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NeMeSiS
Posted on: Apr 29 2012, 14:17


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You just mixed sqs and sqf.
Sqs is line based and uses goto's and labels, sqf allows you to use stuff like while/for/etcetc. ~ is for sqs, sleep is for sqf.
sqs is run with exec, and sqf (in this case) with execVM.


So either make it sqs:
CODE
#loop
~21
playsound "background"
goto "loop"


Or sqf:
CODE
while {true} do
{
playsound "background";
sleep 21;
};
  Forum: Mission Editing & Scripting · Post Preview: #78134 · Replies: 1 · Views: 3,875

NeMeSiS
Posted on: Apr 16 2012, 22:48


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What? I dont log in for a couple of years and JdB suddenly gets all the girl?
  Forum: Chatter, Word Games & Jokes · Post Preview: #78033 · Replies: 5611 · Views: 1,216,590

NeMeSiS
Posted on: Nov 12 2009, 16:59


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Your sling mount of the AK107 seems totally wrong. In the first place, why didnt you model it instead of just texturing it on? Right now it sort of looks like someone splashed his chewing gum on it. Second, its not in the right place. It should more to the back, obviously you cant hold the weapon properly when it is so close to the reciever.
  Forum: Addons - Released · Post Preview: #67346 · Replies: 57 · Views: 118,891

NeMeSiS
Posted on: Sep 10 2009, 23:19


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QUOTE(NeMeSiS @ May 18 2009, 22:20) *
[img]http://img168.imageshack.us/img168/9926/achtergrond.th.jpg[img]
I completely lost control of it, there are multiple folders on my PC which i use or used as a desktop filled with more folders which are filled with more folders. I dont have any clue what is where and what is supposed to be where or what i have in all those folders in the first place. Also, i have about 73 megabytes of free space left on C:\.


I regained control, sort of. Its still a mess, but at least there is room for more mess now. Malajn.gif



But hey, what is the point of a desktop if you dont use it?
  Forum: Chatter, Word Games & Jokes · Post Preview: #65913 · Replies: 671 · Views: 264,762

NeMeSiS
Posted on: Sep 6 2009, 21:06


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QUOTE(LT. Drake Jackson @ Sep 6 2009, 06:55) *
Ok... something in my mind says that I dont have to believe you... anyway, that was really dirty.


I say Too Epic to be True.
  Forum: Chatter, Word Games & Jokes · Post Preview: #65792 · Replies: 21 · Views: 21,301

NeMeSiS
Posted on: Aug 9 2009, 13:32


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I run everything on high (More or less) on a x2 4200+, 2gb, 4870 512mb and it runs perfectly fine. Except for very CPU intensive missions since my CPU is very outdated. (And then it doesnt matter which settings i use tongue.gif )
  Forum: ArmA II - Combined Operations · Post Preview: #65160 · Replies: 13 · Views: 16,933

NeMeSiS
Posted on: Aug 7 2009, 21:29


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QUOTE(reVealR_2012 @ Aug 7 2009, 00:06) *
Also, I have been informed that because of the mouse lag it is very easy to overshoot the target and I am aware bis is working on the prob. ty thumbsup.gif


Doubt it since its usually a user-end problem: Do the usual no vsync+Render frames ahead(nVidia)/Flip queue size (Ati) = 0 fixes.

And there was no option to disable it in OFP. You could however change it in the config but no mods were ever released that changed it. (Or i missed them completely)
  Forum: ArmA II - Combined Operations · Post Preview: #65127 · Replies: 3 · Views: 4,735

NeMeSiS
Posted on: Jul 18 2009, 16:38


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QUOTE(Blackbuck @ Jul 18 2009, 12:26) *
With a Ukrainian IP... Nice.


You are violating someones privacy! tongue.gif
  Forum: Chatter, Word Games & Jokes · Post Preview: #64558 · Replies: 126 · Views: 112,718

NeMeSiS
Posted on: Jul 18 2009, 16:08


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Update: Dofollow doesnt seem to do anything, using waypoints instead of domove gives the same effect as domove. (As expected, i think that a waypoint actually consists of a domove command + some other options)

Its the fleeing. Even with allowfleeing to 0 they still want to flee. I can actually get them to attack me but as they tend to run the other way most of the time it would take several minutes for a zombie to reach me. When i give them weapons (And ammo) they do not have this fleeing behaviour and they run to the nearest cover instead but they still dont want to charge me with a lust for brains. I came across some pretty nice AI behaviour, but not for zombies.

