Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Mar 20 2008, 03:38
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#81
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
why do my crosshairs get innacurate when i move the missile start point memory position? how can i prevent his?
-------------------- wld427 on BI forums
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Mar 20 2008, 13:58
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#82
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
So I will ask again. I created 8 points (for my magazine to Thompson lol :wink:) You ca see them here:
If I will select those point, they will change into red. But there are no faces? (no red lines between that faces) how to create them well? |
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Mar 20 2008, 14:19
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#83
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Select 3 or 4 points (always use 4 if possible, since it's more effective) where a surface is supposed to be, and hit F6.
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Mar 20 2008, 15:14
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#84
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
And thats it. Fast question, fast answer. Thank JdD. BTW your tutorial about .rvmat files etc. is very good!
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Mar 20 2008, 16:11
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#85
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Actually that was written by JB, not me.
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Mar 20 2008, 17:00
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#86
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
OMG, whos JB, cause I dont know him...
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Mar 20 2008, 17:16
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#87
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
He's a member of this forum, although he doesn't post that much. This is off-topic though, please stay on-topic.
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Mar 21 2008, 11:07
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#88
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
I added the new points for the missile to initialize..... it launches from the right spot now.....unfortunately now my gunsight is off..... anybody know how to correct this?
-------------------- wld427 on BI forums
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Mar 21 2008, 13:18
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#89
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
I added the new points for the missile to initialize..... it launches from the right spot now.....unfortunately now my gunsight is off..... anybody know how to correct this? Re-adjust the selection that determines the position of the gunsight. -------------------- |
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Mar 21 2008, 17:11
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#90
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
Re-adjust the selection that determines the position of the gunsight. Does that point have a stadardized name? and wich point would i need line it up with? -------------------- wld427 on BI forums
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Mar 22 2008, 00:03
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#91
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
And thats it. Fast question, fast answer. Thank JdD. BTW your tutorial about .rvmat files etc. is very good! actually, if you refer to how to make RVMATS, and normal+specular mapping in ArmA, that's me who wrote those tutorials Does that point have a stadardized name? and wich point would i need line it up with? the point is Eye. -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Mar 22 2008, 01:35
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#92
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
linker i dont have this point. do i need it?
-------------------- wld427 on BI forums
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Mar 22 2008, 09:44
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#93
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
linker i dont have this point. do i need it? you have to add it in your memory LOD of your missile launcher, exactly where is the sight. To set it right, just think that that point is your real eye which is aiming. so consider yourself in the model -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Mar 22 2008, 16:34
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#94
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
ok i figured it out i had the same point functionally i just had it named "gun". Solved that problem...... on to the next...... i love addon making......
threat[] = {0.9, 1.0, 0.3}; How do i determine wich one of these threat values defines air, armor, man? I am building a SAM unit and i started with the M113 vehicle config from the BIS models. i want to change it so my same unit really is very little threat to people and tanks but the AI will use it to knock out helicopters. -------------------- wld427 on BI forums
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Mar 22 2008, 17:33
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#95
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Know somebody or have somebody this ild one BrsSeb tutorial for OFp "making your first weapon?" I wanna to use it, but I cant find it. I had it on my comp long time ago, but i cant find it and his site doesnt work!
Can somebody help me! |
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Mar 22 2008, 17:47
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#96
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Odd, [Google] mentioned [this site] at the very top of the search results in a search using the name "BRSSEB".
"Please bother searching before posting" next time Most of this stuff (like the F6 deal above) can be found by looking at tutorials, is it so tiresome to look at a tutorial yourself instead of having someone look it up for you? -------------------- |
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Mar 24 2008, 03:21
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#97
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Senior Member Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 |
I am using the below script to make ky missile textures dissapear on launch. How would i make them reappear when the launchers magazine is reloaded?
CODE _M970 = _this select 0
_weapon = _this select 1 _weaponfired="checkM970" ?_weapon = _weaponfired :goto "check_weapon_status" #check_Weapon_status ?_M970 ammo _weapon == 1 :goto "fireone" ?_M970 ammo _weapon == 0 :goto "firetwo" exit #fireone _M970 setobjectTexture [1,""] exit #firetwo _M970 setobjectTexture [0,""] exit -------------------- wld427 on BI forums
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Mar 24 2008, 15:11
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#98
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New Member Group: Members Posts: 2 Joined: 24-March 08 Member No.: 2,755 |
Ok so heres the problem, i remodelled a plane and it works fine etc, i havnt edited the textures or anything just the model in Oxygen 2, i tested it on Armed assault and it works fine and for some reason the textures are already like merged onto the new model, (all i did to edit it was change the shape of the plane, i.e the wings) and it looked fine but until i tested with a wing man. When he flys close to me you can see the model i had created but when he flys abit futher away from me the model goes back to it's original form... and i can't figure out why, i'm guessing this is some sort of texture problem although i don't understand why i can see the model when it's close to me but it goes back to it's original form when it goes futher away from me.
For example, i remoddled a jeep to make it some sort of truck thing. I play it on Armed assault and looks fine accept when i walk away from it, it's a jeep again. I really want to get this sorted so please, if anyone knows the answer to my question please tell me. |
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Mar 24 2008, 23:12
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#99
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Odd, [Google] mentioned [this site] at the very top of the search results in a search using the name "BRSSEB". "Please bother searching before posting" next time Most of this stuff (like the F6 deal above) can be found by looking at tutorials, is it so tiresome to look at a tutorial yourself instead of having someone look it up for you? OMG, I was searching htah, but the name of site has changed. Thanks! |
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Mar 24 2008, 23:33
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#100
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
i remoddled a jeep to make it some sort of truck thing. I play it on Armed assault and looks fine accept when i walk away from it, it's a jeep again. You've only changed the first resolution lod, but didn't do the rest of them. -------------------- |
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