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Armed Assault Info Forums _ ArmA II - Combined Operations _ The "Questions for people with ArmA2" thread

Posted by: D@V£ May 31 2009, 14:35

Evenin'.

Starting a thread for people who want to ask questions for people who have ArmA2. I know some people here have, so I'll start tongue.gif
Please remeber to use spoiler tags: Soylent Green is People, when posting information about the campaign.

How are the factions set up in the editor? Is it the classic East/West/Resistance/Civilian, or do we have 6 distinct factions? If the latter, is there a way to set up alliances without using the setfriend command?

Posted by: AndreAce May 31 2009, 15:00

QUOTE(D@V£ @ May 31 2009, 15:35) *
How are the factions set up in the editor? Is it the classic East/West/Resistance/Civilian, or do we have 6 distinct factions? If the latter, is there a way to set up alliances without using the setfriend command?


Hi,it is the classic setup as known from ArmA1 (and OFP).I guess there are different ways for tweaking alliances but I have to dig and find...
In general you can set up alliances in editor by editing Resistance/Guerilla is friendly to...East / West.

For just one group b.e. east soldiers have deserted and should attack other east soldiers and/or support west or guerillas you have to set a leader for those soldiers from west BUT with presence of 0% - then you have an east group with properties like a west group and they will attack all enemies of the west.

Posted by: D@V£ May 31 2009, 16:39

I see...

Who's on what side then? tongue.gif

Posted by: OPFRACK May 31 2009, 17:02

QUOTE(D@V£ @ May 31 2009, 17:39) *
I see...

Who's on what side then? tongue.gif

USMC and CDF are on BLUFOR, Russia and the Red Star Movement are OPFOR and the NAPA and Civilians are alone.

Posted by: D@V£ May 31 2009, 22:48

Shame... I was hoping to have some 5 way Warfare sad.gif

Posted by: Benoist May 31 2009, 23:22

Still I remember a Editor screen where it said:

SIDE:
FACTION:
UNIT:
Etc.

Is like that?

EDIT:
Look at this video an tell me: http://www.youtube.com/watch?v=6tFOWKvjWH0
There is FLIR?
How is the UAV thing?
You can load bikes in a LAV?

The thing I don't like about the light system is that it shines what shound't shine, look at the helipad from where the V-22 takes off...

Posted by: pMASTER Jun 1 2009, 00:49

If heard of two people now whose ArmA2 crashes right to the desktop every once in a while. Can anybody confirm such an essential problem?

Posted by: AndreAce Jun 1 2009, 00:58

@CTD:
After installing the beta patch on the German Arma2 version I started creating a singleplayer mission and after the 4th preview when I wanted to verify if everything will work as intended I decided to spectate the action from the view of a female civilian and as I got close to a Russian unit I had a CTD... weirdsmiley.gif

While playing some of the singleplayer missions that came with the game,everything was fine.

Posted by: Rellikki Jun 2 2009, 11:37

- I heard in one ArmA II video where CDF soldiers were speaking some foreign language and it didn't quite sound like English or German. Sounded slavic to me. My question is, which language exactly Chernarussians speak? In the chats it's named [Chernarussian], but that doesn't tell much because the country is fictional.
- How are bullet dispersions in ArmA II? In OFP and ArmA I you'd always hit exactly where you aim, even with an inaccurate AK-47.
- Are one-shot rocket launchers really one-shot?
- How do the shotguns perfom? In OFP they were technically just machineguns which would fire long bursts...

Posted by: D@V£ Jun 2 2009, 14:21

What are the UAVs like? How easy are they to get working?

Posted by: da rat Jun 2 2009, 15:21

QUOTE
- I heard in one ArmA II video where CDF soldiers were speaking some foreign language and it didn't quite sound like English or German. Sounded slavic to me. My question is, which language exactly Chernarussians speak? In the chats it's named [Chernarussian], but that doesn't tell much because the country is fictional.
- How are bullet dispersions in ArmA II? In OFP and ArmA I you'd always hit exactly where you aim, even with an inaccurate AK-47.
- Are one-shot rocket launchers really one-shot?
- How do the shotguns perfom? In OFP they were technically just machineguns which would fire long bursts...

- Czech I think
- Less accurate than before, but still too accurate to be realistic
- M136 is still reloadable
- Shotguns are single shots, like rifles, unfortunately..

QUOTE
There is FLIR?
How is the UAV thing?
You can load bikes in a LAV?

