Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Sep 13 2007, 07:47
Post
#41
|
|
Member Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 |
I'm abit confused about making a cargonet/rope bit and wondered if anyone could please quickly explain how its done. What i'm trying to do, is create it like in this picture. Do I make it kind of a sheet from a single sided plan, like I tryed here(with alpa channel texture?). Or do I model it in long cylinder bits, of a rope?
If the first method is correct, how does a double sided face work in arma? Can I get the texture and face/normal to show up on both sides? Still learning all this, so thanks for any help. |
|
|
Sep 13 2007, 22:59
Post
#42
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I'm abit confused about making a cargonet/rope bit and wondered if anyone could please quickly explain how its done. What i'm trying to do, is create it like in this picture. Do I make it kind of a sheet from a single sided plan, like I tryed here(with alpa channel texture?). Or do I model it in long cylinder bits, of a rope? If the first method is correct, how does a double sided face work in arma? Can I get the texture and face/normal to show up on both sides? Still learning all this, so thanks for any help. To make a camonet, you can use two ways: 1)create a square, and split it in about 100 little squares like in the image below: then you can move different points to have the best in your opinion: the second way: 2) you can make a square, then another one in its center, and so on: then move the points: In any case, you must not model the ropes in long cylinder bits... it will slow down the game. the only way is to create a flat plan like I suggested you. -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Sep 13 2007, 23:41
Post
#43
|
|
Member Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 |
Thank you very much for the help Linker Split.
So I guess that means the texture will show on both sides of the plane in arma? Or do I need to do something to it, to make it work like that? |
|
|
Sep 13 2007, 23:49
Post
#44
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
when you select 4 points, you should hit 2 times F6 to create two faces, so you can see the net on both sides.
on the contrary, if you hit only one time F6 while having selected 4 points, you will have only one face! So open your eyes -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Sep 14 2007, 00:47
Post
#45
|
|
Member Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 |
|
|
|
Sep 22 2007, 03:14
Post
#46
|
|
head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
well, personally i would use an alpha channel to create the camonet. this is the easy way.
- less faces on a model (even with a normal map) = good performance which program do you use? that seems to be houdini or Silo -------------------- |
|
|
Sep 22 2007, 08:27
Post
#47
|
|
Member Group: Members Posts: 45 Joined: 13-July 07 Member No.: 981 |
It's actually Blender . Thanks for the tips also.
|
|
|
Sep 22 2007, 09:34
Post
#48
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
well, personally i would use an alpha channel to create the camonet. this is the easy way. - less faces on a model (even with a normal map) = good performance which program do you use? that seems to be houdini or Silo obviously yes But you should also have the camonet fluid to be modelled so you should make all those planes... -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Sep 22 2007, 11:22
Post
#49
|
|
head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
It's actually Blender . Thanks for the tips also. oh! ok. i tried it 1 year ago. gasp, this program is too strange for me, i mean the viewport. QUOTE But you should also have the camonet fluid to be modelled wink.gif so you should make all those planes... yeah, and that should be easier with blender than with the crap oxygen. -------------------- |
|
|
Sep 22 2007, 19:10
Post
#50
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
oh! ok. i tried it 1 year ago. gasp, this program is too strange for me, i mean the viewport. yeah, and that should be easier with blender than with the crap oxygen. agree with you m8 this program still got some sicret misteries for me -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Sep 24 2007, 19:18
Post
#51
|
|
Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
can anyone give me a base texture to edit because I realy want to start some texturing (I've got GIMP 2) but I don't know where to start or how it should be set out.Thanks
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
|
|
|
Sep 24 2007, 19:24
Post
#52
|
|
head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
what do you want to do? give an example please
btw: try to look at some tutorials (photoshop or the gimp this is the same thing). -------------------- |
|
|
Sep 24 2007, 19:46
Post
#53
|
|
Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
I just want to make my own texture for a soldier or some thing simple but I need a guide line to follow from.
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
|
|
|
Sep 24 2007, 22:36
Post
#54
|
|
head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
ok, but each part of a soldier can use a special stuff. if you make a metal or a fabric texture etc. this is not the same thing.
personally i don't know special tutorials. i learnt with a lot of tuts. how to make a metal texture, how to ......; how to ....... this tut : http://forums.cgsociety.org/showthread.php?f=46&t=373024 is excellent for the metal, but some stuff can be also used for other things. i know, this is a photoshop tut, but you can do the same thing with the gimp. but you need also a lot of brushes (grunge brushes, dry brushes .....) gimp brushes: http://browse.deviantart.com/resources/app...amp;alltime=yes other tuts: http://www.gimp-tutorials.com/ http://gug.sunsite.dk/?page=tutorials http://tutorialblog.org/gimp-tutorials/ http://www.gimptalk.com/ good luck -------------------- |
|
|
Feb 18 2008, 11:20
Post
#55
|
|
Member Group: Members Posts: 120 Joined: 7-June 07 From: Setting up Claymores at Mcnool's Member No.: 876 |
Quick question in regards to Texturing a weapon fresh from 3DS Max.
It is now a P3D file and working fine, this is my first weapon i have made from scratch by my self. And i was wondering what the procedures for starting to texture it is? Any help would be appricated Only ever Textured Soldiers Before Any help would be appricated -------------------- |
|
|
Feb 19 2008, 21:28
Post
#56
|
|
Junior Member Group: Members Posts: 15 Joined: 22-February 07 From: The Extortionate UK Member No.: 614 |
are there any requirments that need to be met before the carve option becomes avaliable
Oxygen 2 Wiki i have tried different ways of selecting the objects but it never becomes avaliable. sounds like a useful tools just cant seem to use it. any ideas? |
|
|
Feb 20 2008, 00:14
Post
#57
|
|
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
are there any requirments that need to be met before the carve option becomes avaliable Oxygen 2 Wiki i have tried different ways of selecting the objects but it never becomes avaliable. sounds like a useful tools just cant seem to use it. any ideas? I can use it -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
|
|
Feb 20 2008, 00:50
Post
#58
|
|
Junior Member Group: Members Posts: 15 Joined: 22-February 07 From: The Extortionate UK Member No.: 614 |
hmmm , ok ill reinstall the tools see if that helps
EDIT: not sure what was wrong but the reinstall seems to have fixed it, note to self try that first, thanks Linker Split |
|
|
Feb 20 2008, 12:02
Post
#59
|
|
head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
Quick question in regards to Texturing a weapon fresh from 3DS Max. It is now a P3D file and working fine, this is my first weapon i have made from scratch by my self. And i was wondering what the procedures for starting to texture it is? Any help would be appricated Only ever Textured Soldiers Before Any help would be appricated you should do the texturing in 3dsmax and also of course the uvmapping. why do you want to use oxygen when you have a better tool -------------------- |
|
|
Feb 22 2008, 12:04
Post
#60
|
|
ArmA.info Sarcasm Society's Mr. Argentina 2012 Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 |
I don't know why but I can't make cylinders. No mather which values i gave to it, only a line appears.
|
|
|
Lo-Fi Version | Time is now: 18th April 2024 - 12:26 |