remember that simply SEA. Nothing else. smile.gif

Posted by: D@V£ Jun 14 2008, 16:14

3rd picture is awesome! I actually thought it was a real picture when I first glanced at it ohmy.gif

Posted by: HogRoot Jun 14 2008, 17:32

worship.gif WOW!! Those screenshots look amazing! I really dig the PBR. I know you guys are busy, but when you get time could you post some pics of the Hueys your using?
Keep up the great work!

Posted by: SaS TrooP Jun 15 2008, 21:33

Great job lads! Waiting more!

And remember: Do not release R1!

Posted by: Warrior X™ Jun 15 2008, 22:25

Well time for some high res material to dream about before the workweek starts again eh wink.gif


Our 'Nam jungle:


http://img127.imageshack.us/img127/8265/r1promo314062008tf5.jpg

http://img525.imageshack.us/img525/5499/r1promo413062008of0.jpg

http://img183.imageshack.us/img183/4048/r1promo514062008zp7.jpg


There. Now you all be good people and let us work on the stuff some more.

Sweet dreams and remember monday is malaria day and why does the alarm clock go off at 06:00? That's right because work starts oooh so F@ckin' early biggrin.gif

Posted by: Linker Split Jun 15 2008, 22:36

I love them!
only one thing: maybe the plants in the second picture should have different hight to create variety smile.gif

Posted by: Cibit Jun 16 2008, 15:14

Hi X
I see why you been MIA.
It looks absoloutely georgeous, I can't wait to get dropped in some hot LZ and go humpin the A shau with you Malajn.gif

later dude w00t.gif pop in see your old comrades in arms and let us do some beta testing for you if you need drunk.gif

Nice emoticons BTW weapons_owned.gif

Posted by: Warrior X™ Jun 16 2008, 21:15

QUOTE(Cibit @ Jun 16 2008, 16:14) *
Hi X
I see why you been MIA.
It looks absoloutely georgeous, I can't wait to get dropped in some hot LZ and go humpin the A shau with you Malajn.gif

later dude w00t.gif pop in see your old comrades in arms and let us do some beta testing for you if you need drunk.gif

Nice emoticons BTW weapons_owned.gif


Heya Cibit!

Long time no see m8 boppin2.gif
Yeah this is part of the reason why you don't see me around the place at Zeus. Remember, it was still during OFP when i got lost in the jungle on one of our patrols naughty.gif Anyways yeah now continuing (spelling...) into ArmA. Would be nice to have Zeus beta test. I will suggest this to the group. I know at least you guys can control leakidge in intel. ph34r.gif

Say hi to the guys for me.

p.s. Yeah these emoticons are coooool puking2.gif

Posted by: Warrior X™ Jun 21 2008, 14:05

Two more screens for you people to enjoy.

We would like to inform the public that the weapons the units are holding are in fact Vila's weapons.
The credit for those is his! Our own weaponry is still WIP and is currently at 95% finished.

http://img411.imageshack.us/my.php?image=r1promo718062008rv6.jpg

http://img503.imageshack.us/my.php?image=r1promo818062008rv2.jpg


Enjoy smile.gif

Posted by: Linker Split Jun 21 2008, 14:10

Damn m8, that church remembers me Platoon!

Posted by: Warrior X™ Jun 23 2008, 11:04

In other news:


We got for you two more screens to gaze upon.
Again the weaponry is still Vila´s. All rest is Unsung´s stuff.


http://img444.imageshack.us/img444/5100/r1promo918062008wa0.jpg

http://img516.imageshack.us/img516/1921/r1promo1021062008mq7.jpg



Right, common people focus here and not on pics tongue.gif

The Unsung MOD has a recruitment going on currently.
Although all other fields of expertise are pretty much covered, we lack manpower in the Animators squad. We have lots of projects to do, but have shortadge on staff in that field.