- Yes
- UAV is pretty cool, you can control it from a station in the campaign and tell it where to orbit while viewing the camera and placing markers by pressing a button which then appear on the map.
- Yep, bikes can be loaded on top of the LAV (It's in a mission, not sure how it works outside of it)

Hasn't CTD's once for me yet, and I can play it on High - Very High with my system:

E6700 Dual core 2.66 Ghz
8800GTX
2GB RAM
XP

QUOTE
Still I remember a Editor screen where it said:

SIDE:
FACTION:
UNIT:
Etc.

Is like that?

Yeah, you choose the Side - Blufor, Opfor, Independant, Animals, Empty
then the Faction, so if you chose Blufor you would get the option of CDF or USMC, or Opfor you would get Russia or NAPA

Posted by: Alphanumeric Jun 2 2009, 19:38

For everyone who's played it what bout the "Shaky Cam" effect you get while running. Does this give anyone else a headache? I just finished watching a preview video and every time the person would make his soldier run the shaky cam effect just gave me a horrible migraine.

Has anyone else experienced this problem? And can it be dialed down in the settings? I'm not going to buy a game that practically induces a seizure when you play it. thumbsdownsmileyanim.gif

Posted by: fowtwofive Jun 3 2009, 17:43

Hi, I have a Quick Question.. How is the RCO/Acog scope in-game?

Just curious cuz i haven't seen any video's or pic's of it being attached to m4/m16.

THX

Posted by: Rellikki Jun 3 2009, 18:17

Some more questions that came into my mind:
- How is the vehicle steering in ArmA II? In ArmA it would automatically try to center the screen when you steer, unlike in OFP, which was really really annoyning.
- Do static weaponry still have any recoil?
- How will enemy AI behave when you run very close up to them? There probably isn't any hand-to-hand combat abilities (I'd also like a confirmation on that), but will they at least try to shoot you? In OFP and ArmA they'd run away like chickens or act very stupid - you could even run circles around them and they'd be too slow to aim and kill you...

Posted by: AndreAce Jun 5 2009, 17:28

QUOTE(Rellikki @ Jun 3 2009, 19:17) *
- How is the vehicle steering in ArmA II?
- Do static weaponry still have any recoil?
- How will enemy AI behave when you run very close up to them? There probably isn't any hand-to-hand combat abilities (I'd also like a confirmation on that), but will they at least try to shoot you?


-The steering is kind of odd depending on the vehicle velocity,for me it is very hard to drive through the streets in a town without killing innocent bystanders or hitting a wall...at faster speed it seems to react better.And yes - it tries to autocenter - but not all the time.Feels like there is a delay.
Tracked and wheeled vehicles have the same steering behaviour.

-The howitzer has a recoil.All vehicles with big guns (except the machine guns, grenade launchers&mortar (which is useless currently)) have a recoil.

-The AI behaves often different at the same situation, depending on their skills & position (up/down).It will be possible to get killed of a short distance.AI does what AI does boppin2.gif

Posted by: D@V£ Jun 5 2009, 18:24

How well does the attachto command work with object geometry? Are collisions between the objects ignored?

Posted by: Rellikki Jun 5 2009, 19:16

Thanks Andre.

I also have another question about the attachTo command, after discovering it. Is it possible to attach humans into vehicles' cargo so they'd be able to shoot while traveling?

Posted by: AndreAce Jun 5 2009, 21:52

QUOTE(Rellikki @ Jun 5 2009, 20:16) *
Is it possible to attach humans into vehicles' cargo so they'd be able to shoot while traveling?

You're welcome biggrin.gif

I have not seen this by default nor in the missions.Maybe it is possible by scripting but I have to find out...but I do not think so.

But the BMP3 has multiple gunner seats,it is called "left gunner" & "right gunner" and you can use a stationary PK at an angle arround 30° to 40°

Posted by: D@V£ Jun 7 2009, 14:35

Has anyone seen Chernorussian Bigfoot yet? ohnoo.gif

EDIT: Has anyone killed Chernorussian BigFoot yet!?!? ohnoo.gif ohnoo.gif

Posted by: Benoist Jun 9 2009, 13:18

QUOTE(Rellikki @ Jun 5 2009, 15:16) *
I also have another question about the attachTo command, after discovering it. Is it possible to attach humans into vehicles' cargo so they'd be able to shoot while traveling?

Seems to be that way, in the front page there are some scripts made by Norrin where you can shot and reload. Shame that BIS didn't make the cargo positions as "attachTo" per se (get it? Attach to... the seat, the cargo seat rofl.gif ).

But this is not a complaing, because I have to know how does it works in MP, maybe is (and please, I never wanted to be so wrong) laggy as hell.

