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> Sbrodj
Old Bear
post Sep 19 2009, 12:17
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After releasing Sbrodjistan for ArmA, I am back to my initial projected island : Sbrodj.
First unreleased Sbrodj was an unplayable ArmA map. Unplayable due to forest, I have been a victim of the "Schmalfelden syndrom". Too much trees on the map ... so I had switched to a desert map : it has been Sbrodjistan !

wink.gif

So, back to Sbrodj. The project is to build a Warefare dedicated map, with a "no corner" structure, roughly symmetrical features and a bit "simplified".
Having been helped by Floosy my ADO team mate, I have launched again the map building factory ...
I am a bit late on my schedule because I had to rebuild the whole roads network with ArmA2 roads and decided to add 2 "towns" on map.

Sbrodj the central ruined town with it's castle is finished, Zuud the large town in the South-West is nearing completion, Severnsk the large town in the North-East is still to be transformed.







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Old Bear
post Oct 19 2009, 14:20
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The work is still in progress on Sbrodj, but the project is nearing completion.

An internal beta release is tested now by the Clan ADO, my game team.

Here is an updated map of Sbrodj :



This last version features
- 2 main bases/airports [AI friendly],
- 2 main towns Severnsk and Zuud,
- one main ruined town, Sbrodj the former capital town,
- many villages, 2 of them ruined,
- a railway network in the North-East part,
- some bridges,

and last addition 2 small islands to be used in Warefare ...


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