WIP-M4A1's Pack, By Charles Wipman |
WIP-M4A1's Pack, By Charles Wipman |
Feb 9 2008, 15:58
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#1
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
*Last Update 12-10-08*
WEAPONS LIST: - M4E3 Iron Sight - M4E3 Iron Sight SD - M4E3 Iron Sight SB - M4E3 Iron Sight SB/SD - M4A1 Iron Sight - M4A1 Iron Sight SD - M4A1 Iron Sight M203 - M4A1 Iron Sight M203 SD - M4A1 Aimpoint - M4A1 Aimpoint M203 - M4A1 Aimpoint M203 SD - M4A1 ACOG - M4A1 ACOG SD - M4A1 ACOG M203 - M4A1 ACOG M203 SD - M4A1 CQB (Aimpoint) - M4A1 CQB (Aimpoint) SD - M4A1 CQB (ACOG 1T31F) - M4A1 CQB (ACOG 1T31F) SD - M16A4 Aimpoint - M16A4 Aimpoint M203 - M16A4 DMR --------------------------------------------+ -=UPDATED wip-m4a1's Pack v1.7=- -=Armaholic.com Mirror=- -=Armedassault.info Mirror=- -=BIS4Players.de Mirror=- -=ArmaBase.de Mirror=- -=Eprison.de Mirror=- Best viewed with the Jonn's USMC units. +-+-+-+-+-+-+-+-+-+ WIP-M4A1 Pack v1.7 +-+-+-+-+-+-+-+-+-+ Weapons Classnames: ---------------------------------+ wip_m4e3 wip_m4e3_sd wip_m4e3sb wip_m4e3sb_sd wip_m4a1iron wip_m4a1iron_sd wip_m4a1ironm203 wip_m4a1ironm203_sd wip_m4a1acog wip_m4a1acog_sd wip_m4a1acogm203 wip_m4a1acogm203_sd wip_m4a1aim wip_m4a1aim_sd wip_m4a1aim_m203 wip_m4a1aim_m203_sd wip_m4a1cqb wip_m4a1cqb_sd wip_m4a1acogcqb wip_m4a1acogcqb_sd wip_m16a4aim wip_m16a4aim_m203 wip_m16a4dmr ---------------------------------+ Let's C ya This post has been edited by wipman: Oct 13 2008, 11:23 -------------------- |
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Feb 9 2008, 16:03
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#2
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
downloading and providing a new DL link
here it is another Download link. wip-m4a1's pack v1.1.rar by bhdmod.info -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 9 2008, 16:43
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#3
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
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Feb 9 2008, 17:55
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#4
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New Member Group: Members Posts: 3 Joined: 31-December 07 Member No.: 1,978 |
Hi wipman, your M4A1 Pack is fantastic work!!
Mirror + News from Combat-Prison.net online. Regards, Stavanger -------------------- |
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Feb 9 2008, 17:59
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#5
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, many thanks to all for the download mirrors; very apreciated. Let's C ya
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Feb 9 2008, 18:51
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#6
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Hi, many thanks to all for the download mirrors; very apreciated. Let's C ya you are welcome Wipman my man -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 9 2008, 20:11
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#7
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, as my english level is not that good... seems that i've made a "little mistake"; i forget to add to the addon.rar file, the "wip_m4a1.pbo.wip.bisign" file.
I'll like that the servers managers add that required file to the addon.rar so the players can use the weapons in dedicated servers; so here it's the file: - wip_m4a1.pbo.wip.bisign (available by 7 days) Sorry for this big mistake; if the download mirrors changes, please advise me and i'll update the download mirrors. Damn it, sorry joder. Let's C ya -------------------- |
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Feb 9 2008, 20:31
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#8
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New Member Group: Members Posts: 3 Joined: 31-December 07 Member No.: 1,978 |
No problem, I added the files, so it's the same link.
