IPB


Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
13 Pages V  « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
> Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing
Eddie
post Mar 20 2008, 03:38
Post #81


Senior Member
Group Icon

Group: Addon Maker
Posts: 201
Joined: 9-October 07
Member No.: 1,420



why do my crosshairs get innacurate when i move the missile start point memory position? how can i prevent his?


--------------------
wld427 on BI forums

 
Quote Post
SaS TrooP
post Mar 20 2008, 13:58
Post #82


N00b always & everywhere
****

Group: Members
Posts: 430
Joined: 30-October 07
From: Wodzisław Śl. - Poland
Member No.: 1,589



So I will ask again. I created 8 points (for my magazine to Thompson lol :wink:) You ca see them here:



If I will select those point, they will change into red. But there are no faces? (no red lines between that faces) how to create them well?
 
Quote Post
JdB
post Mar 20 2008, 14:19
Post #83


Hipster addonmaker
*******

Group: Former .info Serviceman
Posts: 2,090
Joined: 1-November 06
From: Kingdom of the Netherlands
Member No.: 10



Select 3 or 4 points (always use 4 if possible, since it's more effective) where a surface is supposed to be, and hit F6.


--------------------
Creator of dodgy ArmA:CWA addons.

 
Quote Post
SaS TrooP
post Mar 20 2008, 15:14
Post #84


N00b always & everywhere
****

Group: Members
Posts: 430
Joined: 30-October 07
From: Wodzisław Śl. - Poland
Member No.: 1,589



And thats it. Fast question, fast answer. Thank JdD. BTW your tutorial about .rvmat files etc. is very good!
 
Quote Post
JdB
post Mar 20 2008, 16:11
Post #85


Hipster addonmaker
*******

Group: Former .info Serviceman
Posts: 2,090
Joined: 1-November 06
From: Kingdom of the Netherlands
Member No.: 10



Actually that was written by JB, not me.


--------------------
Creator of dodgy ArmA:CWA addons.

 
Quote Post
SaS TrooP
post Mar 20 2008, 17:00
Post #86


N00b always & everywhere
****

Group: Members
Posts: 430
Joined: 30-October 07
From: Wodzisław Śl. - Poland
Member No.: 1,589



OMG, whos JB, cause I dont know him...
 
Quote Post
JdB
post Mar 20 2008, 17:16
Post #87


Hipster addonmaker
*******

Group: Former .info Serviceman
Posts: 2,090
Joined: 1-November 06
From: Kingdom of the Netherlands
Member No.: 10



He's a member of this forum, although he doesn't post that much. This is off-topic though, please stay on-topic.


--------------------
Creator of dodgy ArmA:CWA addons.

 
Quote Post
Eddie
post Mar 21 2008, 11:07
Post #88


Senior Member
Group Icon

Group: Addon Maker
Posts: 201
Joined: 9-October 07
Member No.: 1,420



I added the new points for the missile to initialize..... it launches from the right spot now.....unfortunately now my gunsight is off..... anybody know how to correct this?


--------------------
wld427 on BI forums

 
Quote Post
JdB
post Mar 21 2008, 13:18
Post #89


Hipster addonmaker
*******

Group: Former .info Serviceman
Posts: 2,090
Joined: 1-November 06
From: Kingdom of the Netherlands
Member No.: 10



QUOTE(Eddie @ Mar 21 2008, 11:07) *
I added the new points for the missile to initialize..... it launches from the right spot now.....unfortunately now my gunsight is off..... anybody know how to correct this?


Re-adjust the selection that determines the position of the gunsight.


--------------------
Creator of dodgy ArmA:CWA addons.

 
Quote Post
Eddie
post Mar 21 2008, 17:11
Post #90


Senior Member
Group Icon

Group: Addon Maker
Posts: 201
Joined: 9-October 07
Member No.: 1,420



QUOTE(JdB @ Mar 21 2008, 13:18) *
Re-adjust the selection that determines the position of the gunsight.



Does that point have a stadardized name? and wich point would i need line it up with?


--------------------
wld427 on BI forums

 
Quote Post
Linker Split
post Mar 22 2008, 00:03
Post #91


literally the BIG BOSS of OFP
Group Icon

Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



QUOTE(SaS TrooP @ Mar 20 2008, 15:14) *
And thats it. Fast question, fast answer. Thank JdD. BTW your tutorial about .rvmat files etc. is very good!

actually, if you refer to how to make RVMATS, and normal+specular mapping in ArmA, that's me who wrote those tutorials wink.gif


QUOTE(Eddie @ Mar 21 2008, 17:11) *
Does that point have a stadardized name? and wich point would i need line it up with?


the point is Eye.



--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post
Eddie
post Mar 22 2008, 01:35
Post #92


Senior Member
Group Icon

Group: Addon Maker
Posts: 201
Joined: 9-October 07
Member No.: 1,420



linker i dont have this point. do i need it?


