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> Chernarus National Police
bluemoon
post Aug 16 2009, 19:21
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This addon was created as a vehicle for me to learn config editing, it's purpose is simply to add the Chernarus National Police faction to the West side. Created to fill a gap left by the civilian police added by BIS, they are intended as a simple addition for mission makers looking for a more useful police officer.

It adds six units at the moment, although I'm planning to add more in the future:

chrn_plce1 - Police Officer 1
chrn_plce2 - Police Officer 2
chrn_plce3 - Police Officer 3
chrn_plce_mrksmn - Police Marksman
chrn_snrpofficer - Senior Police Officer

lae_cnp_car - Lada LM Patrol Car

I have experienced no bugs in my testing, but I'm only one person, so if anyone finds any please let me know.

Changes - v0.3:
  • CNP now aligned to the CDF and USMC
Issues:
  • The unit icons are currently that of the Guerilla faction, I'm still a beginner, and I'm looking into how I can add custom icons unique to these units. (Fixed - Icons are now that of the civilian policemen)
  • Wound textures do not show, to be corrected for next version. (Fixed)
  • Create .bisign for each addon. (Fixed)
Downloads:
http://www.sendspace.com/file/japzjg
http://www.megaupload.com/?d=NRTNF3XN
http://www.armaholic.com/page.php?id=6860
http://arma2base.de/include.php?path=downl...p;contentid=630

This post has been edited by bluemoon: Aug 28 2009, 09:15
 
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bluemoon
post Aug 28 2009, 09:18
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Post updated for v0.3.
 
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