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Ziv
Posted on: Jun 3 2011, 16:47


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QUOTE(D@V£ @ Jun 3 2011, 01:08) *
Have you checked Vilas's packs Ziv? He's got a lot of cold war era weapons done. Check his author page here on Armedassault.info



Of course! Standard download since OFP days, but they don't blend very well with the rest of the game, different mags, sounds, dispersions and so on.
  Forum: Addons - Works in Progress · Post Preview: #74240 · Replies: 16 · Views: 14,432

Ziv
Posted on: Jun 2 2011, 23:37


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While doing some "old" era missions, I found that there are few weapons in game without fancy lasers, optics or other modern modifications.

So I've started a project to correct that.

HOWEVER!

What I'm wondering is, if there is any other, at all, who would enjoy such a weapons pack. Otherwise I will fully optimize it for my computer performance and needs alone, which may cause severe performance issues for others need. (I only intend to use it at a 4-man-team level).

The pack will, at first, largely concentrate on the british SBS's/SAS's weapons, such as the MP5A3, Fn Minimi, Colt XM-177, HK33 and L1A1/Fal.

Proposals of other weapons of the late 70s and 80s would be great!

  Forum: Addons - Works in Progress · Post Preview: #74236 · Replies: 1 · Views: 5,334

Ziv
Posted on: Jun 2 2011, 23:19


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QUOTE(Ziv @ May 18 2011, 12:01) *
I would really like a more old-school model of the MP5-A3.
I'm doing some 1970-1980s missions and the MP5 is the only obvious weapon missing.

http://en.wikipedia.org/wiki/File:Hkmp5count-terr-wiki.jpg
Also, is a row-function possible for inflatable boats? Would be splendid if you really could infiltrate AOs without revving up an engine.





Never mind, i started it myself. However, if someone would feel like sharing a template config for a weapon I would be very grateful!

Moderator insert begins
QUOTE(Ziv)
While doing some "old" era missions, I found that there are few weapons in game without fancy lasers, optics or other modern modifications.

So I've started a project to correct that.

HOWEVER!

What I'm wondering is, if there is any other, at all, who would enjoy such a weapons pack. Otherwise I will fully optimize it for my computer performance and needs alone, which may cause severe performance issues for others need. (I only intend to use it at a 4-man-team level).

The pack will, at first, largely concentrate on the british SBS's/SAS's weapons, such as the MP5A3, Fn Minimi, Colt XM-177, HK33 and L1A1/Fal.

Proposals of other weapons of the late 70s and 80s would be great!
  Forum: Addons - Works in Progress · Post Preview: #74235 · Replies: 16 · Views: 14,432

Ziv
Posted on: May 24 2011, 11:52


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QUOTE(Phoenix911 @ Feb 18 2011, 19:47) *
Would someone be willing to convert these 2 models to OA

"USEC CH-53E Super Stallion (v 0.6.1)" by "Rocket".
"http://www.armedassault.info/index.php?game=1&cat=addons&id=1454"

Also the "Boeing B-52H Stratofortress "BUFF" (v Beta 3)" by "Gnat"
"http://www.armedassault.info/index.php?game=1&cat=addons&id=1088"
And is there an AC130 Specter anywhere?
If not could some make that for OA?
Would be awesome.



About the Ac130, there is an great addon over at armaholic. Both AI & player controllable. If you google "Arma 2 AC130 script" it should easily be found. Tough it doesn't have a complete model, just a normal C130 so for tarmac decor' its no good, but when its circling a K above you spitting out lead as it goes, you have to have a good pair of binos' and a cool head no notice.
  Forum: Addons - Works in Progress · Post Preview: #74121 · Replies: 16 · Views: 14,432

Ziv
Posted on: May 18 2011, 11:01


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I would really like a more old-school model of the MP5-A3.
I'm doing some 1970-1980s missions and the MP5 is the only obvious weapon missing.

http://en.wikipedia.org/wiki/File:Hkmp5count-terr-wiki.jpg


Also, is a row-function possible for inflatable boats? Would be splendid if you really could infiltrate AOs without revving up an engine.
  Forum: Addons - Works in Progress · Post Preview: #74064 · Replies: 16 · Views: 14,432

Ziv
Posted on: Apr 6 2011, 18:29


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Thanks for the reply. Gonn' look in to it tonight!
  Forum: Addons - Works in Progress · Post Preview: #73848 · Replies: 2 · Views: 4,970

Ziv
Posted on: Apr 6 2011, 10:45


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I'm trying to learn a bit of configwriting, so far its going well, but I have one question.

