Restrain, handcuff script? |
Restrain, handcuff script? |
Feb 8 2009, 12:43
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#1
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New Member Group: Members Posts: 2 Joined: 8-February 09 Member No.: 5,069 |
Hello,
I have the ACE mod BETA and Skakah Al Jawf (If I have spelled that wrong, please don't hurt me!) and I am making a mission for a small campaign where you, a U.S. 101st ABN troop captures the leader of the insurgency in the city. A small U.S. squad secures a mosque that is being held by the Insurgents against another Islamic minority, some of the hostage takers shoot at the U.S. while others get flashbanged and surrender, they are bound on the floor in the courtyard, under guard of the Americans. The Hostages are freed. And the player's character has to run after the man in charge of the attacks. The insurgent is armed with an AK-47 but, no ammo ! He is tracked through the city and eventually cornered by the U.S. army and bound on the floor, he struggles and trys to wriggle but gets no-where. Could anyone give me a breif but detailed description of how to make a unit handcuff another by using scripted waypoints? If you can help, then please do! Thanks, Josh |
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Feb 8 2009, 18:22
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#2
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Member Group: Members Posts: 161 Joined: 7-September 07 Member No.: 1,086 |
No such script exists that simulates someone restraining another person (at least to the best of my knowledge)
You can still make a disarm & capture script, but it wont look realistic at all it will do the job though. |
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Nov 25 2013, 04:14
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#3
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New Member Group: Members Posts: 4 Joined: 12-September 07 From: NRW Member No.: 1,161 |
the FDF mod (police man) as an handcuff script, but i don't know how to copy or to get it....
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