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Feb 9 2008, 20:52
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#9
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Member Group: Members Posts: 85 Joined: 31-December 06 From: CZ, Prague Member No.: 511 |
Is it possible to write down the full list of the weapon versions? Would be nice to know what Im actually downloading. Thx
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Feb 10 2008, 01:27
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#10
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Ok, done, added the file, the link is always the same
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 10 2008, 10:47
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#11
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
I've been a fan of the WIP series of weapon addons. I've given these ones a good play testing today and I don't know if it's just me but I've noticed that the weapon sights are not properly zeroed (especially the ACOG/TA01). Beyond 100meters I'm seeing rounds drop dramatically to the point that I'll have to aim like I'm aiming at 400meters to get a hit. If you can fix this I think it would be near perfect
Overall this is great work as always -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Feb 10 2008, 16:32
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#12
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, with the SD ammo the bullets at +200 or +230 fall at the +600 ACOG marks, at +100 or +150 yeah, the bullets fall at the +350/400 marks or something
like that; but using standard ammo they fall more or less where they should, the problem is that the weapons can't be zeroed properly for booth ammunitions, and that can't be changed. With the standard values the SD ammo at +40 is like... if you invert the ACOG cross, at +450m above the cross, so i had to use this ones to have a reasonable accurized values at mid/close ranges. Keep in mind that in the real life is very rare to start a firefight at more than 80 or 100m, beyond those distances in a real situation where you're moving, don't controling at all the breathe, lots of distractions etc.. is almost imposible to hit on target getting a kill; specialy with a 5.56mm. So... this is all what i could do to get a reasonable valance for use booth standard and SD ammo keeping in mind that i wouldn't fire at anyone (unless the GPMG/LMG supressive fire) beyond the medium range, 200m; beyond that distance... there's the Über inacurate DMR and the M24SWS, to blast off the melons of the OPFOR and prevent the rest of the squad to step in they're line of fire other than to do the needed supression fire to allow you to adquire the tango and HOT. Let's C ya -------------------- |
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Feb 11 2008, 01:41
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#13
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Fair enough mate I see where you are coming from and understand why you did what you did
I've done some army service and used an M4A1 so I know what "realistic" engagement ranges are and what stopping power means (something the NATO 5.56mm round lacks in my opinion). From near point blank range out to maybe 100 meters things are pretty fine surpressor or not but go beyond that and both range and accuracey decreases dramatically I think this is why I was one never to complain about the shorter engagement range of the AI in ArmA, it seems plenty realistic to me! -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Feb 12 2008, 01:40
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#14
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi. 200% off topic: When i was in the spanish Marine Infantry (aka IDM) i HOT at 200, 400 & 600m; with the iron sights and a damn and uggly cetme L.
I only went out of the 8's of the target when i had to shoot at 600m with that shit of "assault riffle" that's the cetme L, for aim at 600m i had to figure out the target possition through the aim point of "my dear" cetme and even then... i never went out of the 6's of the target. Was very fun to me that the best shooter of the Tercio Norte were a damn punk (== me), my officers didn't found it "that fun", but i "had alot" of fun running those 400m then 800m and then 1200m in the damn shooting range to hit and then go for targets to count the HOT's and patch it to put it in the back of the truck again with a very big smile "specialy dedicated to the members of the other 2 companys", over all for the officers. To make 'em feel ashamed of those bastards that they had at they're command. >>:-) As Mell Brooks will say... "is good to be king". Back on topic. Yeah... the 5.56 leaks of stopping power; but belive me when i say that i did it the best that i could to have aceptable and valanced unrealistic balistic values for use booth the SD and not SD weapons on this pack. Let's C ya P.S: The cetme LC (the worst copy of a HK53K/FNC that the world ever seen) looks like this: And the L version is the same but with a longer barrel and a full stock; is even worst that this LC version. -------------------- |
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Feb 12 2008, 11:31
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#15
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
That is a sick shade of green and it is kind of scaring me
-------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Feb 13 2008, 00:00
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#16
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
finally added the bisign to our mirror...link is still the same
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Feb 13 2008, 10:43
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#17
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, thanks for add it Deadeye; sorry for the inconvenience. Im an asshole, i know. Let's C ya
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Feb 16 2008, 15:00
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#18
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, i've updated this weapons pack with the latest and fixed version V1.2 thanks to HitmanFF, that fixed an error message that appeared in multiplayer due
to a minor config mistake; now the pack, also have the right signature files needed to use it in dedicated servers... so head to the first post to get 'em from the download mirrors. Let's C ya -------------------- |
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Feb 16 2008, 15:31
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#19
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 16 2008, 17:46
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#20
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Senior Member Group: Members Posts: 282 Joined: 19-December 06 Member No.: 476 |
Hi, thanks for the mirror man. Let's C ya
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Lo-Fi Version | Time is now: 29th March 2024 - 14:58 |