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Armed Assault Info Forums _ Addons - Works in Progress _ ARMA II Stargate Mod

Posted by: Frostman Sep 17 2010, 14:12

Hello All,

I'd like to start by apologising over the lack of updates I've posted on these forums and secondly giving you a few links:
Stargate Addons SVN: https://armastargatemod.svn.sourceforge.net/svnroot/armastargatemod
Stargate Assault Forums: http://www.stargateassault.net/forum/index.php
Stargate Mods ModDB Page: http://www.moddb.com/mods/arma-stargate-mod

Now down to business... this news post is to show the community that we understand there frustration over missed deadlines and lack of releases, with this in mind we've decided to change our approach and open the development process to the communuty.

Above you'll find the web link for our SVN archive, it gives everyone access to the cutting edge code and includes instructions on how to get it working in ArmA II (not ArmA I atm); now I feel the need to remind everyone that we're currently in the middle of a full rewrite of the mods code which means the alpha currently has less functionality than it did two years ago, so keep that in mind if you feel the need to download and have a play.

The following information are status updates and will change as time goes on.
_________________________________________________________________

SVN Revision No: 47
SVN Revision Notes: First update with working transport code, works for projectiles and units though may still be buggy; I've also fixed a few DHD bugs. The next version of the Stargate's will probably need OA to work.
_________________________________________________________________

Mod Screenshots:

http://img251.imageshack.us/i/svn35.jpg/

http://img219.imageshack.us/i/30142532.jpg/

http://img684.imageshack.us/i/clipboard027.jpg/

Posted by: D@V£ Sep 17 2010, 21:51

Glad to see you guys back! I know a lot of the current forum team liked your stuff for OFP smile.gif

Posted by: Frostman Nov 17 2010, 13:12

Hi all,
Here's a new clip for you all, there's no Stargate action because I only really made it to test out HD capture on my new 470 GTX but it didn't make a bad view so I uploaded it anyway.

http://www.youtube.com/watch?v=CtDYR74jogg

Posted by: Marko112 Nov 17 2010, 18:58

Thanks for sharing it with us thumbsup.gif Congrats with the new videocard!

Posted by: Muecke Nov 18 2010, 13:21

Nice Clip !!
I looking forward to a release somewhen....

keep on doing it boys smile.gif

Posted by: Elliot Carver Nov 19 2010, 01:27

Awesome work guys! Keep it up ^^

ps: MGM lets see you afford a legal team this time feckoff.gif

Posted by: Frostman Mar 30 2011, 03:45

Hi all,

Its taken two days non-stop coding but the transport code is now working.

http://www.youtube.com/watch?v=EbosJWD5QgI#ws

I've updated the SVN to the latest code but please don't start reporting bugs yet as I've still got to tweak code and add new functions.

Posted by: bella Jan 29 2013, 04:35

thank you for your inforamtion

Posted by: Hornet85 Feb 9 2013, 20:52

will it bepossible to transport between maps? smile.gif

Posted by: D@V£ Feb 10 2013, 00:55

Doubt it, on account of how maps are loaded. I seem to recall there was a "worlds" map released for ArmA.2 somewhere, which had a lot of different environments, so kinda like several different maps in a single map.

Posted by: BIGD Apr 14 2013, 10:54

The would map is alot of fun to play with

i have a stargate on every planet and use addaction in the DHD to transport my team from planet to planet

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