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Member ![]() ![]() ![]() Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 ![]() |
Hello all!
I've finished my artillery barrage, it's PERFECT and modest... modestly perfect.. ![]() I just need that 8 targets where the bomb's falling move randomly inside a trigger of 20/20 Here's my script: CODE #START setfire=true; titleText ["Click on the map to set your firedirection","plain down"]; onMapSingleClick "ASTarget setPos _pos; setfire=false"; @!setfire; "Firedirection" setmarkerpos getPos ASTarget; onMapSingleClick ""; titleText ["", "plain down"]; ;=======CREATE========================= ~2 _bomb= "Bo_GBU12_LGB" createvehicle position ASTarget ~2 _bomb1= "Bo_GBU12_LGB" createvehicle position ASTarget1 ~2 _bomb2= "Bo_GBU12_LGB" createvehicle position ASTarget2 ~2 _bomb3= "Bo_GBU12_LGB" createvehicle position ASTarget3 ~2 _bomb4= "Bo_GBU12_LGB" createvehicle position ASTarget4 ~2 _bomb5= "Bo_GBU12_LGB" createvehicle position ASTarget5 ~2 _bomb6= "Bo_GBU12_LGB" createvehicle position ASTarget6 ~2 _bomb7= "Bo_GBU12_LGB" createvehicle position ASTarget7 ~2 _bomb8= "Bo_GBU12_LGB" createvehicle position ASTarget8 trigg1 setpos getpos ASTarget trigg1 setTriggerArea [20,20,11,false] ~3 trigg1 settriggerarea [0,0,0,false] The trigger kills everything inside the area of explosion in case of bug to come in scene :S now i need that those 8 targets that are already defined in the map, move inside the trigger in random positions... Actually doesn't need to be random... i just wanna get this done! If you set a pos for each one of them and they'll always spwn in the same pos doesn't matter... if you know that, just post it, that'll be good ![]() Best Regards, SGJackson! This post has been edited by SGJackson: Jun 22 2010, 23:39 |
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Lo-Fi Version | Time is now: 16th June 2024 - 08:17 |