Do you feel like you got the right stuff to make it in the jungle´s of South-East Asia as a Animator, then contact us on http://www.ofpnam.com/e107_plugins/forum/forum_viewtopic.php?2695 forum thread. Present us a piece of your work. You must be skilled already as we do not have the time to teach people!

Cheers,

Warrior X {The Unsung}

Posted by: Deadeye Jun 23 2008, 17:17

thanks for informing us Warrior X™ smile.gif News posted !

Posted by: Linker Split Jun 23 2008, 23:58

animator for characters? or for objects?
both?

Posted by: Warrior X™ Jun 24 2008, 09:36

QUOTE(Linker Split @ Jun 24 2008, 00:58) *
animator for characters? or for objects?
both?


Well so far for characters, but we will probably need them for both.

Posted by: Warrior X™ Nov 18 2008, 10:38

naughty.gif


Some new released pics of the mod's current WIP can be found in our http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=69;t=73984;st=90


w00t.gif

Posted by: Warrior X™ Nov 28 2008, 14:46

Woops we forgot one pic.



Blame one of our guys with a good performance machine lol He had a vid card crash and had to fix it. Now he's back hehe.

Posted by: Linker Split Dec 6 2008, 11:26

yo guys, are you making also hard for NLF and NVA to see through that foliage?

Posted by: Warrior X™ Dec 7 2008, 04:42

QUOTE(Linker Split @ Dec 6 2008, 11:26) *
yo guys, are you making also hard for NLF and NVA to see through that foliage?


Yes we are. Wouldn't be nice getting seen at 200 and then get shot without knowing where they shooting from weapons_owned.gif

Posted by: Warrior X™ Dec 15 2008, 23:09

smile.gif


http://img241.imageshack.us/img241/5663/hueypromo2ag5.jpg

http://img395.imageshack.us/img395/7416/nvapromo2br6.jpg

http://img395.imageshack.us/img395/497/sfpromo1sb3.jpg

http://img222.imageshack.us/img222/7854/sfpromo2ad0.jpg

http://img395.imageshack.us/img395/7687/vcpromo1vb9.jpg

http://img222.imageshack.us/img222/7590/vcpromo2ic4.jpg


dance.gif

Posted by: Polish GI Dec 16 2008, 02:58

Nice screenies X!

dance.gif

Posted by: Hornster Dec 30 2008, 17:21

Any news on a release ? I'm just itching to kill me some gooks biggrin.gif

Posted by: Warrior X™ Dec 31 2008, 11:09

Yeah, busy with bug killing and mission editing. We need some more time yet. Can't give the public a fully bugged no mission MOD now can we. Malajn.gif

Posted by: Polish GI Jan 1 2009, 02:20

QUOTE(Hornster @ Dec 30 2008, 09:21) *
Any news on a release ? I'm just itching to kill me some gooks biggrin.gif


As X eluded to... Internal release this week to catch any bugs so you guys dont find them...

And the mission/campaign boys are going as fast as they can while making sure the quality is present. But as you can see, we are near the end of the creation cycle... And the release is coming up! But let's not get ahead of ourselves, we are still not committing to a date yet...

Just keep in mind, we are as anxious to release it as you guys are to receive it. It's just that we want to catch as many things before it is released so you guys dont have to worry about them (errors).

Cheers

Posted by: Warrior X™ Jan 2 2009, 22:31

Just some proof of MP testing tongue.gif

http://img55.imageshack.us/img55/6056/mptestfm1.png

Posted by: cj525 Jan 3 2009, 22:21

There will be a smaller island included with R1, it is cut from R1 around a CIDG base in the Kham Duc region ph34r.gif . We decided to add a smaller island to help out guys with older spec'd comps. This island is complete and ready to go, so it wont delay the R1 release further.

