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> Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing
post Sep 28 2009, 20:13
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Allright, next problem. I got my structure to editor and i can place it in, but when im trying to alling those to straight line they turn 0.5 - 20 degrees randomly. It's very fustrating to try put those in straight line.

My structure is 50x50m concrete tile and im trying to build very large square area above ground. (Im gona build base on it and sewer system under it...) Im not quite sure is this my addon or scripting/editor problem, but when i tried to build same square area with Arma2's original concrete block they alinged just fine (only were too small and fragile for my purpose). Im using setPosASL -command to raise them to air at same level.

Sorry if i posted this to wrong topic... smile.gif

This post has been edited by Dmurskain: Sep 30 2009, 15:14
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Roberto Gazdić
post Feb 21 2012, 13:11
Post #242

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My two questions:
1. (on the picture -image over 100KB because its in link)

Sorry for my english.

P.S. damn i pressed "REPORT" but the "ADD REPLY", sorry again. Malajn.gif
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post Feb 21 2012, 17:34
Post #243

Gee, I wish we had one of them doomsday machines.
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Try using different blending layers in the photoshopesque program of your choice (paint.net and GIMP are freeware, if you're looking for somewhere to start). The RACS pilot texture is a good base, just convert it to grayscale then use it as either a "soft light", "overlay" or "multiply" layer (different patterns tend to work better with different methods, it's best to play around until you find one that works well) on top of your camouflage texture smile.gif

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Roberto Gazdić
post Feb 21 2012, 19:53
Post #244

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Aha, its like as creating WW4 texture for OFP. Select > Color Range biggrin.gif

This post has been edited by Roberto Gazdić: Feb 21 2012, 19:54
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