Vietnam: The Experience, The most detailed and comprehensive Vietnam mod |
Vietnam: The Experience, The most detailed and comprehensive Vietnam mod |
Sep 19 2007, 13:13
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#1
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
Vietnam: The Experience (VTE) is the leading, most detailed and comprehensive Vietnam mod for OFP, ArmA and ArmA 2.
ArmA early screenshots: A4 O1 Birddog M79 grenade launcher VietCong face CH-34 GI Joe NVA M113 Weapons 21st June 2007 Huey's ArmA engine will allow us to create incredible looking jungle without such CPU slowdowns as seen with OFP (not to say that VTE-OFP was lagging). Final ArmA version of our mod was released on Jun 14th, 2010. Official VTE homepage can be found here and official ArmA VTE forum here. Online manual here. Please report bugs to VTE in DevHeaven project page. This post has been edited by Snake Man: Jun 19 2010, 06:56 -------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Sep 19 2007, 13:53
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Awesome!
Out of interest, will you be able to convert the islands from VTE over directly? Or will you have to remake them? I haven't had a chance to play with the new tools yet. -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 19 2007, 17:28
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#3
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, i think that "my" M1911 A1 looks better than yours, if you want... you can take it and make it yours, PM King Hommer if you want; but if you take it
with the model parts that other known people made, then credit 'em. The known names are in the readme.txt inside the .rar file. Let's C ya -------------------- |
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Sep 19 2007, 19:51
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#4
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Awesome! Out of interest, will you be able to convert the islands from VTE over directly? Or will you have to remake them? I haven't had a chance to play with the new tools yet. well, for what I know about island making for ArmA, with visitor 3 it's not possible to import old OFP WRP, due to the format, and the size (in ArmA with a 512x512 and 10m grid size, you can have a 5120x5120 island) correct me if i'm wrong m8 -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Sep 19 2007, 22:07
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#5
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
will you be able to convert the islands from VTE over directly? Or will you have to remake them? Yes all the new VTE islands have been converted to ArmA, using WrpTool and 1 texture method, not Visitor 3 and the satellite layer thingy. The islands is where I base my claims about that we can create nice jungles, because they wont cause any slowdowns in my computer which is very poor. -------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Sep 20 2007, 17:26
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#6
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Yes all the new VTE islands have been converted to ArmA, using WrpTool and 1 texture method, not Visitor 3 and the satellite layer thingy. The islands is where I base my claims about that we can create nice jungles, because they wont cause any slowdowns in my computer which is very poor. that's a good news -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Sep 28 2007, 01:43
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#7
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
We have now dedicated server to host VTE missions in multiplayer, if anyone wants to join in, check ingame browser for "PMC Tactical (VTE)" server.
-------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Oct 8 2007, 12:18
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#8
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
Vietnam: The Experience modification from OFP is now on ArmA, we have already released quietly two full pre-alphas and few hotfixes. We are working very hard to fix the ported OFP models and tweak the config.
[mg]http://tactical.nekromantix.com/arma/screenshots/VTE-0116.jpg[/img] We cannot do this alone, we dont have the modeler and texturer we need at the moment. If anyone wants to help, please contact us in our web page or forums here at armedassault.info or email us directly at tactical at nekromantix dot com Thank you and remember, Vietnam needs you
Reason for edit: Pic over 100kb
-------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Oct 8 2007, 18:32
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#9
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
finally a Vietnam MOD for ArmA!!!!!!!
really even if it's on a beta stage, I love to see new units, objects and so on! for any help about importing models from OFP to ArmA, tell me, I'm at your disposition -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Oct 8 2007, 22:31
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#10
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
for any help about importing models from OFP to ArmA, tell me, I'm at your disposition I can fully port models from OFP, today I even created CH-47 Chinook second doorgun setup, what I'm looking for is a "real" modeler, compared to my skills. But dont you already work in Black Hawk Down mod? Or is that mod sort of slow going (or something), that you have time to edit other models too? -------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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(BOA)Kamel |
Oct 9 2007, 14:31
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#11
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Guests |
Lol, best (OFP) Army mod in detail etc.