Posted by: Linker Split Jan 4 2009, 12:16

cj525 can you post some pics? smile.gif

Posted by: Warrior X™ Jan 5 2009, 16:12

QUOTE(Linker Split @ Jan 4 2009, 12:16) *
cj525 can you post some pics? smile.gif


Will try to post some pics of that one soon. The island is in our next internal beta boppin2.gif
So ya know gotta make some nice pics on it, some ordinary shots of a couple o' tree's and grass don't cut it Malajn.gif

Posted by: cj525 Jan 20 2009, 20:46

QUOTE(Warrior X™ @ Jan 5 2009, 16:12) *
Will try to post some pics of that one soon. The island is in our next internal beta boppin2.gif
So ya know gotta make some nice pics on it, some ordinary shots of a couple o' tree's and grass don't cut it Malajn.gif


@ Linker, Well the smaller island has all the variations of veg that are currently in the big island. To be more specific it is centered roughly around the CIDG FOB Ngok Tavak, where the old French base was. It varies from open grassy plaines interspersed with palm and single canopy areas...to dense jungle.

Posted by: Warrior X™ Feb 6 2009, 23:37

Well okay small update/show of stuff.

As we are aware that not everybody has a good machine, we made the large island in another smaller version. It concentrates on just the SW part of the Kham Duc main island. The smaller island is called Ngok Tavak. So i recorded a small firefight out there in the jungle. I had a FPS count of around 24 while having 5 squads stealth fighting around me and viewdistance at 600. Why 600 you ask? Well i f#### only can see around 150 in front of me so why the hell have it at 1000 or more. biggrin.gif

Anyways here's the Youtube vid:

http://www.youtube.com/watch?v=QPnAsrvPxA0

Now let us work in peace a little so we can finish this thing. We busy. dance.gif

Posted by: wipman Feb 8 2009, 12:45

Hi, more mature language for the shouts at Charlie will fit better (i think) into the "atmosphere" of those times, also may be pimp to call the things as they
did back in the jungle; the AK47 mags bananas... the M60 the pig... etc, to put the players into the place; also, may be good if you reduce the recoil of the
XM177E1, which isn't as much as shown in the video. Also force the charlies to don't go crawl all the time like the rats that they're, like the BIS ArmA
infantry which have the silly tendence of go crawl all the time even when they enter in houses. Let's C ya

Posted by: Warrior X™ Feb 8 2009, 13:31

As we had a lot of vid's show some fog and the ground turned white then, here's a vid for you guys without that nasty foggy white snowy ground wink.gif

http://www.youtube.com/watch?v=raCNItn_iIE&feature=channel

I get a severe case of schrapnel poisoning in this one. biggrin.gif


@Wipman,

The shouts are still WIP. And well, have the infantry go down to ground or not is really a mission makers choice. The recoil also still WIP. Delicate fine tuning all of it wink.gif

Posted by: Marko112 Feb 10 2009, 18:41

Looks very amazing w00t.gif

Posted by: Warrior X™ Mar 13 2009, 11:00

Quoting Sgt Savage from our BIS forum thread:


Ok Sitrep...

We have been a bit quiet of late the reason is we are still tying up the loose ends. The config is giving us grief at the moment its basically the LAST hurdle we have before release. SO... that being said we are looking for a master config writer to tune up and correct the config issues. We need someone experienced and talented to join the team or just help out so we can kick this bad boy out the door for all u mugs to enjoy. Please PM me if you are interested in helping out. Please no time wasters we wanna get this done.

Sav


You can contact him through his BIS forum profile, see here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=Profile;CODE=03;MID=83-1105595462

Posted by: Warrior X™ May 9 2009, 10:05

Quoting Sgt. Savage from our BIS forum thread:

Sitrep,

We have come to our final internal test before we release to the public guys, not long now naughty.gif
The massive task of bringing this project to ARMA is nearing the end FINALLY!!!. Time to empty the sand out of your boots and have a break from the hot dry desert, and look forward to insect bites, tinea,foot rot, malaria, monsoon rains and maybe some VD if your not careful ohmy.gif

Sav

Posted by: Wittmann May 10 2009, 17:10

Warrior X, you are the sex. Have my babies.

