Endorphin--->arma, is it possible to convert? |
Endorphin--->arma, is it possible to convert? |
Sep 25 2009, 11:59
Post
#1
|
|
Junior Member Group: Members Posts: 11 Joined: 25-January 09 From: Latvia, Daugavpils Member No.: 4,969 |
please delete this topic. I have many other projects to do. Maybe next time...
This post has been edited by fX8: Oct 21 2009, 22:31 -------------------- Intel about OFP:DR: "Total war: The return of Operation Flashpoint." I laught so hard!
|
|
|
Sep 30 2009, 22:56
Post
#2
|
|
Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, i don't think that the question be in the wrong section; im not a modeler, an animator or and addon maker... but... i think that's not possible to convert it.
Maybe if you can export that skeleton model to Maya or some other very known animation software and then to the O2... it may work, but i think that it wont be possible or will take too much effort for the resoult that you'll get on the ArmA once in the field, working. Let's C ya This post has been edited by wipman: Sep 30 2009, 22:57 -------------------- |
|
|
Oct 4 2009, 10:47
Post
#3
|
|
Junior Member Group: Members Posts: 10 Joined: 17-August 08 From: Australia, Adelaide Member No.: 3,939 |
Is it possible to convert endorphin skeleton to arma skeleton? http://www.naturalmotion.com/downloads.htm Sorry if I posted in wrong forum It can be done. You would need Maya, and someone who can import it into a .obj file and use Oxygen 2 to import the .obj file. plus you would have to make new .rtm files to make the body work (aka twist, walk, etc). Its not a small job. I cannot do it now because im working on my large project for ArmA at the moment. Sorry ): |
|
|
Lo-Fi Version | Time is now: 26th April 2024 - 20:24 |