--------------------
wld427 on BI forums

 
Quote Post
Linker Split
post Mar 22 2008, 09:44
Post #93


literally the BIG BOSS of OFP
Group Icon

Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



QUOTE(Eddie @ Mar 22 2008, 01:35) *
linker i dont have this point. do i need it?

you have to add it in your memory LOD of your missile launcher, exactly where is the sight.
To set it right, just think that that point is your real eye which is aiming. so consider yourself in the model


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post
Eddie
post Mar 22 2008, 16:34
Post #94


Senior Member
Group Icon

Group: Addon Maker
Posts: 201
Joined: 9-October 07
Member No.: 1,420



ok i figured it out i had the same point functionally i just had it named "gun". Solved that problem...... on to the next...... i love addon making......



threat[] = {0.9, 1.0, 0.3};


How do i determine wich one of these threat values defines air, armor, man?

I am building a SAM unit and i started with the M113 vehicle config from the BIS models. i want to change it so my same unit really is very little threat to people and tanks but the AI will use it to knock out helicopters.


--------------------
wld427 on BI forums

 
Quote Post
SaS TrooP
post Mar 22 2008, 17:33
Post #95


N00b always & everywhere
****

Group: Members
Posts: 430
Joined: 30-October 07
From: Wodzisław Śl. - Poland
Member No.: 1,589



Know somebody or have somebody this ild one BrsSeb tutorial for OFp "making your first weapon?" I wanna to use it, but I cant find it. I had it on my comp long time ago, but i cant find it and his site doesnt work!

Can somebody help me!
 
Quote Post
JdB
post Mar 22 2008, 17:47
Post #96


Hipster addonmaker
*******

Group: Former .info Serviceman
Posts: 2,090
Joined: 1-November 06
From: Kingdom of the Netherlands
Member No.: 10



Odd, [Google] mentioned [this site] at the very top of the search results in a search using the name "BRSSEB".

"Please bother searching before posting" next time tiredsmiley.gif

Most of this stuff (like the F6 deal above) can be found by looking at tutorials, is it so tiresome to look at a tutorial yourself instead of having someone look it up for you?


--------------------
Creator of dodgy ArmA:CWA addons.

 
Quote Post
Eddie
post Mar 24 2008, 03:21
Post #97


Senior Member
Group Icon

Group: Addon Maker
Posts: 201
Joined: 9-October 07
Member No.: 1,420



I am using the below script to make ky missile textures dissapear on launch. How would i make them reappear when the launchers magazine is reloaded?



CODE
_M970 = _this select 0
_weapon = _this select 1

_weaponfired="checkM970"

?_weapon = _weaponfired :goto "check_weapon_status"


#check_Weapon_status
?_M970 ammo _weapon == 1 :goto "fireone"
?_M970 ammo _weapon == 0 :goto "firetwo"
exit


#fireone
_M970 setobjectTexture [1,""]
exit

#firetwo
_M970 setobjectTexture [0,""]
exit


--------------------
wld427 on BI forums

 
Quote Post
Skitz
post Mar 24 2008, 15:11
Post #98


New Member
*

Group: Members
Posts: 2
Joined: 24-March 08
Member No.: 2,755



Ok so heres the problem, i remodelled a plane and it works fine etc, i havnt edited the textures or anything just the model in Oxygen 2, i tested it on Armed assault and it works fine and for some reason the textures are already like merged onto the new model, (all i did to edit it was change the shape of the plane, i.e the wings) and it looked fine but until i tested with a wing man. When he flys close to me you can see the model i had created but when he flys abit futher away from me the model goes back to it's original form... and i can't figure out why, i'm guessing this is some sort of texture problem although i don't understand why i can see the model when it's close to me but it goes back to it's original form when it goes futher away from me.


For example, i remoddled a jeep to make it some sort of truck thing. I play it on Armed assault and looks fine accept when i walk away from it, it's a jeep again.

I really want to get this sorted so please, if anyone knows the answer to my question please tell me.
 
Quote Post
SaS TrooP
post Mar 24 2008, 23:12
Post #99


N00b always & everywhere
****

Group: Members
Posts: 430
Joined: 30-October 07
From: Wodzisław Śl. - Poland
Member No.: 1,589



QUOTE(JdB @ Mar 22 2008, 17:47) *
Odd, [Google] mentioned [this site] at the very top of the search results in a search using the name "BRSSEB".

"Please bother searching before posting" next time tiredsmiley.gif

Most of this stuff (like the F6 deal above) can be found by looking at tutorials, is it so tiresome to look at a tutorial yourself instead of having someone look it up for you?



OMG, I was searching htah, but the name of site has changed. Thanks!
 
Quote Post
JdB
post Mar 24 2008, 23:33
Post #100


Hipster addonmaker
*******

Group: Former .info Serviceman
Posts: 2,090
Joined: 1-November 06
From: Kingdom of the Netherlands
Member No.: 10



QUOTE(Skitz @ Mar 24 2008, 15:11) *
i remoddled a jeep to make it some sort of truck thing. I play it on Armed assault and looks fine accept when i walk away from it, it's a jeep again.


You've only changed the first resolution lod, but didn't do the rest of them.


--------------------
Creator of dodgy ArmA:CWA addons.

 
Quote Post

13 Pages V  « < 3 4 5 6 7 > » 
Fast ReplyReply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 19th April 2024 - 14:45