But on a serious note I look forward to this, I loved the Unsung demo for OFP and it resulted in the best MP Nam games I had outside of a clan assembled Australian focused XDF OFP Nam mod with ECP. Hope you still have the features that made Unsung what it was; beautiful environments, well rendered weapons and units and of course jamming, long patrols and tension wink.gif

Bring on a walk in the light green and some close combat.

Posted by: Warrior X™ May 10 2009, 21:02

QUOTE(Wittmann @ May 10 2009, 18:10) *
Warrior X, you are the sex. Have my babies.


Crickey! No more cambodian red for you! boppin2.gif


QUOTE(Wittmann @ May 10 2009, 18:10) *
Hope you still have the features that made Unsung what it was; beautiful environments, well rendered weapons and units and of course jamming, long patrols and tension wink.gif

Bring on a walk in the light green and some close combat.


Well, we tried to get the nice jungle we had. Think we have it pretty much covered. Haven't seen anything like it yet around. Weaponry is newly made, yours to judge on when we release them along with the units. About the jamming, we had it in for some time in the beta's but then we decided to refine it some more so it will not be in this first release as we want to make it better and are not satisfied with it yet.
Long patrols.... aye.... buzz...buzzz...the sound of death and charlie is out there...somehwere in all that green. weirdsmiley.gif

Posted by: bulkington80 May 16 2009, 19:45

It would be great to see some of that "Weaponry newly made", especially the Stoner MG!

Posted by: Warrior X™ May 17 2009, 11:48

QUOTE(bulkington80 @ May 16 2009, 20:45) *
It would be great to see some of that "Weaponry newly made", especially the Stoner MG!


EUhm yah. The Stoner will not be in our first release. But most likely will be in our second release. Our first release will be only the standard basic weaponry used like M16, Car15, M14, M60, SKS, AK47, RPD and some others.
R1 (Release 1) will also just have standard units for now like NVA, VC, SF. And 2 islands. One small one and one big one. So people with lesser machines can enjoy getting killed....errr playing in the jungle as well. And i can say that to survive out there, you really need to apply jungle warfare rules. For example: do not stand up in contacts, do not run through the jungle, do not attract attention to you and your team mates, do not stand in clearings, watch your six, watch your field of fire! To name a few boppin2.gif Most contacts in the jungle occur from 50-150 away. And that's pretty hairy. Most of the times when ya think "hey let's use a grenade on these suckers." and pull one out, they are already so close on you that when you throw it they can already punch you in the nose. So pretty hairy.

Guess i gave you more info then what you asked for lol Ah screw it tiredsmiley.gif

Malajn.gif

Posted by: Warrior X™ May 17 2009, 21:06

Okay found a small vid i still had on my HD. So uploaded and it's yours to watch.
It shows a small firefight. Make sure to watch on high res.

http://www.youtube.com/watch?v=UdW7aL0vUak&feature=channel

Oh and i used all low settings just to show to people how it will look on utter low settings (for people with less capable machines). rolleyes.gif

Posted by: Warrior X™ Jun 5 2009, 23:29

Well lookey here... This just got released... naughty.gif

http://www.armedassault.info/index.php?cat=news&id=2530

yammer.gif

Posted by: {G&L}ACF{SCOTDG} Jun 5 2009, 23:52

3 words Oh My God lol

Posted by: DAMIEN Jun 6 2009, 10:56

unplayble for me, ALL soldiers bugs (skeleton, textures, etc...)

http://www2.noelshack.com/uploads/arma2009-06-0611-50-23-98036550.jpg glare.gif
http://www2.noelshack.com/uploads/arma2009-06-0612-02-23-95046104.jpg puking2.gif
http://www2.noelshack.com/uploads/arma2009-06-0612-02-07-37000592.jpg rofl.gif

I play in 1.14 and with Queen's Gambit, If i play without queen's gambit, same bug...

My config: GTS250, INTEL Q8200, 2gb ram dual channel, wingay xp SP3, original arma, no problem with all others mod and addons.

