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> New units - Crash to desktop, I created new units and throw me to desktop
catito14
post Oct 26 2008, 20:48
Post #1


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Hello, I created 6 new units of Argentine Commandos, but when I select them in the editor of the game it throws an error to me and sends me to the desktop. It seems to me that it is a problem of the config.cpp.
Here I put the config. to seeing if someone can help me.


CODE
#define private        0
#define protected        1
#define public        2

#define true    1
#define false    0

#define TEast        0
#define TWest        1
#define TGuerrila        2
#define TCivilian        3
#define TSideUnknown        4
#define TEnemy        5
#define TFriendly        6
#define TLogic        7


class CfgPatches {
    class mlv_units {
        units[] = {"mlv_units"};
        weapons[] = {};
        requiredVersion = 1.08;
    };
};

class CfgVehicleClasses
{
    class mlv_comandos
    {
        displayName = "MLV - CIA DE COMANDOS 601/602";
    };
    
    
};
class CfgSkeletons
{
class Head
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"neck","",
"neck1","neck",
"head","neck1",
"loboci","head",
"soboci","head",
"poboci","head",
"lkoutek","head",
"skoutek","head",
"pkoutek","head",
"vicka","head",
"spodni ret","head"
};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "Head";
skeletonBones[] =
{
"Weapon","",
"launcher","",
"Camera","",
"Spine","",
"Spine1","",
"Spine2","",
"Spine3","",
"Pelvis","",
//Left upper side
"LeftShoulder","",
"LeftArm","",
"LeftArmRoll","",
"LeftForeArm","",
"LeftForeArmRoll","",
"LeftHand","",
"LeftHandRing","",
"LeftHandRing1","",
"LeftHandRing2","",
"LeftHandRing3","",
"LeftHandPinky1","",
"LeftHandPinky2","",
"LeftHandPinky3","",
"LeftHandMiddle1","",
"LeftHandMiddle2","",
"LeftHandMiddle3","",
"LeftHandIndex1","",
"LeftHandIndex2","",
"LeftHandIndex3","",
"LeftHandThumb1","",
"LeftHandThumb2","",
"LeftHandThumb3","",

//Right upper side
"RightShoulder","",
"RightArm","",
"RightArmRoll","",
"RightForeArm","",
"RightForeArmRoll","",
"RightHand","",
"RightHandRing","",
"RightHandRing1","",
"RightHandRing2","",
"RightHandRing3","",
"RightHandPinky1","",
"RightHandPinky2","",
"RightHandPinky3","",
"RightHandMiddle1","",
"RightHandMiddle2","",
"RightHandMiddle3","",
"RightHandIndex1","",
"RightHandIndex2","",
"RightHandIndex3","",
"RightHandThumb1","",
"RightHandThumb2","",
"RightHandThumb3","",
//Left lower side
"LeftUpLeg","",
"LeftUpLegRoll","",
"LeftLeg","",
"LeftLegRoll","",
"LeftFoot","",
"LeftToeBase","",
//Right lower side
"RightUpLeg","",
"RightUpLegRoll","",
"RightLeg","",
"RightLegRoll","",
"RightFoot","",
"RightToeBase",""
};
  };

class default;
class Flag: Default {};
class FlagCarrier: Default
{
skeletonInherit = "Default";
skeletonBones[] =
{
"stozar","",
"vlajka",""
};
};
};

class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};

class flag_vojak : Default
{
sections[] = {"latka"};
};
class Head: Default
{
sections[] =
{
"osobnost","brejle","osobnost2"
};
skeletonName = "Head";
};
class ArmaMan : Default
{
sections[] =
{
"osobnost","osobnost2","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","clan"};
skeletonName = "OFP2_ManSkeleton";
};

class MLV_comandooficial : ArmaMan{};
class MLV_comandoAA : ArmaMan{};
class MLV_comandoTropa : ArmaMan{};
class MLV_comandoRadio : ArmaMan{};
class MLV_comandoMag : ArmaMan{};
class MLV_comandoMedico : ArmaMan{};
class MLV_comandoM16 : ArmaMan{};
class MLV_comandoSniper : ArmaMan{};
class MLV_comandoMochila : ArmaMan{};

