Modding: An Introduction |
Modding: An Introduction |
Feb 1 2007, 23:10
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#1
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New Member Group: Members Posts: 1 Joined: 31-January 07 Member No.: 560 |
So if one is looking to make some mods, to start off with, let's say retexturing a standard infantrymen into a different uniform....how would one go about making that new infantryman?
Obviously, lots of tools and graphics editing programs will be required...but is it a sort of "Get a real-life picture of it, open up the tools, take the standard model, try to get the model to look like the picture" routine? Sorry if it seems like a stupid question, but inquiring minds want to know. Thanks in advance. |
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Feb 3 2007, 16:04
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#2
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
well, it's a hell of work, making a whole new MOD!
first off, you need to have a good group of developers, so: 2-4 model-texture makers 10-15 beta testers 6-8 mission & Campaign makers 1-2 project leaders 1-2 CPP-BIN-GUI developers in any case, if you can do all of these works,it's the best! but you could die in this case... then when starting a MOD, make sure you have a clear IDEA of what you want to obtain... so don't waste time to make something that can be done as the last thing! First, if you want to make a new MOD, intended as a WHOLE MODIFICATION, you need to start making everything from scratch... models, textures, scripts, configs, GUI... everything! Otherwise, if you are planning to make a MODIFICATION of the game (in this case, ArmA) then you just need to edit (or sometimes add) models, textures, and everything related to them for Example, CSLA 2, or INV44 are whole modifications of OFP, BAS or SEBNAM are modifications that adds new units, new models, but they don't modify the GUI (Grapchic User interface) or the main config.cpp... then you need to make your site (if you want) as advertising space... finally, make news, entries and so on... if you are planning this type of work... well, I'm already involved in a MOD, BHD MOD... good luck! Linker Split -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 3 2007, 23:49
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#3
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
And last but not least, you would need the official tools, which have not been released yet
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Feb 4 2007, 00:03
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#4
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
And last but not least, you would need the official tools, which have not been released yet I want them!!!!!! -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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