How can I change the crew from an already existing vehicle, in this example the Ka60.
From where I stand now I need the .p3d name, and cant get to it because of the Binarized files.
Anyway to get around that?


DisplayName = "Ka-60 Kasatka";
Faction = "Merc";
vehicleclass = "Air";
scope = 2;
Model = "ca\air_PMC\";
crew = "Pilot_EP1";
  Forum: Addons - Works in Progress · Post Preview: #73846 · Replies: 2 · Views: 4,970

Ziv
Posted on: Apr 5 2011, 23:59


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Got it! Thanks a bunch.

There were no reference to it in the config oddly enough.

Found your tutorial from sept 8, great for us novices. Anyone else trying to begin modding should check it out!

Thanks again
  Forum: Addons - Works in Progress · Post Preview: #73844 · Replies: 2 · Views: 4,211

Ziv
Posted on: Apr 5 2011, 20:05


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Hi.

Got a pretty stupid problem, if anyone would care to help out.

Im messing about in a config trying to change the side for a faction. However, whatever value I enter where it says Side= it doesn't change anything ingame. (Im editing through Laza). Other changes do apply such as gear or classnames but the sides remain fixed. Any Ideas?
  Forum: Addons - Works in Progress · Post Preview: #73841 · Replies: 2 · Views: 4,211

Ziv
Posted on: Aug 5 2010, 00:26


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QUOTE(Eddster555 @ Jul 9 2010, 08:44) *
How to make ai use flashlight????


All i figured out so far is that friendly AI can be ordered to use them via the actionmeny, but wont do it in safe-mode, must be in Danger/Combat mode, havent tried the other ones. Any one else know more about how to make AI use flashlight outside of your group?
  Forum: Mission Editing & Scripting · Post Preview: #71291 · Replies: 2 · Views: 3,814

Ziv
Posted on: Jul 31 2010, 00:05


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QUOTE(CimaleX @ Jul 29 2010, 21:30) *
Hi Gents,
I wonder wich is the right init for OA Land Rover (Czech SOF LR110) or UKF (Jackals and WMIKs) 2nd gunner position )or commander) in mission editor ? helpsos.gif

Using "this moveInCommander XYZ" not works (XYZ is the vehicle name in editor)

With ArmA I once used "this moveInTurret XYZ" but with ArmA2 or OA don't work...

Is anyone able to help me ?

Thanks in advance. boppin2.gif



Your looking for the Moveinturret command, dont remembder the whole line, check out Arma Wiki
  Forum: Mission Editing & Scripting · Post Preview: #71258 · Replies: 8 · Views: 9,696

Ziv
Posted on: Nov 6 2008, 15:54


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QUOTE(vilas @ Nov 6 2008, 10:39) *
and what ?
you will put 10 soldiers in game and game will stop on average PC ?

you should take under mind engine , vga, cpu, performance, not "look like real in smallest screw"


I see your point, I've already reduced the G36s polycount to half, without any loss off quality. There´s still a lot to do as I said. The G36 was made for a movie I was working on and do have an absurd amount of unnecessary polys and details. The point of the project is to reduce the unnecessary polys and use them on visual places on the gun, and use clever shading to bring certain details to life, not to make them unplayable, cause that wouldn't make no sense. But still, I'm really a Graphical Designer and not an Addonmaker, so any other comment and critics very well welcomed. smile.gif
  Forum: Addons - Work in progress · Post Preview: #53546 · Replies: 5 · Views: 4,105

Ziv
Posted on: Nov 6 2008, 03:10


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Hi, for some time ago I posted about some weapons I was makin, but sadly enough my hard-drive couldnt take it no more and decided to burn up.
With some help I managed to save some files but most of them were to damaged to use, so I have to start over.

The reason why I started making these weapons was because I felt the need fore some really detailed weapons in ArmA.
There's still a lot to do, textures, muzzle-flash hider for the 36, the whole right side of the M4 and a couple of other things, but I hope to be able to release this set of highly detailed weapons somewhere around New-Year's eve.

If you are interested, I can release more pictures of the details concerning the materials.



  Forum: Addons - Work in progress · Post Preview: #53526 · Replies: 5 · Views: 4,105

Ziv
Posted on: Oct 30 2008, 00:32


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I gotta agree with T4MP400 that the SLX mod is best suited for Combat out on the fields. Also the AI tend to run and hide inside of a building at first sign of danger, which can me pretty annoying when you assigned the to patrol a road or something. But otherwise, a great mod, I keep it mostly for its great tracers.
  Forum: Armed Assault · Post Preview: #53197 · Replies: 8 · Views: 6,684


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