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> Can't I preserve textures from 3Ds Max 2011 to Oxigen 2?, I mean, do I REALLY need to place textures in Oxigen 2?
SGJackson
post Jul 28 2010, 05:07
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Heya!

I'm very good with 3Ds Max 2011 and I NEED to make my first addon biggrin.gif

I've noticed that when I have a model on 3Ds Max with the textures alrealy allocated to each part of the model and I import the model to Oxigen 2 it doesn't preserve the textures that I gave it on 3Ds Max :S

It'll make my job WAAAYYYYY easier if someone knows how... otherwise I'll need a tutorial showing how to place textures to a model... 'cause with this tutorial it doesn't work: http://ofp.gamepark.cz/_hosted/brsseb/tuto...1/lesson1_d.htm

Thanks all!
 
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D@V£
post Jul 30 2010, 13:01
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Gee, I wish we had one of them doomsday machines.
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Yes you can, I do it myself! Though you can also select a face using the face selection tool (the button with the finger pointed at a face, near the vertex tool), it's not as accurate though....


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