Posted by: kennedy Jun 6 2009, 16:48

QUOTE(DAMIEN @ Jun 6 2009, 09:56) *
unplayble for me, ALL soldiers bugs (skeleton, textures, etc...)

http://www2.noelshack.com/uploads/arma2009-06-0611-50-23-98036550.jpg glare.gif
http://www2.noelshack.com/uploads/arma2009-06-0612-02-23-95046104.jpg puking2.gif
http://www2.noelshack.com/uploads/arma2009-06-0612-02-07-37000592.jpg rofl.gif

I play in 1.14 and with Queen's Gambit, If i play without queen's gambit, same bug...

My config: GTS250, INTEL Q8200, 2gb ram dual channel, wingay xp SP3, original arma, no problem with all others mod and addons.



No problems at all for me, most up to date version and good specs. Perhaps a bad download?

Good looking mod. Islands are a little slow loading for me and perhaps you just sense a slight slow down given the amount of stuff there - but then that's my laptop for you!

I'm looking forward to regular American ground troops, tripwires/booby traps/non-scripted bombs, and general chit chatter between troops in the next release! This is an excellent Alpha for me, without many of the bugs one would normally expect in an Alpha.

The engagements are nice a long too, I found in the jungle with 5 special forces against 5 VC, and we fought about 100-120 meters maximum from each other, and sometimes as close as five meters! The battle took about five minutes, largely consisting of myself and team mates flooding the foliage with weapons fire. Often found the VC moving around behind me, and slipping past me - and my team mates shooting them down next to me without me noticing.

Helicopters are also good. I like the radio chatter, and hope such background atmosphere is going to be included when walking near to RTO officers and general ground troops. I think the jungle foliage is very good and detailed also, though you could perhaps benefit from another look at the OFP Unsung mod, where simplicity and modding skill were joined with even more success.

The weapons are also good - I love the M16, the way it feels and the recoil and sound is excellent. The CAR is also an enjoyable weapon. I feel the M60's sounds run over each other a little, perhaps a shorter sound clip would allow it to sound like it is flowing more rather than as if the game is freezing slightly - same with the NVA/VC machine guns. I like the tracers and muzzle flash.

All in all, enjoyable. This little Alpha has replaced the full CSLA as my most played Mod, or at least it will do. I look forward to more!

Posted by: kennedy Jun 6 2009, 19:59

One point, there appears to be a config error regarding claymores and placing ammo boxes on maps, which stops such boxes being placed.

Trying the helicopters now, flying over a besieged SF camp gunning down the VC in support of it, you can see the empty cartridges flying out from the air craft as it goes along, in a big stream, which is cool. I was reaching to take a screenshot of it when an RPG hit our tail and he crashed into a tree biggrin.gif

Still, great AI as well. Was impressed with the navigation of the bunkers. In the central bunker of the SF base on the incountry map, I was shot by some VC who came tearing in, and during the post-death video I saw some VC climbing up the ladder and running around the roof.

Posted by: kennedy Jun 7 2009, 11:48

Oh, there is also an issue with the craters on the maps, where the player vibrates up and down when standing on them.

Posted by: kennedy Jun 7 2009, 16:24



It is RAINING!

Posted by: CSJ Jun 8 2009, 02:05

Thanks for comments,
it is good to see at this early stage of development that the comments are encouraging.
Any bugs, problems or suggestions that are within our AO will be looked at and action taken
to fix or improve.

Posted by: Warrior X™ Jun 8 2009, 13:36




The Unsung Mod is on a wide scale recruitment offensive for Armed Assault.
After our freshly released Alpha we now want to steam ahead to our next release.
But to get it done, we need a lot more help. We need you!

We need help in all fields of expertise. We need: Configgers, Moddelers, Scripters,
Sound editors, Texturers, Animators, Island builders and Mission makers.

Do you have allready some knowledge in any of the above fields and are interested in
the Vietnam war like we are and feel you could be of help? Do reply in our recruitment
thread on OFPNAM.com: http://www.ofpnam.com/e107_plugins/forum/forum_viewtopic.php?12987.

