Vietnam: The Experience (VTE) is the leading, most detailed and comprehensive Vietnam mod for OFP, ArmA and ArmA 2.
ArmA early screenshots:
http://granq.se/files/vte/a4.jpg
http://granq.se/files/vte/o1.jpg
http://granq.se/files/vte/m79_2.jpg
http://granq.se/files/vte/vc.jpg
http://granq.se/files/vte/ch34_2.jpg
http://granq.se/files/vte/gi_joe.jpg
http://granq.se/files/vte/nva.jpg
http://granq.se/files/vte/patrol.jpg
http://granq.se/files/vte/weapons_800.jpg
http://granq.se/private/huey2.jpg
ArmA engine will allow us to create incredible looking jungle without such CPU slowdowns as seen with OFP (not to say that VTE-OFP was lagging).
Final ArmA version of our mod was released on Jun 14th, 2010.
Official VTE homepage can be found http://tactical.nekromantix.com/vte/ and official ArmA VTE forum http://tactical.nekromantix.com/forum/viewforum.php?f=40.
Online manual http://tactical.nekromantix.com/manual/doku.php?id=arma:vte.
Please report bugs to http://dev-heaven.net/projects/show/vte project page.
Awesome!
Out of interest, will you be able to convert the islands from VTE over directly? Or will you have to remake them? I haven't had a chance to play with the new tools yet.
Hi, i think that "my" M1911 A1 looks better than yours, if you want... you can take it and make it yours, PM King Hommer if you want; but if you take it
with the model parts that other known people made, then credit 'em. The known names are in the readme.txt inside the .rar file. Let's C ya
We have now dedicated server to host VTE missions in multiplayer, if anyone wants to join in, check ingame browser for "PMC Tactical (VTE)" server.
Vietnam: The Experience modification from OFP is now on ArmA, we have already released quietly two full pre-alphas and few hotfixes. We are working very hard to fix the ported OFP models and tweak the config.
[mg]http://tactical.nekromantix.com/arma/screenshots/VTE-0116.jpg[/img]
We cannot do this alone, we dont have the modeler and texturer we need at the moment. If anyone wants to help, please contact us in our web page or forums here at armedassault.info or email us directly at tactical at nekromantix dot com
Thank you and remember, Vietnam needs you
finally a Vietnam MOD for ArmA!!!!!!!
really even if it's on a beta stage, I love to see new units, objects and so on!
for any help about importing models from OFP to ArmA, tell me, I'm at your disposition
Lol, best (OFP) Army mod in detail etc.
and whats with the Unsung?
This Mod was allready better as VTE?
I made the Ia Drang Map for OFP, with various NAM models, including bunkers.
You could use them freely, as they come also from Thone2000 objects, but I modified them to fit better the scene (btw, don't worry, Thone2000 objects are freely to use he said, so I corrected them )
Yeah I'm able to import models (P3D's) without errors, adding Materials, creating materials.
Linker Split
There is Oxygen, have hope that you will correct GI on this type of unit ( screen- early beta GI from Nam )
http://img255.imageshack.us/my.php?image=image1xb8.jpg
the Ia Drang valley for OFP can be download from ofp.info site, search for Linker Split, you'll find all my works, the Ia Drang map too
for the materials, i can help you sir!
add me to your MSN list, I'll be fully operative since saturady
Linker Split
The helmet of the grenadier is Queens Gambit must be helpful in modeling the GI helmet, it looks really good in QG, so I can't wait for your GIs. I was an Unsung guy in OFP, looking forward to trying VTE now!
Yo guys, I can explain how to create your own clutters, so you'll be able to add your own grass via config, instead of the default one...
Ok, I'll PM you the solution to do it
hi, just wanna say its the best mod out there...I love it...I have 3 questions: 1. All the islands or almost all crash, first it says in mission editor (Something about flora its not working), then i put my soldier in middle of jungle and it crashes...If is ar way from trees and stuff it doesnt...but its really bd
2. This doesn t have much about the mod but...Why in patch 1.08 i can t put High ground texture? The grass dissaper only i see is green ground....but i use now 10000 of distance
3. The server got password...I just want join it But i can t ...I will do all to get the password or to find other server to play with people...