Next step: Disabling/editing the .fsm's and hoping that this behaviour is not hardcoded, otherwise we are going to have to do it the setdirection+Playmove way. sad.gif
  Forum: Addons - Works in Progress · Post Preview: #64557 · Replies: 13 · Views: 9,530

NeMeSiS
Posted on: Jul 17 2009, 06:26


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QUOTE(D@V£ @ Jul 17 2009, 01:17) *
No, it's from Ryan's zombie mod for ArmA. We've already been through this, remeber? Which reminds me, when are you going to send us the royalties for those sound effects you nicked from HP3? tongue.gif


Ive always credited Charonos for those, never asked him where he got them from. blues.gif
No but the only reason im asking is because people could also just unPBO CZM and see the rest of the script, unless ofcourse what you posted is an edited version in which case they would just see my old crappy script when unPBOing. happy.gif

About dofollow: A while back (In ArmA1) i used a combination of domove and playmove to get the zombies to their targets faster once they were within x meters because i always found it a bit slow if you just used domove. Maybe if we replace domove with dofollow something working could be achieved.
  Forum: Addons - Works in Progress · Post Preview: #64497 · Replies: 13 · Views: 9,530

NeMeSiS
Posted on: Jul 16 2009, 22:59


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QUOTE(D@V£ @ Jul 16 2009, 16:05) *
They don't seem to work in ArmA2. Blame BIS for breaking the domove command.

In case you were wondering:
CODE
#moveloop
?!alive _zombie: goto "dead"
?!alive _human: goto "loop"
_zombie reveal _human
_zombie dowatch getpos _human
_zombie domove getpos _human
?_zombie distance _human <= 2.5: goto "attack"
~((_zombie distance _human)/10)
_newhuman = _zombie findNearestEnemy (position _zombie)
?_newhuman != _human AND !(isnull _newhuman): goto "loop"
goto "moveloop"


I'd post more, but Ryan would shoot me! ohnoo.gif


Who is Ryan? Isnt this a part of the old CZM? tongue.gif

Anyway, have you tried the domove command individually? If you give a domove command while they are still calculating (Like in this part of the script without a wait) their pathfinding (Which i suspect is quite have in ArmA2 because of the 'microAI') from a previous domove command they will never get a path and thus will never move.

Otherwise you may have to try waypoints or the dofollow command.
  Forum: Addons - Works in Progress · Post Preview: #64491 · Replies: 13 · Views: 9,530

NeMeSiS
Posted on: Jul 16 2009, 22:26


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QUOTE(bulkington80 @ Jul 14 2009, 13:27) *
me iz a spambot wacko.gif


Statistics say that this is probably true.
  Forum: Chatter, Word Games & Jokes · Post Preview: #64490 · Replies: 126 · Views: 112,718

NeMeSiS
Posted on: Jun 4 2009, 16:30


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Its really small for a language patch isnt it? And why is it a .exe? Is this a virus?

(I wanted to look at the pbo file to see if things have changed compared to ArmA1, but it doesnt seem to be there. If its legal can someone send me a small .pbo file?)
  Forum: ArmA II - Combined Operations · Post Preview: #62703 · Replies: 14 · Views: 18,559

NeMeSiS
Posted on: May 18 2009, 21:20


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I completely lost control of it, there are multiple folders on my PC which i use or used as a desktop filled with more folders which are filled with more folders. I dont have any clue what is where and what is supposed to be where or what i have in all those folders in the first place. Also, i have about 73 megabytes of free space left on C:\.
  Forum: Chatter, Word Games & Jokes · Post Preview: #61864 · Replies: 671 · Views: 264,762

NeMeSiS
Posted on: May 18 2009, 18:55


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Yes, even though my current PC will barely run it and is falling apart.
  Forum: ArmA II - Combined Operations · Post Preview: #61858 · Replies: 20 · Views: 15,852

NeMeSiS
Posted on: May 12 2009, 01:18


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QUOTE(vilas @ May 11 2009, 11:13) *
i would like Arma 2 to be made by BIA (VBS developers), not BIS

If you want VBS2 features you have to pay the VBS2 price. Simple.


QUOTE
i have no idea what in OFP was made by BIS and what by CM, but Arma1 was for me biggest disappointment in gaming


Everything except the campaign voices was done by BI.
  Forum: ArmA II - Combined Operations · Post Preview: #61653 · Replies: 47 · Views: 34,081

NeMeSiS
Posted on: May 5 2009, 00:47


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QUOTE(Howard @ May 4 2009, 13:34) *
Dave, the guarded by Opfor thing was just some random crap I tried to make the trigger work as I wanted it to, the trigger either activated when the Apache entered the area or it activated as soon as the mission started, didn't work out either way wink.gif


'Guarded by opfor' means that an Opfor squad with a guard waypoint will guard the point where that trigger is placed. If defeated, all other opfor squads with guard waypoints will try to take the place of the first squad, the first one to arrive will then guard the triggerposition, all the others will return where they came from. (Also, squads with the guard waypoint will share enemy positions automatically, so even without a guard waypoint they usually come to help eachother when attacked)
  Forum: Mission Editing & Scripting · Post Preview: #61346 · Replies: 8 · Views: 6,758

NeMeSiS
Posted on: Apr 30 2009, 20:48


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Ironically enough i think i had exactly what you needed until a few days ago when i deleted all my ArmA related stuff for a clean reinstall. tongue.gif
(Yes, including the missions cause i had about 30000 which i would never finish anyway)

Ill see if i can find it back somewhere (At some point i wanted to include a similiar script in the addon), otherwise i may just rewrite it.
  Forum: Mission Editing & Scripting · Post Preview: #61163 · Replies: 9 · Views: 7,207

NeMeSiS
Posted on: Mar 31 2009, 08:52


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QUOTE(Benoist @ Mar 30 2009, 16:29) *
We will have 6 sides, the confirmed that, so no more of "baddies" in REDFOR, "good guys" in BLUFOR and the rest in Resistance.