Posted by: CSJ Jun 27 2009, 03:13

The Unsung is proud the present The Lowlands. This "new" island is a cut down version of In Country, made to make the the mod more playable for the players out there with lower spec computers. A single player mission is included. Enjoy!


DOWNLOAD - http://www.armedassault.info/download.php?cat=islands&id=76 (v 1.0) - [47 MB]

DOWNLOAD - ftp://ftp.armedassault.info/armad/solo/UNS_SP_Camp_Patrol_North.CSJ_LowLands.rar - [3 MB]


Posted by: Warrior X™ Aug 26 2009, 10:24




Missions pack available for ArmA 1. Due to work moving to the ArmA II area, these will be the last done for ArmA 1.

The pack includes 7 missions out of which 5 patrol missions for 12 players and 2 clearing missions for 20 players. Drop the files into your ArmA/MPmissions folder and play. Needed for the missions are Unsung R1 Alpha release and Lowlands island for ArmA 1. Download links added into a readme file within the missions pack.

Temporary link here: http://www.yousendit.com/transfer.php?action=batch_download&batch_id=YkxJYlJkbThEa1d4dnc9PQ

Posted by: Warrior X™ Aug 26 2009, 17:47

Just a short vid showing some traps we had lying around. But with ArmA 1 work cancelled and ArmA 2 work in development...yeah it's going to ArmA 2. Sorry... biggrin.gif


http://www.youtube.com/watch?v=p9aexEnOiO8


Some of you old farts that remember OFP will recognize these traps wink.gif

Posted by: Warrior X™ Oct 12 2009, 10:15

UH1 Slicks and Guns Updates.


This is most likely our last update for these UNSUNG Hueys in ArmA.





see download link here: http://www.armedassault.info/index.php?cat=news&id=3209&game=0

Posted by: Wittmann Oct 13 2009, 09:11

Marry me.

Unsung UH1's are the sex smile.gif
Loving beetling around the islands in a Dustoff.

Posted by: Warrior X™ Oct 13 2009, 11:58

QUOTE(Wittmann @ Oct 13 2009, 10:11) *
Marry me.

Unsung UH1's are the sex smile.gif
Loving beetling around the islands in a Dustoff.


ROFL Your new hubby's name is CSJ, he is the one behind those lovable Huey's. Thank you for browsing through our online new husband catalogue rofl.gif

Anyways for peeps that didn't notice it: http://www.armedassault.info/index.php?cat=news&id=3217&game=0 boppin2.gif

Posted by: CSJ Oct 28 2009, 04:12

HUNTER KILLER TEAM - RELEASED for ArmA

OH6 - OH6a and AH1g addon released
pic by Warrior X™

pics by Warrior X™



http://www.mediafire.com/file/njivv0gjmyh/csj_oh6.rar
oh6.rar 22mb (AH1g included)<br />note: AH1g model inner cockpit detail is not 100% finished.

Posted by: Warrior X™ Nov 14 2009, 21:52




We decided to release some beta units we still had for ArmA 1, so you can have a bit of fun with them untill The Unsung releases for ArmA 2. The units have some bugs and are not binarized and bisigned. So basically you can play around with them in the editor or in self made missions.




Some of the problems are:

Infantry:
- No healing capabilities for medics.
- Unit icons not correct.

Marines:
- Textures turning black (VC like) in shade.
- When killed, textures change into infantry ones.

We will not be fixing the above problems. Also we will not be releasing anything else anymore for ArmA 1. The included files wil not be bisigned or binarized. Work on ArmA 1 has completely been halted. Work on ArmA 2 is in the works. Readme on how to install and a Single Player demo mission are included in the download.

Needed files: http://www.ofpnam.com/download.php?view.281 and all updates so far.


DOWNLOAD LOCATIONS:

http://www.mediafire.com/?mzymgyzgx1m


Source: http://www.ofpnam.com

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