and whats with the Unsung? This Mod was allready better as VTE? |
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Oct 9 2007, 19:11
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#12
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I can fully port models from OFP, today I even created CH-47 Chinook second doorgun setup, what I'm looking for is a "real" modeler, compared to my skills. But dont you already work in Black Hawk Down mod? Or is that mod sort of slow going (or something), that you have time to edit other models too? yeah, you are right, but I can handle more things than only one once... anyway, I asked only cause I saw that you were looking for helpers, didn't see Real modellers... for that indeed I could not help, since I'm working hard at the BHD MOD. So I thought that you could need some help... Ok, no prob -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Oct 9 2007, 23:30
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#13
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
QUOTE Lol, best (OFP) Army mod in detail etc. and whats with the Unsung? This Mod was allready better as VTE? I try real hard to understand what you just posted, but I get nothing... want to try and post again? Anyway, I asked only cause I saw that you were looking for helpers, didn't see Real modellers... for that indeed I could not help, since I'm working hard at the BHD MOD. So I thought that you could need some help... What models could you port? What "level" this port would be, just basic p3d or working ingame without errors etc? You dont happen to have in your various project or elsewhere, anykind nice Vietnam material which we could use? -------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Oct 10 2007, 08:47
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#14
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I made the Ia Drang Map for OFP, with various NAM models, including bunkers.
You could use them freely, as they come also from Thone2000 objects, but I modified them to fit better the scene (btw, don't worry, Thone2000 objects are freely to use he said, so I corrected them ) Yeah I'm able to import models (P3D's) without errors, adding Materials, creating materials. Linker Split -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Oct 10 2007, 08:58
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#15
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
I try real hard to understand what you just posted, but I get nothing... want to try and post again? I think he's trying to insinuate that the unsung, while it is a good mod, is somehow better than VTE. Blasphemy! While the Unsung does have good quality addons and units and nice fancy scripts, IMHO it lacks the diversity seen in VTE. Which probabley isn't a good arguement, but when it comes down to it, it's probabley better to have a a diverse selection of good quality units that go together well, than a small selection of high quality addons. Some people don't seem to realise that there is a point were something can be too detailed. No offence is intended to the Unsung. I just like VTE a lot! -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Oct 10 2007, 11:33
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#16
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
I made the Ia Drang Map for OFP, with various NAM models, including bunkers. You could use them freely, as they come also from Thone2000 objects, but I modified them to fit better the scene (btw, don't worry, Thone2000 objects are freely to use he said, so I corrected them Where can I download these? I recall long time ago you doing some Ia Drang work, in fact I remember some black (nighttime) video, but cant recall if I actually downloaded something (no idea what filename to search in my OFP DVDR catalogs). QUOTE Yeah I'm able to import models (P3D's) without errors, adding Materials, creating materials. Hey! Creating materials is just the kind of work I'd want to get done now. Could you help with that? -------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Oct 10 2007, 16:07
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#17
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Member Group: User Banned Posts: 70 Joined: 9-July 07 From: Wroclaw - Poland Member No.: 969 |
There is Oxygen, have hope that you will correct GI on this type of unit ( screen- early beta GI from Nam )
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Oct 10 2007, 21:52
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#18
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
the Ia Drang valley for OFP can be download from ofp.info site, search for Linker Split, you'll find all my works, the Ia Drang map too
for the materials, i can help you sir! add me to your MSN list, I'll be fully operative since saturady Linker Split -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Oct 11 2007, 09:12
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#19
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Member Group: Addon Maker Posts: 127 Joined: 12-November 06 From: PMC Member No.: 38 |
the Ia Drang valley for OFP can be download from ofp.info site, search for Linker Split, you'll find all my works, the Ia Drang map too Okay I have to grab that and check it out. QUOTE for the materials, i can help you sir! add me to your MSN list, I'll be fully operative since saturady Dont have one. You can come to IRC and chat with us on irc.quakenet.org in the #wrptool channel. -------------------- PMC Tactical OFP, ArmA, ArmA 2 and Falcon 4
http://tactical.nekromantix.com/ PMC Editing Wiki - tutorials, guides, information etc. Snake Man, PMC. |
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Nov 24 2007, 00:47
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#20
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Member Group: Members Posts: 36 Joined: 21-November 06 Member No.: 250 |
The helmet of the grenadier is Queens Gambit must be helpful in modeling the GI helmet, it looks really good in QG, so I can't wait for your GIs. I was an Unsung guy in OFP, looking forward to trying VTE now!
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