Artillery targets move randomly inside a trigger area?, I've got everything right, the bombs, the targets... just need thi |
Artillery targets move randomly inside a trigger area?, I've got everything right, the bombs, the targets... just need thi |
Jun 22 2010, 23:32
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Hello all!
I've finished my artillery barrage, it's PERFECT and modest... modestly perfect.. I just need that 8 targets where the bomb's falling move randomly inside a trigger of 20/20 Here's my script: CODE #START setfire=true; titleText ["Click on the map to set your firedirection","plain down"]; onMapSingleClick "ASTarget setPos _pos; setfire=false"; @!setfire; "Firedirection" setmarkerpos getPos ASTarget; onMapSingleClick ""; titleText ["", "plain down"]; ;=======CREATE========================= ~2 _bomb= "Bo_GBU12_LGB" createvehicle position ASTarget ~2 _bomb1= "Bo_GBU12_LGB" createvehicle position ASTarget1 ~2 _bomb2= "Bo_GBU12_LGB" createvehicle position ASTarget2 ~2 _bomb3= "Bo_GBU12_LGB" createvehicle position ASTarget3 ~2 _bomb4= "Bo_GBU12_LGB" createvehicle position ASTarget4 ~2 _bomb5= "Bo_GBU12_LGB" createvehicle position ASTarget5 ~2 _bomb6= "Bo_GBU12_LGB" createvehicle position ASTarget6 ~2 _bomb7= "Bo_GBU12_LGB" createvehicle position ASTarget7 ~2 _bomb8= "Bo_GBU12_LGB" createvehicle position ASTarget8 trigg1 setpos getpos ASTarget trigg1 setTriggerArea [20,20,11,false] ~3 trigg1 settriggerarea [0,0,0,false] The trigger kills everything inside the area of explosion in case of bug to come in scene :S now i need that those 8 targets that are already defined in the map, move inside the trigger in random positions... Actually doesn't need to be random... i just wanna get this done! If you set a pos for each one of them and they'll always spwn in the same pos doesn't matter... if you know that, just post it, that'll be good Best Regards, SGJackson! This post has been edited by SGJackson: Jun 22 2010, 23:39 |
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