The mod got some bugs but its very beta i know...The guys on airplane have their heads out of it and the tanks just shoot foward.
But very very god mod...Can u pls help me? Or i will die
3. The password for their VTE server is "pmc" without the quote marks.
THXS DUDE!!! U ARE THE BEST
But i will be kicked???? Well i will try....THANKS AGAIN
lol no, you shouldn't be kicked - the password is common knowledge, you just need to visit their forum to get it. It's there so only people considered mature enough can join by making an effort rather than just seeing the server and jumping in
Good! I tryend to regist them forum but I CAN T FIND THE REGISTER BUTTOM!!! LOOOL.....Thxs again man....
I was playng in editor and puff...crashed....the maps doesn t work well
I just tryend in normal map and wen flyeng aircraft crashed...oh well...im gonna shut up now
Migalex, please stop making new posts instead of editing your previous one, especially when they're all made on the same day!
Migalex to join the PMC Tactical Forums
PM Snake Man
With this info:
Login Name
Password
Email
You guys now must have seen the news of the pre-alpha 11-23-07 release in this sites first page. While we did not intend anyone to post widely public news / topics about it, its no problem, I just wish that people really understand that this is pre-alpha version
thxs for u awser all...But i need to know why my game got crashes in those islands and why the seats of the airplanes are a head out....And why tank just shoot foward...
Can u give me a link of the last version? Maybe i have a older version....I REALLY WANT PLAY This....But REALLY.....do it requer something? Thxs again.
I have 1.08 hotfix, I have queens gambit...How i should install the vietnam? Maybe my installation is wrong...I just poted all into Addons. And thxs once more
The server dissaper? I find once but i didn t haved got the password that time lol! Now I have the pass and it doesn t apper! lol...Im not lucky at all
Perhaps you have to install each successive release?
Everything working here, but some weapons look horrible! I know it is an Alpha so its okay.
But I want to help you to make a new version of the Hush Puppy Pistol, the Sampan and a Car 15 (If you do not have one)
Greetings
Me
Lol thxs people its working fine.... was the 10000...i founded server too...And i playend alot ...thxs for your help now i can play! c ya
Quick question just wonderd when the Alpha will be out cause it says pre alpha so i was just curious cause its an amazing mod since downloading it i havent used sahrani... i understand there is bugs such as floating grass ect ect. So when will the alpha be out and in l8er versions will the floating grass n stuff be fixed im not being inpationt i was just curious
I'am just allowed to show you this
[/url]
And to say:
More to come during the day
VTE: Code green
Hello,
I’am weapon modeller of the VTE Modification.
Here’s a small status report with things about the mod in the upcoming version
First, we will release a small hotfix for the weapons; we create sights for the K98, Itheca and Enfield. (Without sight they we’re unplayable before.
I also switched the K98 texture in a better one.
But here some facts about the upcoming versions,
In the next versions will be more and better weapons in the pack. I made that old OFP Import’s totally new and so we can say, that we’re May able to call us the “rh of ww2 weaponsâ€
There will be a bunch of single and multi player missions too.
er... not to be evil, but weapons look weird
hope you'll change them guys, I really like VTE since the OFP days!
It's a bit low detailed isn't it?
Still, I suppose this is only the long distance LOD, right?
Gentlemens!
That are not the models! That are the textures!
Since I have to work for 4 and since I'am new in texture making it take time
The models are quite more detailed than the older one, a good example is the thompson, I made you a before/after screen. The first one is the new one and you see more details than in the older one (The first one even got 1074 points, in contrast to the older one with 500 Points)
So dont blame the models!
In fact that we still got no texture artist and I'am new in textures it takes time to make the textures in a good quality for me.
http://www.abload.de/image.php?img=beforeafterkxl.jpg
Ah, cool
That is a nice model
goddamn, I was having a coronary!
Good work on the thompson!
I din't mean to offend you guys!
I know how you feel in this moment (We have the same problem, only 3 ppl working, I hope).
