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> WIP-M4A1's Pack, By Charles Wipman
wipman
post Feb 9 2008, 15:58
Post #1


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*Last Update 12-10-08*

WEAPONS LIST:
- M4E3 Iron Sight
- M4E3 Iron Sight SD
- M4E3 Iron Sight SB
- M4E3 Iron Sight SB/SD
- M4A1 Iron Sight
- M4A1 Iron Sight SD
- M4A1 Iron Sight M203
- M4A1 Iron Sight M203 SD
- M4A1 Aimpoint
- M4A1 Aimpoint M203
- M4A1 Aimpoint M203 SD
- M4A1 ACOG
- M4A1 ACOG SD
- M4A1 ACOG M203
- M4A1 ACOG M203 SD
- M4A1 CQB (Aimpoint)
- M4A1 CQB (Aimpoint) SD
- M4A1 CQB (ACOG 1T31F)
- M4A1 CQB (ACOG 1T31F) SD
- M16A4 Aimpoint
- M16A4 Aimpoint M203
- M16A4 DMR
--------------------------------------------+
-=UPDATED wip-m4a1's Pack v1.7=-
-=Armaholic.com Mirror=-
-=Armedassault.info Mirror=-
-=BIS4Players.de Mirror=-
-=ArmaBase.de Mirror=-
-=Eprison.de Mirror=-





Best viewed with the Jonn's USMC units.

+-+-+-+-+-+-+-+-+-+
WIP-M4A1 Pack v1.7
+-+-+-+-+-+-+-+-+-+

Weapons Classnames:
---------------------------------+
wip_m4e3
wip_m4e3_sd
wip_m4e3sb
wip_m4e3sb_sd
wip_m4a1iron
wip_m4a1iron_sd
wip_m4a1ironm203
wip_m4a1ironm203_sd
wip_m4a1acog
wip_m4a1acog_sd
wip_m4a1acogm203
wip_m4a1acogm203_sd
wip_m4a1aim
wip_m4a1aim_sd
wip_m4a1aim_m203
wip_m4a1aim_m203_sd
wip_m4a1cqb
wip_m4a1cqb_sd
wip_m4a1acogcqb
wip_m4a1acogcqb_sd
wip_m16a4aim
wip_m16a4aim_m203
wip_m16a4dmr
---------------------------------+
Let's C ya

This post has been edited by wipman: Oct 13 2008, 11:23


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Linker Split
post Feb 9 2008, 16:03
Post #2


literally the BIG BOSS of OFP
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downloading and providing a new DL link smile.gif
here it is another Download link.

wip-m4a1's pack v1.1.rar by bhdmod.info wink.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Deadeye
post Feb 9 2008, 16:43
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Nice smile.gif

ArmedAssault.info Mirror :

http://www.armedassault.info/index.php?cat...&setlang=en


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Stav
post Feb 9 2008, 17:55
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Hi wipman, your M4A1 Pack is fantastic work!! worship.gif
Mirror + News from Combat-Prison.net online.

Regards,
Stavanger


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wipman
post Feb 9 2008, 17:59
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Hi, many thanks to all for the download mirrors; very apreciated. Let's C ya


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Linker Split
post Feb 9 2008, 18:51
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literally the BIG BOSS of OFP
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QUOTE(wipman @ Feb 9 2008, 17:59) *
Hi, many thanks to all for the download mirrors; very apreciated. Let's C ya

you are welcome Wipman my man biggrin.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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wipman
post Feb 9 2008, 20:11
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Hi, as my english level is not that good... seems that i've made a "little mistake"; i forget to add to the addon.rar file, the "wip_m4a1.pbo.wip.bisign" file.
I'll like that the servers managers add that required file to the addon.rar so the players can use the weapons in dedicated servers; so here it's the file:
- wip_m4a1.pbo.wip.bisign (available by 7 days)

Sorry for this big mistake; if the download mirrors changes, please advise me and i'll update the download mirrors. Damn it, sorry joder. Let's C ya


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Stav
post Feb 9 2008, 20:31
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No problem, I added the files, so it's the same link.


