Increased knowledge about the possibilities of Map buildings., Dedicate section for anyone who wants to make its mission more saturat |
Increased knowledge about the possibilities of Map buildings., Dedicate section for anyone who wants to make its mission more saturat |
Aug 25 2011, 11:19
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New Member Group: Members Posts: 4 Joined: 20-August 11 From: The Russian City Of Yekaterinburg. Member No.: 9,180 |
The folder where you want to place files listed below.
C:\Users\NameAccountDocuments\ArmAOtherProfiles\NameProfiles Arma\MPMissions\Name mission Here is an example of a bind token to the unit. Fits into the trigger. CODE - Size: 0/0 - Activator: None/Present/Repeating - Condition: format[“%?1”,Trg1]!=”false” - On Act: “markername” setmarkerpos getpos unitname; \\ You add another \\ “markername” setmarkerpos getpos unitname; trg1=false - On dea: Trg1=true Without ? After %. --------------------------------- Example player actions (actions pane). Creating file extensions SqS. Let's call it "Action" in the type the following code CODE _unit = _this select 0 ?!(player == _unit): exit #Start _Name = _Unit addAction ["NameActoin", "Name.sqs"] \\------------ ~30 unitname removeAction _Name Goto "Start" #exit \\------------------ Exit Then do a file in the format of the sqs. under the name "Name", you are making code CODE Private ["_gen", "_caller", "_id"]; _gen = _this select 0; _caller = _this select 1; _id = _this select 2; \\------------------------------------------------------ Your code. \\------------------------------------------------------- \\ Following the execution of the activity will be deleted. _gen removeaction _id Exit Then the editor create a unit type in Arma initializing [] exec "Name.sqs" -you can [unitname] You should get 2 files: Action.sqs, Name.sqs. ----------------------------------------------- Installation of any object. Create a file format of the SqS. NAME "object1". CODE #start _unit = _this select 0 ? (unitname == Player) : Goto "erect" ? (unitname == player) : Goto "exit" ?!(unitname == Player) : exit #erect NameOfObject = TRUE publicVariable "NameOfObject" _dir = getDir unitname Name setDir _dir Name setpos getpos unitname Name setDammage 0 exit #exit Then use the: CODE _Name = _Unit addAction ["NameActoin", "object1.sqs"] I would be happy to if this helped. This post has been edited by Dollor: Sep 10 2011, 11:56 |
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