I said that cause the models were not fitted for an ArmA scenario (if they were like in the images), but since you told me they are not low-polys.
We're switching the Vilas weapons to high resolution (And when I say high resolution I really mean this and not that low poly rhs things. Unfortuneately they're lagging on low hardware, so i think about to make 2 versions, one with the vilas ones and one with other ones.)
Here a wip
http://www.abload.de/image.php?img=m16a1o0l.png
Why not just apply normal maps on the low poly weapons to make them look good? Besides, RHS weapons are really good. They're really well done. I didn't even know that they were... low poly... until you said it.
Optimization is everything. You don't need 15000 tris for an M16 or alike...
Yes, RH Weapons are very good and looking fine. Low Poly dont mean they look bad,
@Helpin' Hand
Yea you're right, but its necessary to increase the poly count. On the old models it isn't possible to make somethin' good with it,
But they're were some guys they even had problems with the old ones.
So if i have to increase the polycount fo' the other ones, why don't let it look a bit better so that you can see the difference.
Guy's,
I need your help,
Which one would you prefer? The old one or the new one?
http://www.abload.de/image.php?img=idiots1lw.jpg
If you say "The old one" please tell me why, I'am doing my best but i'm new in this,
Note: Both are running very smooth
Which one is the old one? They all look the same...
Also, you might want to rework the model, especially the hand grip. See here for reference: http://www.cybershooters.org/dgca/m16a1.htm
I vote for the old one because the handguard looks a lot more like the real one
no offense but i think you need to practice modeling a bit more and do a lot more research on what you are modeling. You need to optimise your model and put polys in where they are needed.
For instance the hand guard, its looking far to triangular and sharp. If i were you i would normal map the holes in and put more polys in to beveling off the sharp edges. The groves in the magazine can also be normal mapped on.
Also be careful when using the boolean tool, it is handy but it can make your model very messy.
Try this tutorial mate on modeling a rifle, its for free and its really good for getting the hand of 3dSM. Its what i first used when i started modeling
http://www.tutorialized.com/view/tutorial/Modeling-a-Low-Poly-Galil-Rifle/10790
Good luck
Hey Guys!
Thank you for your critic! I'm gonna try some things out!
edit
I tryed out, to change the handle and some other parts a bit
http://www.abload.de/image.php?img=j16ngz.jpg
I reduced the polys to 3000 too,
But i try do more,
Does anybody know how round it a bit at the handle?
That's 3000 polies, but definatley not 3000 triangles. You're wasting polygons all over the place. Besides that it's inaccurate.
Compare it with this:
I totally agree with MehMan and as said before, you don't even need to make high-poly weapons to make them look good. Maybe to make normal maps, but come on... why waste time?
Yes, i'am reducing polys, other things and adding some things,
Guys, i got the problem. I am using WINRAR, but wne your pre alpha is downloaded and i am trying to decompress it, i go t message: "I can't find a archives!". While using IZArc the same! How to unpack this mod...
cool mod!
I need help install the hotfix now.....the runme.bat doesn t find nothing, and yes, puted it at VTE directory, but he does not found, I even try run it to see if the patch was a plied, but of course wasn t
Need help please again........
I finnaly installed, but how i run it? Whats the the thing I put after target?-nosplash -mod=DBE1;@vte;beta? If is this it does not show anything still.......
Need help pls
I previously downloaded VTE prior to the release of this last update and everything worked fine. All of the maps came up as did the units.
I downloaded the newer version today and pasted the files in my addon folder.
but now, when I log on it tells me that a config file cannot be found. So I downloaded everything again and found the file. I copied it into the folder and I still get the same message and I cannot even get the game to open.
I did earlier today, but when I went into the mission editor, none of the VTE units or maps were present?
What am I missing?
It worked fine prior to this update but now I get nothing.
Hi
I,like to start by saying what an exelent mod, cant wait till its all finnished.
Now I was wondering if and how i can get the doors to open on certain bunkers and buildings. When i place a bunker/building on the map and then try to open the door i get a sqs error. Is this likely to be sorted soon or can i get the sqs script.
