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> ARMA II Stargate Mod
Frostman
post Sep 17 2010, 14:12
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Hello All,

I'd like to start by apologising over the lack of updates I've posted on these forums and secondly giving you a few links:
Stargate Addons SVN: https://armastargatemod.svn.sourceforge.net...armastargatemod
Stargate Assault Forums: http://www.stargateassault.net/forum/index.php
Stargate Mods ModDB Page: http://www.moddb.com/mods/arma-stargate-mod

Now down to business... this news post is to show the community that we understand there frustration over missed deadlines and lack of releases, with this in mind we've decided to change our approach and open the development process to the communuty.

Above you'll find the web link for our SVN archive, it gives everyone access to the cutting edge code and includes instructions on how to get it working in ArmA II (not ArmA I atm); now I feel the need to remind everyone that we're currently in the middle of a full rewrite of the mods code which means the alpha currently has less functionality than it did two years ago, so keep that in mind if you feel the need to download and have a play.

The following information are status updates and will change as time goes on.
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SVN Revision No: 47
SVN Revision Notes: First update with working transport code, works for projectiles and units though may still be buggy; I've also fixed a few DHD bugs. The next version of the Stargate's will probably need OA to work.
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This post has been edited by Frostman: Mar 30 2011, 03:44
 
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