Posted by: pMASTER Jun 11 2009, 18:38

QUOTE(D@V£ @ Jun 7 2009, 15:35) *
Has anyone seen Chernorussian Bigfoot yet? ohnoo.gif

EDIT: Has anyone killed Chernorussian BigFoot yet!?!? ohnoo.gif ohnoo.gif
I'm interested in that, too. I'm still at the beginning of the campaign, where's that bigfoot thingy supposed to be anyway?

Posted by: Benoist Jun 19 2009, 16:43

BIS solved the problem of having two scopes in the same weapon?
http://www.youtube.com/watch?v=5Ncszv8XElY

And anyone is having issues (low FPS) after someone dies after being in agony for a while?

Posted by: AndreAce Jun 25 2009, 16:32

QUOTE(Benoist @ Jun 19 2009, 17:43) *
BIS solved the problem of having two scopes in the same weapon?
http://www.youtube.com/watch?v=5Ncszv8XElY


I rather would like to call it the problem of not having two different scopes for one weapon (@G36 & G36k). sweatingbullets.gif
In the German Version (patched to v1.02) with the VOP-Sound-Mod (in a modfolder of course...) I found it right back at the G36&G36k in burst- and autofire mode.

Posted by: D@V£ Jun 25 2009, 17:54

QUOTE(AndreAce @ Jun 25 2009, 16:32) *
I rather would like to call it the problem of not having two different scopes for one weapon (@G36 & G36k). sweatingbullets.gif
In the German Version (patched to v1.02) with the VOP-Sound-Mod (in a modfolder of course...) I found it right back at the G36&G36k in burst- and autofire mode.


Hardly. There's never been any issues with not having two scopes on weapons in ArmA or OFP tongue.gif

FFUR actually had a method of attaching aimpoints to weapons... maybe this could be used to get multiple sights working ingame...

Posted by: AndreAce Jun 25 2009, 19:36

QUOTE(D@V£ @ Jun 25 2009, 18:54) *
FFUR actually had a method of attaching aimpoints to weapons... maybe this could be used to get multiple sights working ingame...


You are the artist - maybe you can make it available for Arma2...the ACE-Mod found a solution for Arma(1),I will be dammned wearing a skirt if they do not get it to work in Arma2 blues.gif

Posted by: BigglesTrevor Jul 1 2009, 16:07

QUOTE(Rellikii @ Jun 5 2009, 21:52) *
Is it possible to attach humans into vehicles' cargo so they'd be able to shoot while traveling?


No its not in, A long time ago it was planned, but i think i remember BIS saying they wernt going to implement it quite a while ago. Its more than likely that it could work with scripting, after all people got it working in OFP be it with some slight issues.

Posted by: Benoist Jul 1 2009, 17:08

And what about attachTo?

Posted by: Lex89 Jul 1 2009, 17:09

hey guys can someone explain me the utility of the loader on the M1A2 TUSK ???
it seems that he is planned only to be an easy target

Posted by: D@V£ Jul 1 2009, 17:13

QUOTE(BigglesTrevor @ Jul 1 2009, 16:07) *
No its not in, A long time ago it was planned, but i think i remember BIS saying they wernt going to implement it quite a while ago. Its more than likely that it could work with scripting, after all people got it working in OFP be it with some slight issues.


Actually this is possible with the attchto command (I think this is what Rellikki was asking about). You can attach soldiers to any vehicle, and even animals, though there's not a good horse addon yet, and there's no way to control how animals move short of taking direct control of the animal itself. You'll need to set the deadzone right up when attached to a vehicle, as you can't turn, also for some reason you can't reload when attached to stuff. weirdsmiley.gif

I think you could set up a reloading system through scripting if you had enough time though.


@AndreACE: I probably could... but... well... it'd take effort... and... well... I'm too lazy tongue.gif

EDIT: Curse you Benoist and your ninja posting! tongue.gif

Posted by: BigglesTrevor Jul 1 2009, 18:56

QUOTE(D@V£ @ Jul 1 2009, 17:13) *
Actually this is possible with the attchto command (I think this is what Rellikki was asking about). You can attach soldiers to any vehicle, and even animals, though there's not a good horse addon yet, and there's no way to control how animals move short of taking direct control of the animal itself. You'll need to set the deadzone right up when attached to a vehicle, as you can't turn, also for some reason you can't reload when attached to stuff. weirdsmiley.gif

I think you could set up a reloading system through scripting if you had enough time though.
@AndreACE: I probably could... but... well... it'd take effort... and... well... I'm too lazy tongue.gif

EDIT: Curse you Benoist and your ninja posting! tongue.gif


ahh i see, sorry i took the wrong end of the stick (ie. forgot to read the attach bit).

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