Any help would be great as i'v set up a clan around the mod and want to start a campain.
Thanks
Hornster
This is the Vietnam: The Experience Final Alpha release (05-08-09), it is our sixth release for ArmA. This release has been done after heavy multiplayer testing and several suggestions and requests from the players.
Pre alpha means that this is work in progress. Usually the release cycles go from alpha to beta to release candidate into the final release. This release is still incomplete but the earlier versions have been proven on MP to be very enjoyable, this release should enhance the MP even more. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to overhyping their work.
We have opened project page for VTE into DevHeaven, please report bugs to http://dev-heaven.net/projects/show/vte project page. Thanks.
This is the leading, most comprehensive and detailed Vietnam war modification.
This is the Vietnam: The Experience final ArmA release (06-14-10).
Even though this is our last ArmA (meaning Armed Assault, ie ArmA 1) release, this is work in progress. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to over hyping their work.
VTE will continue on ArmA 2.
Current issues
- terrains with 1 texture 4WVR haxxor method.
- mines are not working.
- kittyhawk is broken.
- artillery is work in progress.
DO NOT DOWNLOAD THIS UNLESS YOU ACCEPT THAT THIS IS WORK IN PROGRESS.
This release contains the following: A1 Skyraider, ACH-47A Gunship, AH1 Cobra, A4 Skyhawk, A6 Intruder, B52 Stratofortress, C130 Hercules, CH-34, CH-46E, CH-47 Chinook, CH-53, F5 (camo and grey), F4E Phantom (camo and grey), F105 Thunderchief, MC130 Combat Talon, MiG-17 (two camos), MiG-19, UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, S56 Sikorsky, LSSC, PBR, two sampans, USS Kittyhawk, M48 Patton, M113 ACAV (3 machine guns), M551 Sheridan, PT76, SA-2 SAM, T55 and ZU23. For personal weapons we have: AK47, AR-15 (Colt Commando), CAR-15 GL, Bren2, Browning, DP27, Enfield, Garand, Ithaca, Kar 98K, L1A1, M1 Carbine, M3A1/SD, M14, M16A1, M21, M39 Hush Puppy, M45 Swedish K, M60/shorty, M72 LAW, M79, M1911, Mas36, Mosin 38, Mosin Nagant, MP40, PPD40, PPS43, PPSh, PRC25, RPD, RPG2, RPG7, SKS, Sten/SD, Stoner, SVT, Thompson, Type63, Type 56, Type 68, Uzi and XM177e.
And much much more...
Config for all the VTE v0.4 soldiers (in theory basic OFP VTE v0.4 missions should work with little tweaking), there is now new models for most of the infantry branches. And of course the VTE objects/terrains, including two prototype terrains.
Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions with the first release, check them out in http://tactical.nekromantix.com/forum/viewtopic.php?t=21169 topic.
Here is few screenshots of the newer stuff.
SEAL
http://tactical.nekromantix.com/arma/screenshots/VTE_seal-02.jpg
http://tactical.nekromantix.com/arma/screenshots/VTE_seal-03.jpg
http://tactical.nekromantix.com/arma/screenshots/VTE_seal-04.jpg
http://tactical.nekromantix.com/arma/screenshots/VTE_seal-05.jpg
LRRP ERDL
http://tactical.nekromantix.com/arma/screenshots/VTE_ERDL-02.jpg
http://tactical.nekromantix.com/arma/screenshots/VTE_ERDL-03.jpg
http://tactical.nekromantix.com/arma/screenshots/VTE_ERDL-04.jpg
Future plans: VTE will continue on ArmA 2.
Vietnam: The Experience ArmA online manual can be found http://tactical.nekromantix.com/manual/doku.php?id=arma:vte.
When you see something missing or wrong in the manual, please send feedback to us in our forum, thank you.
Download http://www.funkymonkeys.org/download/other/VTE_06-14-10_final.rar - 1.25gb.
Mirror 1: http://www.armaholic.com/page.php?id=3562.
Mirror 2: http://www.armedassault.info/index.php?cat=news&id=4370&game=0.
We appreciate the mirrors and more would be very welcome.
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