};

class CfgVehicles {
    class All;    // External class reference
    class AllVehicles;    // External class reference
    class Land;    // External class reference
    class Man;    // External class reference
    class Car;    // External class reference
    class SoldierESaboteur;    // External class reference
    
    class mlv_comandooficial : SoldierESaboteur {        
        vehicleClass = "mlv_comandos";
        side = TEast;
                            displayName = "Oficial";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandooficial.p3d";
        picture="\Ca\characters\data\Ico\i_SF_CA.paa";
        Icon= "\Ca\characters\data\map_ico\i_komandos_CA.paa";
                            nameSound = "blackOp";
                            accuracy=3.5;
                            camouflage=0.85;
                            canHideBodies = true;
                            sensitivity=1.25;        
        nightVision=1;
                            scope = public;    
        weapons[] = {MLV_FALP,Throw,Put,MLV_Browning,binocular,nvgoggles};    
        magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTi
med,HandGrenadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};
    class Wounds {
            tex[] = {};
            mat[] = {
"ca\characters\data\np_hhl.rvmat",
"ca\characters\data\np_hhl_wound1.rvmat",
"ca\characters\data\np_hhl_wound2.rvmat",
"ca\characters\data\soldier_captive_body.rvmat",
"ca\characters\data\soldier_captive_body_wound1.rvmat",  "ca\characters\data\soldier_captive_body_wound2.rvmat",
"ca\characters\data\soldier_captive_hhl.rvmat",
"ca\characters\data\soldier_captive_hhl_wound1.rvmat",
"ca\characters\data\soldier_captive_hhl_wound2.rvmat"};
        };
        cost = 40000;
};
    
    class mlv_comandotropa : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Tropa Regular";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandotropa.p3d";
        scope = public;    
        weapons[] = {mlv_fal,Throw,Put,MLV_Browning,binocular};    
                  magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTi
med,HandGrenadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};    
    
     };
    class mlv_comandoAA : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Tropa - Blowpipe";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoAA.p3d";
        scope = public;    
        // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
        threat[] = {0.9, 0.9, 1};
                            
                            weapons[] = {mlv_falp,Throw,Put, MLV_Blowpipe,MLV_Browning,binocular};
        magazines[] = {mlv_falmag, mlv_falmag, mlv_falmag,mlv_falmag,MLV_BlowpipeAmmo,MLV_BlowpipeAmmo,mlv_browningmag,mlv_brow
ningmag,handgrenadetimed,handgrenadetimed };        
    
     };
    class mlv_comandoRadio : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Radiooperador";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoRadio.p3d";
        scope = public;    
        weapons[] = {mlv_falp_p,Throw,Put,MLV_Browning,binocular};    
                  magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTi
med,HandGrenadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};    
    
     };
    class mlv_comandoMedico : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Enfermero";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoMedico.p3d";
        attendant=1; scope = public;    
        weapons[] = {mlv_falp_p,Throw,Put,MLV_Browning};    
                  magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTi
med,HandGrenadeTimed,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell}
;    

        
     };
    class mlv_comandoMag : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Ametrallador - MAG";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoMag.p3d";
        scope = public;    
        weapons[] = {mlv_fnmag,Throw,Put,MLV_Browning};    
                  magazines[] = {MLV_fnmagMag,MLV_FnmagMag,MLV_FnmagMAG,MLV_browningmag,MLV_browningmag,mlv_brow
ningmag};    
    
             };
    class mlv_comandSniper : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Tirador Especial";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoSniper.p3d";
        scope = public;    
        weapons[] = {mlv_mauserT,Throw,Put,MLV_Browning};    
                  magazines[] = {MLV_mauserMag,MLV_mauserMag,MLV_mauserMAG,MLV_mauserMAG,MLV_mauserMAG,MLV_brown
ingmag,MLV_browningmag,mlv_browningmag,MLV_browningmag,MLV_browningmag,SmokeShel
l,SmokeShell,HandGrenadeTimed};    
    
             };
    class mlv_comandoM16 : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Tropa - M16A1";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoM16.p3d";
        scope = public;    
        weapons[] = {mlv_m16a1,Throw,Put,MLV_Browning,binocular};    
                  magazines[] = {MLV_m16a1Mag,MLV_m16a1Mag,MLV_m16a1MAG,mlv_m16a1mag,mlv_m16a1mag,mlv_m16a1mag,H
andGrenadeTimed,HandGrenadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};    
    
              };
    class mlv_comandoMochila : mlv_comandooficial {        
        vehicleClass = "mlv_comandos";
        displayName = "Tropa - Mochila";        
        model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoMochila.p3d";
        scope = public;    
        weapons[] = {mlv_fal,Throw,Put,MLV_Browning,binocular};    
                  magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTi
med,HandGrenadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};    
    
                 };
        
           };
};



from already thank you!

Regards

catito14


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