2 groups on west, 2 groups on east, 1 group on resistance and civilians. (All the Chernarussian groups on resistance wouldnt make any sense/sence*)

*Can someone please tell me which one i have to use on this occasion? I always mix them up. Malajn.gif
  Forum: ArmA II - Combined Operations · Post Preview: #59851 · Replies: 501 · Views: 267,889

NeMeSiS
Posted on: Mar 29 2009, 06:23


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Spoilers! (Not that it matters anyway)
Its so unbelievably crap i nearly died, the scene where he inflates the bags with his tires so his car floats up made me cry. I cant even think of 1 good aspect of this movie, there is some chick in it but Jason Statham was more naked then her during the entire film. He even strips during the fightscenes which ruins the only opportunity of something enjoyable. I wanted to tell you something about the plot as well to make it look like a review, but there was none.

-9/-10
  Forum: Chatter, Word Games & Jokes · Post Preview: #59712 · Replies: 291 · Views: 155,036

NeMeSiS
Posted on: Mar 28 2009, 23:57


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  1. Main weapons
    Any gun i could find (Since i live in europe this might be kinda hard, then again, i just have to find some eaten army/police patrols and everything would be fine.)
  2. Backup weapons
    Machette, and if i cant find one a decent hammer.
  3. Your means of transport
    A big one of these with some added protection so they cant get in.
  4. A suitable person to repopulate earth with
    If it has a uterus, it will be used. If most of the worlds population has been eaten you dont really have a choice.
  5. Your theme tune
    Amon Amarth - No Fear For the Setting Sun (Obviously)
  6. Your base of operations / hideout
    A decent castle with a throne, gates and a drawbridge will do. (Just so i can yell OPEN THE GATES! and LOWER THE DRAWBRIDGE! every once in a while, and they may actually keep some z's out as well, the throne is just to sit on. Though if i ever have to make a last stand it will be me, hammering and machetting zombies from my throne, cant get more awesome then that.)
    No, actually, i will just live in my roller. If i ever get surrounded i just roll them over.



Ooooh now i cant wait to make a new version of the crappy zombie mod for ArmA2. My head almost explodes with ideas of awesomeness. hug.gif
  Forum: Chatter, Word Games & Jokes · Post Preview: #59694 · Replies: 60 · Views: 123,037

NeMeSiS
Posted on: Sep 14 2008, 00:29


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QUOTE(Giorgio87 @ Sep 13 2008, 13:11) *
In Operation Flashpoint when I type Shift + - savegame the "SAVEGAME Activated" message appeares and the game automatically saves, in ArmA I type the same but just the message appears, the game doesn't save at all.


There really is no point for such a cheat when there is an option for it in the difficultly settings? blink.gif
  Forum: Armed Assault · Post Preview: #50987 · Replies: 6 · Views: 7,380

NeMeSiS
Posted on: Sep 6 2008, 15:27


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QUOTE(SaS TrooP @ Sep 6 2008, 15:57) *
Stupid question: As I remember in ArmA II there will be dynamic destruction of buildings. Someone can give me video which shows that or one of BIS member tells about that?


Removed
I think we are getting staged destruction now. (Complete building->partly collapsed building->'ArmA style' pile of crap)
  Forum: ArmA II - Combined Operations · Post Preview: #50616 · Replies: 501 · Views: 267,889

NeMeSiS
Posted on: Sep 6 2008, 02:34


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QUOTE(D@V£ @ Sep 5 2008, 20:33) *
Well, that's not really a flaw in the engine, rather one in that people are too lazy to convert all the addons over!


Mostly because its too much work and the result often isn't really worth it, its usually easier to just redo the whole thing and you will end up with a much better result.

EDIT: But in one of the videos you could hear that properly made ArmA1 addons could automatically take advantage of the new shaders in ArmA2 IIRC, which is nice.
  Forum: ArmA II - Combined Operations · Post Preview: #50597 · Replies: 501 · Views: 267,889

NeMeSiS
Posted on: Sep 3 2008, 01:14


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QUOTE(BigglesTrevor @ Sep 2 2008, 01:05) *
yes this is very encouriging. Sounds like it will make the basics of mission editing much much easier.


No more alttabbing from and to the BIKI when editing! biggrin.gif
  Forum: ArmA II - Combined Operations · Post Preview: #50376 · Replies: 501 · Views: 267,889

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