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Valhalian
post Feb 9 2008, 20:52
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Is it possible to write down the full list of the weapon versions? Would be nice to know what Im actually downloading. Thx


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Linker Split
post Feb 10 2008, 01:27
Post #10


literally the BIG BOSS of OFP
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Ok, done, added the file, the link is always the same wink.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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TheVipersFang
post Feb 10 2008, 10:47
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I've been a fan of the WIP series of weapon addons. I've given these ones a good play testing today and I don't know if it's just me but I've noticed that the weapon sights are not properly zeroed (especially the ACOG/TA01). Beyond 100meters I'm seeing rounds drop dramatically to the point that I'll have to aim like I'm aiming at 400meters to get a hit. If you can fix this I think it would be near perfect wub.gif

Overall this is great work as always rofl.gif


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- .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
 
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wipman
post Feb 10 2008, 16:32
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Hi, with the SD ammo the bullets at +200 or +230 fall at the +600 ACOG marks, at +100 or +150 yeah, the bullets fall at the +350/400 marks or something
like that; but using standard ammo they fall more or less where they should, the problem is that the weapons can't be zeroed properly for booth ammunitions,
and that can't be changed. With the standard values the SD ammo at +40 is like... if you invert the ACOG cross, at +450m above the cross, so i had to use
this ones to have a reasonable accurized values at mid/close ranges. Keep in mind that in the real life is very rare to start a firefight at more than 80 or 100m,
beyond those distances in a real situation where you're moving, don't controling at all the breathe, lots of distractions etc.. is almost imposible to hit on target
getting a kill; specialy with a 5.56mm. So... this is all what i could do to get a reasonable valance for use booth standard and SD ammo keeping in mind that
i wouldn't fire at anyone (unless the GPMG/LMG supressive fire) beyond the medium range, 200m; beyond that distance... there's the Über inacurate
DMR and the M24SWS, to blast off the melons of the OPFOR and prevent the rest of the squad to step in they're line of fire other than to do the needed
supression fire to allow you to adquire the tango and HOT. Let's C ya


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TheVipersFang
post Feb 11 2008, 01:41
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Fair enough mate I see where you are coming from and understand why you did what you did thumbsup.gif
I've done some army service and used an M4A1 so I know what "realistic" engagement ranges are and what stopping power means (something the NATO 5.56mm round lacks in my opinion). From near point blank range out to maybe 100 meters things are pretty fine surpressor or not but go beyond that and both range and accuracey decreases dramatically cry3.gif

I think this is why I was one never to complain about the shorter engagement range of the AI in ArmA, it seems plenty realistic to me!


--------------------
- .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
 
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wipman
post Feb 12 2008, 01:40
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Hi. 200% off topic: When i was in the spanish Marine Infantry (aka IDM) i HOT at 200, 400 & 600m; with the iron sights and a damn and uggly cetme L.
I only went out of the 8's of the target when i had to shoot at 600m with that shit of "assault riffle" that's the cetme L, for aim at 600m i had to figure out
the target possition through the aim point of "my dear" cetme and even then... i never went out of the 6's of the target.
Was very fun to me that the best shooter of the Tercio Norte were a damn punk (== me), my officers didn't found it "that fun", but i "had alot" of fun running
those 400m then 800m and then 1200m in the damn shooting range to hit and then go for targets to count the HOT's and patch it to put it in the back of the
truck again with a very big smile "specialy dedicated to the members of the other 2 companys", over all for the officers. To make 'em feel ashamed of those
bastards that they had at they're command. >>:-) As Mell Brooks will say... "is good to be king".
Back on topic. Yeah... the 5.56 leaks of stopping power; but belive me when i say that i did it the best that i could to have aceptable and valanced unrealistic
balistic values for use booth the SD and not SD weapons on this pack. Let's C ya

P.S: The cetme LC (the worst copy of a HK53K/FNC that the world ever seen) looks like this:

And the L version is the same but with a longer barrel and a full stock; is even worst that this LC version.


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TheVipersFang
post Feb 12 2008, 11:31
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That is a sick shade of green and it is kind of scaring me puking2.gif


--------------------
- .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
 
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Deadeye
post Feb 13 2008, 00:00
Post #16


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finally added the bisign to our mirror...link is still the same wink.gif


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wipman
post Feb 13 2008, 10:43
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Hi, thanks for add it Deadeye; sorry for the inconvenience. Im an asshole, i know. Let's C ya


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wipman
post Feb 16 2008, 15:00
Post #18


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Hi, i've updated this weapons pack with the latest and fixed version V1.2 thanks to HitmanFF, that fixed an error message that appeared in multiplayer due
to a minor config mistake; now the pack, also have the right signature files needed to use it in dedicated servers... so head to the first post to get 'em from
the download mirrors. Let's C ya


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Linker Split
post Feb 16 2008, 15:31
Post #19


literally the BIG BOSS of OFP
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Group: Addon Maker
Posts: 1,532
Joined: 12-November 06
From: Bari (ITALY)
Member No.: 66



WIP-M4A1's Pack v1.2 (url from BHD MOD)

link updated thumbsup.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
Quote Post
wipman
post Feb 16 2008, 17:46
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Hi, thanks for the mirror man. Let's C ya


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